Search found 33 matches

by QuantumSoldier1
Mon Jan 23, 2017 8:42 pm
Forum: Modding
Topic: Epic First Person Mod REMASTERED b3
Replies: 49
Views: 23548

Re: Epic First Person Mod REMASTERED b1

im trying to use this mod Beta 1 (of course im using the B1 version of the mod) but for some reason when i'm in first person, the camera doesnt properly follow the player and turning the camera wont turn the character with it, once i exit first person mode, the character is simply headless. i made s...
by QuantumSoldier1
Sun Oct 09, 2016 10:02 pm
Forum: Modding
Topic: [Tweak] Revolver F Key
Replies: 3
Views: 1308

Re: [Tweak] Revolver F Key

When testing Therium-2 levels, I found that having every enemy on the level dead while I'm editing is (obviously) way better for my framerate. But, having to play through the level every time and kill the enemies over and over again got a bit tiresome. So, I decided to extend the range of the F key...
by QuantumSoldier1
Wed Dec 02, 2015 5:45 am
Forum: Modding
Topic: [CHARACTER] (Assassin's Creed) Bunny Assassin!
Replies: 19
Views: 4300

Re: [CHARACTER] (Assassin's Creed) Bunny Assassin!

Anton wrote:When I try to use the rearchoke.xml file, I get an error:
Screen Shot 2015-11-16 at 12.47.23 PM.png
I got the same thing when I went on internal testing, or another alpha, the thing is for me a209 works, are you using a different alpha?
by QuantumSoldier1
Sun Nov 08, 2015 3:08 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Sumlauncher error
Replies: 3
Views: 739

Re: Sumlauncher error

Crazywaffel wrote:When i use sumlauncher the game has a "fatal error" on launch even if i launch it from steam. to fix it i have to uninstall sum launcher and the game. please help
same here. HAAAAAAALP! SOMEBODY! HAAAAAAAAAALP!
by QuantumSoldier1
Fri Oct 23, 2015 11:04 pm
Forum: Modding
Topic: [CHARACTER] (Assassin's Creed) Bunny Assassin!
Replies: 19
Views: 4300

Re: [CHARACTER] (Assassin's Creed) Bunny Assassin!

I actually made Arno and Elise bunnies for when one of the first Ac Unity trailers came out. they aren't exactly great... OvergrowthScreenshot00055.jpg OvergrowthScreenshot00057.jpg OvergrowthScreenshot00058.jpg OvergrowthScreenshot00056.jpg eventually I dropped the map, because I couldn't support ...
by QuantumSoldier1
Fri Oct 23, 2015 10:42 am
Forum: Modding
Topic: [HELP] sounds
Replies: 2
Views: 731

[HELP] sounds

can someone help me on how I can implement custom sound effects and music into overgrowth, in a way in which it only activates in a certain area
by QuantumSoldier1
Thu Oct 22, 2015 7:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: rearchoke
Replies: 5
Views: 1179

Re: rearchoke

akazi wrote:
QuantumSoldier1 wrote:
akazi wrote:I only assume you mean the animations.
Place in Data/animations.
https://www.dropbox.com/s/re4acbixma6h7 ... e.zip?dl=0
No, I mean the attack file. I was trying to mod the game, but I didn't make a backup file.
Updated my first post.
Thanks!
by QuantumSoldier1
Tue Oct 20, 2015 9:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: rearchoke
Replies: 5
Views: 1179

Re: rearchoke

akazi wrote:I only assume you mean the animations.
Place in Data/animations.
https://www.dropbox.com/s/re4acbixma6h7 ... e.zip?dl=0
No, I mean the attack file. I was trying to mod the game, but I didn't make a backup file.
by QuantumSoldier1
Sat Oct 17, 2015 9:30 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: rearchoke
Replies: 5
Views: 1179

rearchoke

can somebody give me a copy of the original overgrowth "rearchoke" (I'm like that one guy that doesn't make backups) :?
by QuantumSoldier1
Sat Oct 10, 2015 9:14 pm
Forum: Modding
Topic: Mod requests
Replies: 21
Views: 3927

Re: Mod requests

[REQUEST] Something that would be cool in a game like Overgrowth would be a smoke bomb. It should have a functionality to be dropped right to the ground and explode into smoke on impact, be able to blind enemies inside the cloud, and make those inside invisible to others. Would anyone want to have a...
by QuantumSoldier1
Thu Oct 01, 2015 11:11 am
Forum: Overgrowth - Secret Preorder Forum
Topic: HAAAALP!!!
Replies: 2
Views: 686

Re: HAAAALP!!!

"Could not find bake_gi in hash map" Every time that I try to launch overgrowth, I get this error. I cant play anymore. I tried uninstalling, and then reinstalling, but that didn't work. It sounds like you installed the internal_testing build, which is definitely known to be buggy... Try ...
by QuantumSoldier1
Wed Sep 30, 2015 6:08 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: HAAAALP!!!
Replies: 2
Views: 686

HAAAALP!!!

"Could not find bake_gi in hash map"
Every time that I try to launch overgrowth, I get this error. I cant play anymore. I tried uninstalling, and then reinstalling, but that didn't work.
by QuantumSoldier1
Sat Sep 26, 2015 11:34 pm
Forum: Modding
Topic: [CHARACTER] (Assassin's Creed) Bunny Assassin!
Replies: 19
Views: 4300

Re: [CHARACTER] (Assassin's Creed) Bunny Assassin!

Oh, hey! I just did an assassination animation, no clue whether it works, or if it was just a waste of time, but I designed it off the Assassins Creed 1-'rev' assassination, that forced your character to stay still, much as the Og choke does. Here's the folder with the .anm files in: Assassin.zip A...
by QuantumSoldier1
Sat Sep 26, 2015 8:27 pm
Forum: Modding
Topic: [CHARACTER] (Assassin's Creed) Bunny Assassin!
Replies: 19
Views: 4300

Re: [CHARACTER] (Assassin's Creed) Bunny Assassin!

EPR89 wrote:
halzoid wrote:and it creates no lag, which is a big bonus for me!
Just because this annoys me to no end:

The expression is framerate drop or something along those lines. Lag and low frame rate are two different things.
Really now, it still is understandable. No need to get annoyed :mrgreen:
by QuantumSoldier1
Sat Sep 26, 2015 8:24 pm
Forum: Modding
Topic: [SUMLauncher] Community Content Submission Process
Replies: 38
Views: 39800

Re: [SUMLauncher] Community Content Submission Process

I have my character ready for the SUMLauncher. I am a bit clueless so let me know if I did anything wrong that would cause a problem for it to be on SUMLauncher. viewtopic.php?f=16&t=38426