Search found 14 matches

by Tain
Sun Dec 28, 2014 7:14 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 365205

Re: OGW Q&A with David Rosen

Will we see any 'feral' actions in overgrowth? I like the idea's of different species having different physics and playstyle, but none of the species feel 'animal' to me. Things like a run on all fours, biting, clawing seem like they could add more variety to the characters, and show that you are pl...
by Tain
Wed Aug 13, 2014 9:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a207 build
Replies: 29
Views: 14129

Re: Unofficial Overgrowth a207 build

I always believed an update would come! Finally my dreams are coming true :_D
by Tain
Sat Aug 02, 2014 3:42 am
Forum: Overgrowth - Secret Preorder Forum
Topic: More Fantasy in Overgrowth
Replies: 10
Views: 1564

Re: More Fantasy in Overgrowth

I believe that the overgrowth universe is largely based on a series of books called "redwall".

I'm guessing for the most part, you can use that as a guide.
by Tain
Thu Jul 24, 2014 5:50 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [POLL] Which kind of custom OG content most interests you?
Replies: 2
Views: 616

Re: [POLL] Which kind of custom OG content most interests y

I prefer a middle ground. You can't have any sort of urgency from the plot of a single level (unless you write a novel of dialog which would also be bad), you just don't know the characters enough to care so it turns out silly.

and playing as master chief in the overgrowth universe is also silly.
by Tain
Wed Jul 23, 2014 6:46 am
Forum: Modding
Topic: MAP|| Linear Pathing
Replies: 5
Views: 1043

Re: MAP|| Linear Pathing

The level crashed at the end.

I've never really been a fan of mixing parkour and fighting, they always just run off the map.
by Tain
Sun Jul 20, 2014 12:58 am
Forum: Modding
Topic: MAP|| Linear Pathing
Replies: 5
Views: 1043

Re: MAP|| Linear Pathing

I am out of town, when I get back I'll be playing the maps that have been released. But I'd guess a lot of people only use the SUM launcher, and have been demotivated from the lack of update.
by Tain
Wed Jul 16, 2014 1:34 pm
Forum: Modding
Topic: [Map] Desert Warriors
Replies: 8
Views: 1860

Re: [Map] Desert Warriors

That didn't fix it either. Maybe someone else will test the level, and we can see if it's my machine or the level causing the problem.
by Tain
Tue Jul 15, 2014 9:14 pm
Forum: Modding
Topic: [Map] Desert Warriors
Replies: 8
Views: 1860

Re: New Map Desert Warriors

Thats the only map it's doing it on, and it's always at the same point.

Do you have any dependencies I might not have installed?
by Tain
Tue Jul 15, 2014 8:42 pm
Forum: Modding
Topic: [Map] Desert Warriors
Replies: 8
Views: 1860

Re: New Map Desert Warriors

Game crashes after third cutscene.
by Tain
Mon Jul 14, 2014 8:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How long will the Overgrowth campaign be?
Replies: 12
Views: 1675

Re: How long with the Overgrowth campaign be?

Not to burst your bubble, but I'm guessing the next updates will be focused more towards campaign creation tools, instead of actual content. Things like actually linking levels together is what I'm guessing. As for the actual campaign, I'm envisioning a pretty linear story maybe the length/size of m...
by Tain
Sat Jul 12, 2014 7:13 pm
Forum: Modding
Topic: [Map] A parkour tutorial
Replies: 0
Views: 1125

[Map] A parkour tutorial

So this is my first map. It's really short. The point is to show the basics of parkour mechanics. It was originally supposed to have a little map at the end, but that map has become quite big and will be released "soon" . Anyways, thoughts & suggestions are always welcome. I wasn't sur...
by Tain
Mon Jun 30, 2014 11:23 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Saving Levels
Replies: 6
Views: 1972

Re: Saving Levels

Just clicking "save level" overwrites whatever level you opened. So it'd be in your Data\Levels\whateverFileYouOpened.xml
by Tain
Wed Jun 25, 2014 6:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 101806

Re: What do you want to be implemented in the next build?

armor, relaxed tail physics, better dialog/AI
by Tain
Wed Jun 25, 2014 5:23 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How canon is the parkour element?
Replies: 7
Views: 1223

How canon is the parkour element?

Do we have any idea how much parkour is actually part of the overgrowth universe? Obviously mechanics like the huge jumps and wall jumping have to exist to an extent, but how much are players/map makers abusing the engine to do things that aren't part of the universe? I know there is probably not a ...