Search found 132 matches

by marmorek
Wed Oct 11, 2006 7:32 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

NickD wrote:Are there going to be nunchucks (or however you spell it) in L2?
The proper term for the weapon is Nunchaku. (Hey, it rhymes with Lugaru)
by marmorek
Sun Sep 17, 2006 9:50 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

Renegade_Turner wrote:OR we could make a game called Grand Theft Auto : San Andreas! :D
That's what I forgot - cars!
by marmorek
Sun Sep 17, 2006 12:52 am
Forum: Randomness
Topic: Random Screenshots
Replies: 18
Views: 13699

TomyLobo wrote:what game is that?
That game is World of Warcraft, an MMORPG from Blizzard. I have a friend who loves it.
by marmorek
Sun Sep 17, 2006 12:44 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

I was just thinking of the general idea to be able to change your combat style. What the sliders actually did could be changed. Some other random ideas: - Every rabbit/wolf for himself levels (too much cooperation between enemies, especially between rabbits and wolves) - AI allies - A huge 10 vs. 10...
by marmorek
Wed Sep 13, 2006 6:36 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

What could be done would be to create your own styles with the sliders and then assign them to certain keys. You could change styles in the middle of a fight while still having each style be your own.
by marmorek
Mon Sep 11, 2006 6:20 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

wormguy wrote: Best suggestion ever? Quite possibly.
Thank you!

I'm amazed that so many people liked the idea.
by marmorek
Sun Sep 10, 2006 2:14 am
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

Something I would like to see would be the ability to adjust Turner's combat style. This would make each player fight a bit differently and would be very cool in multiplayer. Under the options menu you could have a few different sliders like these: Style: Offensive ----------||---------- Defensive A...
by marmorek
Wed Jul 12, 2006 2:09 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Blocking/Shields
Replies: 51
Views: 56250

I know this thread is kind of old, but I thought of a great way to implement blocks, reversals, and disarming. You press shift during an attack to block, and if your block is successful you press shift again quickly to reverse/disarm. This would make it easy to block but a bit harder to reverse/disa...
by marmorek
Wed Jul 12, 2006 1:51 pm
Forum: Wolfire
Topic: Lugaru 2 - Stealth
Replies: 34
Views: 29243

Awesome! Thanks for the info.
by marmorek
Wed Jul 12, 2006 1:06 am
Forum: Wolfire
Topic: Dual Wielding
Replies: 20
Views: 21391

Well, is dual weilding in the game or not?? We've gotten off topic.
by marmorek
Wed Jul 12, 2006 12:50 am
Forum: Wolfire
Topic: Lugaru 2 - Stealth
Replies: 34
Views: 29243

Lugaru 2 - Stealth

I am a big Splinter Cell fan, so stealth was one of my favourite parts of Lugaru 1. I do however have several suggestions for how to improve stealth gameplay in Lugaru 2: 1. Grabs - Sneak up behind an enemy and put him in a neckhold. Put a weapon to his throat if you have one. You can then use him a...
by marmorek
Tue Jul 11, 2006 6:13 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1172868

My Random Ideas:

1. iTunes integration - the ability to pause the game and choose whatever music you want to play would be excellent. There could also be an option to have the tempo of a song increase while in combat. 2. Bo staffs - when they break, instead of shattering into tiny pieces, the break into 2 or 3 short...