Search found 32 matches

by Killerkitty
Thu Apr 13, 2017 4:28 pm
Forum: Modding
Topic: using the color map in blender
Replies: 8
Views: 1898

Re: using the color map in blender

aaand i finally hacked into my own account. i deeply apologize. i accidentally locked myself out, and its been over 3 months! :lol:
Thomason1005 wrote:if you upload the file i can take a look at it
mind telling me how i could get the file to you? it seems like it's too big to upload on here.
by Killerkitty
Sat Dec 24, 2016 10:10 am
Forum: Modding
Topic: using the color map in blender
Replies: 8
Views: 1898

Re: using the color map in blender

Ah, thanks! that helped a lot, the only thing i need to figure out now is how to actually see the result. I don't understand why, but it doesn't show up in textures, or materials. Its just grey.
did I do something incorrectly?
by Killerkitty
Tue Dec 20, 2016 3:45 pm
Forum: Modding
Topic: using the color map in blender
Replies: 8
Views: 1898

Re: using the color map in blender

i have noticed a node that has something to do with mixing the textures. is that in blender, or do you need an addon for that?
by Killerkitty
Mon Dec 19, 2016 11:28 pm
Forum: Modding
Topic: using the color map in blender
Replies: 8
Views: 1898

Re: using the color map in blender

Someone tried to tell me how to do it, but i didn't understand, and i couldn't see half of the picture. -thank you! that was me :D I don't think Blender's real time 3D view is advanced enough to show things like the roughness map from blender 2.78+ upwards, most of the nodes for materials are suppo...
by Killerkitty
Sun Dec 18, 2016 6:57 pm
Forum: Modding
Topic: using the color map in blender
Replies: 8
Views: 1898

using the color map in blender

From what i was told: overgrowth uses 3 textures. a normal texture a color map and *something else, i forgot* those are used when changing colors on characters correct? if so, what i'm trying to do is get that to work in blender... like im trying to get the textures to change colors in blender like ...
by Killerkitty
Wed Nov 30, 2016 6:36 am
Forum: Modding
Topic: Phenomes...
Replies: 4
Views: 2636

Re: Phenomes...

Than you for taking the time to type that! It helped me a lot to understand how morph targets work.

-thank you!
by Killerkitty
Sun Nov 27, 2016 10:46 am
Forum: Modding
Topic: Phenomes...
Replies: 4
Views: 2636

Re: Phenomes...

I see... so how do you use morph targets in blender? Last time I tried to do that, someone told me to use the shrink wrap modifier...didn't turn out that great.
by Killerkitty
Wed Nov 23, 2016 8:39 pm
Forum: Modding
Topic: Phenomes...
Replies: 4
Views: 2636

Phenomes...

I remeber watching an update video for overgrowth. *forgot which version it was* there was dialog going on between 2 rabbits. The lip syncing was pretty darn good, so I was wondering if they were using morph targets *again* or if they made phenomes for the characters.
by Killerkitty
Mon Nov 14, 2016 10:24 am
Forum: Modding
Topic: eye textures.
Replies: 4
Views: 1217

Re: eye textures.

I'm guessing that the front detachable pair of eyes are the set that moves right?
*and if it's separate wouldn't that mean I would have to go back, and separately apply the texture to the front pair of eyes?*
by Killerkitty
Fri Nov 11, 2016 8:25 pm
Forum: Modding
Topic: eye textures.
Replies: 4
Views: 1217

eye textures.

I was looking at the cat model in blender, and decided to apply the texture. I then noticed that the eyes were just mini versions of the whole texture. I looked inside the head, and noticed that the correct textures for the eyes are shown in the head. So the eyes are pretty much inside out. Anyone k...
by Killerkitty
Fri Oct 28, 2016 6:50 am
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3753

Re: Overgrowth animations

Oh, that makes sense....but what about the eyes? The mesh doesn't have separate eyes. How do they move?
by Killerkitty
Fri Oct 28, 2016 6:47 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigs, and textures.
Replies: 20
Views: 4435

Re: Rigs, and textures.

Oh...I do apologize...I didn't see that.
My bad!
by Killerkitty
Thu Oct 27, 2016 12:08 pm
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3753

Re: Overgrowth animations

I would think that there is a full rig for all characters becuase when you play the game, their eyes move/blink, the mouth opens, and they can pick up weapons... ....Wait a second If you make animations for a mod then you would of done something with the fingers right? The fingers only have one bone...
by Killerkitty
Thu Oct 27, 2016 8:41 am
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3753

Re: Overgrowth animations

I'm talking about the animation files used in the original game. I don't use the rigs in the blend files folder becuase half the fingers are rigged, and I can't move the eyes or open the mouth.

*im guessing the complete rig is in the skeletons folder correct?*
by Killerkitty
Thu Oct 27, 2016 6:33 am
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3753

Re: Overgrowth animations

The blend files folder only has rigs and physics blend files *for me*
Would they happen to be in the animations folder?