Search found 17 matches
- Sat Jan 16, 2016 12:22 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 373191
Re: OGW Q&A with the developers
What are your plans going forward for additions, changes or improvements to the combat mechanics. The hand to hand fighting is really nice. The weapon combat doesn't seem finished however. What plans do you have in this area. I realize it's probably not the current focus yet but I'm sure you've got ...
- Sat Jul 11, 2015 10:08 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Re: Sky Temple
Alright, so this is my first attempt at this. Hopefully I have figured everything out correctly. So, you actually added more items than we needed, since you only modified the level, you didn't need to include haphazard's hotspots, those were still loaded from his initial file. I also had to change ...
- Wed Jun 17, 2015 11:17 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Re: Sky Temple
Alright, so this is my first attempt at this. Hopefully I have figured everything out correctly.
- Wed Jun 17, 2015 10:30 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Re: Sky Temple
If you are using the version of the map by downloading it from SUMLauncher, the actual files you are looking for will be located at Data/Custom/haphazzard/sky_temple/ And should be organized fairly well from there. You might have only updated the level file, if all you have done is hit "save&q...
- Fri Jun 12, 2015 9:11 pm
- Forum: Modding
- Topic: [Map] River Fight (v 1.1) (fixed)
- Replies: 59
- Views: 12281
Re: [Map] River Fight (v 1.1)
I know I'm necroing this thread but your stuff looks great!
- Fri Jun 12, 2015 7:15 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Re: Sky Temple
Thank you Anton exactly the info I needed. I guess my follow up questions would be is it bad form to simply submit an edited version of an already existing map? Also is there any type of target framerate? This map has some elevated areas that bog down due to so much being drawn on screen at once. Fo...
- Fri Jun 12, 2015 8:30 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Hahaha..
- Replies: 15
- Views: 11074
Re: Hahaha..
There's far too little to do in the game for there to be a significant amount of people ever playing at the same time; that's just the way it is. Once the next alpha comes out with the Lugaru campaign port, those numbers will very likely rise significantly since there would then be something you co...
- Thu Jun 11, 2015 11:10 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Re: Sky Temple
http://forums.wolfire.com/viewtopic.php?f=16&t=33774 Yes I've read it and downloaded the template but not sure which files would actually be relevant. I can't even find the level file plus I'm not sure what dependancies there are. Finding the correct xml file I think would be a start. Not sure ...
- Thu Jun 11, 2015 2:34 pm
- Forum: Modding
- Topic: Sky Temple
- Replies: 10
- Views: 2328
Sky Temple
I've been editing the map created by HapHazzard and thought I'd throw up a video for anyone who'd care to see it. More content is always a good thing I figure. If could figure out the submission process I'd submit it but at this point I'm not familiar enough with the files that I'd need to submit. A...
- Wed Jun 10, 2015 10:20 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sky Temple 2
- Replies: 1
- Views: 504
Sky Temple 2
I've been editing the map created by HapHazzard and thought I'd trow up a video for anyone who'd care to see it. More content is always a good thing I figure. If could figure out the submission process I'd submit it but at this point I'm not familiar enough with the files that I'd need to submit. An...
- Fri Jun 05, 2015 5:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rumors and confirmed stuff
- Replies: 41
- Views: 18686
Re: Rumors and confirmed stuff
I love that move. I hope it isn't nerfed to complete uselessness.
- Fri Jun 05, 2015 12:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rumors and confirmed stuff
- Replies: 41
- Views: 18686
Re: Rumors and confirmed stuff
Thanks for the info. What is the leg canon?
- Wed Jun 03, 2015 8:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [SUGGESTION] Remove Silent Takedowns for Wolves and Rats..
- Replies: 6
- Views: 1123
Re: [SUGGESTION] Remove Silent Takedowns for Wolves and Rats
Rats should use their tails in combat. For stealth takedowns I'm thinking either taking the enemy's legs out from under him by wrapping them with the tail and yanking. This would be followed up by jumping on the victim's back and getting him in a choke hold. A simpler option would be to just grab ar...
- Wed Jun 03, 2015 8:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Settings
- Replies: 6
- Views: 1073
Re: Combat Settings
Characters and objects you can interact with in the game have spawn boxes. You select them by double clicking these boxes. They will be highlighted then. Static objects are double clicked on directly. You can move everything around in the editor. Check out the tutorials here for more information . ...
- Tue Jun 02, 2015 10:33 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Settings
- Replies: 6
- Views: 1073
Re: Combat Settings
Thanks for the quick replys. I'll be trying this. Just in case I'm missing something...how do you actually select a character? Left click with mouse or is there something else. Once you place an object can you move it?