Search found 46 matches
- Tue Mar 08, 2016 6:19 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Ok a big step forward! Got double sided procedural geometry working. Now I just have to fill in the area between the two sheets of polygons. https://3draven.wordpress.com/2016/03/08/double-sided-proc-gen/ https://3draven.files.wordpress.com/2016/03/double-sided1.jpg UV mapping still to go but that c...
- Tue Mar 08, 2016 4:55 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
https://3draven.files.wordpress.com/2016/03/floor_hole.jpg https://3draven.wordpress.com/2016/03/08/floor-it/ Floors with holes implemented. Now they still need to "talk" with other floors to know where the stairs are. Procedural mesh still needs - auto UV mapping (I have to cast the mode...
- Tue Mar 08, 2016 3:55 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Not much downtime today so I did some modeling to relax a bit. Remade the kitchen models. Doors can now open. Will hook it up to physx later on.
https://3draven.wordpress.com/2016/03/0 ... t-for-fun/
https://3draven.wordpress.com/2016/03/0 ... t-for-fun/
- Sun Mar 06, 2016 3:59 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Window instancing now auto cuts out holes and generates box colliders!
https://3draven.wordpress.com/2016/03/0 ... -update-p/
https://3draven.wordpress.com/2016/03/0 ... -update-p/
- Sat Mar 05, 2016 6:33 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Some slight updates https://3draven.files.wordpress.com/2016/03/autohitbox.jpg?w=1088 Wall generator slowly being implemented into the level generator (still only 1 side) https://3draven.wordpress.com/2016/03/05/gen-progress-2/ Procedural box collider generation based on holes https://3draven.wordpr...
- Wed Mar 02, 2016 7:20 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
- Tue Mar 01, 2016 7:42 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
- Adding in key bindings that will reflect in the in-game help.
- Made more optimizations to the robot scripts.
- Around 60% of the new inventory class is up and running (stripping it out of the aimscript.cs)
- Made more optimizations to the robot scripts.
- Around 60% of the new inventory class is up and running (stripping it out of the aimscript.cs)
- Wed Feb 24, 2016 6:25 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
So I've decided to push the procedural elements to a personal project an release receiver as is. I just need to implement the tape player mechanics & do some small bug hunts. Further development will go into a personal project.
- Mon Feb 22, 2016 6:00 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Main level grid prototype is working now it just needs refinements
https://3draven.wordpress.com/2016/02/2 ... prototype/
https://3draven.wordpress.com/2016/02/2 ... prototype/
- Mon Feb 22, 2016 6:08 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
It's a bit hard to say at the moment. My day job is eating up most of my time. Once I get past my deadline there should be more frequent updates similar to the first April ones. Current pending tasks: - add thickness to the walls and write a function to calculate the uvs for the walls (rather comple...
- Sun Feb 21, 2016 8:47 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
A little update on procedural generation progress: - Procedural cutting of mesh walls can now overlap and auto generates the needed slices for all holes. - there can be negative offsets allowing for holes to pass over the mesh boundary for areas like doors that go all the way to the floor. A quick v...
- Wed Feb 10, 2016 7:37 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Progress has slowed a bit due to RL deadlines. But I am making progress on the procedural wall generator. Just have to get the triangle strip generation to work in the right order. Then I can generate dynamic walls / floors with cut-outs for stairs / windows etc. Unfortunately my current workload wi...
- Thu Jan 07, 2016 10:37 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
More updates on the remake.
Working on a fully procedural room generator. Still in the early stages though.
All code rewritten to C#.
More details at https://3draven.wordpress.com/
Working on a fully procedural room generator. Still in the early stages though.
All code rewritten to C#.
More details at https://3draven.wordpress.com/
- Thu Oct 01, 2015 4:17 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784
Re: [i tried] receiver in unity 5
Working on a desert eagle model.
- Mon Sep 21, 2015 2:41 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 185784