Search found 172 matches

by Hale
Sun Oct 16, 2011 4:01 pm
Forum: Modding
Topic: The Gate of Allisand - Map
Replies: 7
Views: 2054

Re: The Gate of Allisand - Map

This map is awesome. Sucks that it only has less than a page of comments when it's one of the better maps out there. While yes, using the one block is awkward, you have a real good sense of overall layout and how the map is unified. I like it.
by Hale
Thu Sep 01, 2011 10:09 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1485676

Re: Fan Art

Luciuslaw: I like the dog. The character really shows through. His body structure is nice and menacing. Although, his clothing and armor almost seems... futuristic. The dark blue and silver along with the kind of tiled, scaley texture reminds me more of a uniform. The sharp, plates of metal and defi...
by Hale
Tue Jul 12, 2011 8:16 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Grass Opacity (Suggestion)
Replies: 3
Views: 772

Re: Grass Opacity (Suggestion)

Hey now, you both actually had valid points, just too blunt. I like your idea, although I feel like having grass simply disappear around you is also a tad unrealistic. Why not have the wavy effect he has for the wind movements become increased when the character wisps by, to give the appearance of f...
by Hale
Tue Jul 05, 2011 10:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Re: Arena Pack (Re-release)

Pancho497 wrote:i get a whale fail msg saying that I'm missing textures/skies/blue2.tga_arena(1,2, or 3)_cube.dds
Just download Blue2.tga from Anton's site. Put it in "data>textures>skies." :)
by Hale
Thu Jun 30, 2011 4:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Subforum Idea
Replies: 3
Views: 708

Re: Subforum Idea

I think a simple "Questions/Bugs" sub-forum would be good. Moderators could move any help topics that were posted in this forum to that as well. I don't know if we really need a sub-forum though, but hey, it couldn't be that bad. I'd almost ask for a modding sub-forum, but I believe it'd g...
by Hale
Thu Jun 30, 2011 11:17 am
Forum: Overgrowth - Secret Preorder Forum
Topic: We need a basic "How To" thread.
Replies: 7
Views: 1322

Re: We need a basic "How To" thread.

I think we need an editor "how-to" as well. I can never figure out how to stretch individual sides and rotate efficiently. The images on the right here should help a bit. Just hold down Shift + RMB with the scale tool to scale perpendicular to the selected face, or just RMB to scale the s...
by Hale
Thu Jun 30, 2011 1:54 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Prefabricated Resources (Castle Pack)
Replies: 2
Views: 701

Prefabricated Resources (Castle Pack)

Hey look here, it's me yet again. Like most of my recent posts, I must first direct your attention towards my beloved, but aged Prefabricated Resources topic that I made almost 2 years ago. It's still awesome, so I decided I would re-release it so it'd work for the latest alpha. First, we have the.....
by Hale
Wed Jun 29, 2011 8:29 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Re: Arena Pack (Re-release)

I'm on alpa137 and I'm getting a bad xml data error. Hey so I was messing around with the xml's and I found out there isn't anything wrong at all really. If you have a mac, just make sure the maps are in a137's actual "Data>Levels" folder. I tried to put them in "Application Support>...
by Hale
Wed Jun 29, 2011 8:19 am
Forum: Overgrowth - Secret Preorder Forum
Topic: We need a basic "How To" thread.
Replies: 7
Views: 1322

Re: We need a basic "How To" thread.

I think we need to unsticky a lot up there, and just link to them in one comprehensive topic, where there could be a simple to understand "How to" section at the top, and then maybe a more complicated, in depth depository of information following that.
by Hale
Tue Jun 28, 2011 12:04 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Re: Arena Pack (Re-release)

I fixed them on 135, let me check with the new alpha. D:
by Hale
Mon Jun 27, 2011 7:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Re: Arena Pack (Re-release)

Feel free to, but they were made to only be seen from within, so it might be a tad tricky to try to hide the outwards imperfections. Arena 3 would probably be the easiest, since it's all contained within a structure, but Arena 1 wouldn't be to hard either. You might want to also wait till I re-relea...
by Hale
Mon Jun 27, 2011 4:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Re: Arena Pack (Re-release)

AngryAmoeba wrote: Dual means two, as in dual-wielding weapons. A duel is a fight between two people.
A dessert is a sweet treat after a meal. A desert is a very arid place.
You sir, win. xP
by Hale
Mon Jun 27, 2011 3:23 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Arena Pack (Re-release)
Replies: 20
Views: 6187

Arena Pack (Re-release)

A long time ago I release a small Arena Pack . Back then, we had no AI so the maps were empty. Fast forward over a year, and now we do have AI. So I re-editted them all, made some small adjustments and fixed their XML's so they'd work with our current Alpha. -----------------------------------------...
by Hale
Mon Jun 27, 2011 2:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Shale Guard II
Replies: 7
Views: 1645

Re: Shale Guard II

Hey, considering that not everyone here has a super computer, I made a simplified version of Shale Guard II. It went from 2,800 objects down to 1,300 or so. So, it should run twice as fast. ;) I also deleted one of the AI, I'll update the original post in a little bit. Enjoy! D OWNLOA D - Simplified...
by Hale
Mon Jun 27, 2011 1:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How starting a new map for editing ?
Replies: 6
Views: 1153

Re: How starting a new map for editing ?

Download this Skybox and put it in "Data>Textures>Skies" and you should be fine. :)