Search found 40 matches

by Derakon
Sun Nov 04, 2012 9:42 pm
Forum: Lugaru
Topic: Physics broken
Replies: 2
Views: 2665

Physics broken

I decided to play me a little Lugaru again today and the game is just having a physics all over itself. Two things I noticed: 1) Any dropped weapon will just skitter around like a mad thing instead of coming to rest. Functionally this means the only weapons you can use are ones you start with or tha...
by Derakon
Mon Jan 31, 2011 11:27 am
Forum: Lugaru
Topic: Beat down
Replies: 5
Views: 2867

Re: Beat down

They get knocked down when you hit them with the knife. Pull it out before they get back up again. :)
by Derakon
Thu Jan 27, 2011 1:28 am
Forum: Lugaru
Topic: Beat down
Replies: 5
Views: 2867

Re: Beat down

Neat trick for kills with the knife: instead of trying to do the ground stab, knock the enemy down, then throw the knife at them while they're getting up. With luck you'll hit them (otherwise, retrieve the knife and start over). Now (asuming that didn't kill them straight off) while they're on the g...
by Derakon
Thu Jan 27, 2011 1:25 am
Forum: Lugaru
Topic: What am I supposed to do?
Replies: 3
Views: 2631

Re: What am I supposed to do?

First, I'm amused at the term "life guards". Those are the people who stand around poolside (or seaside) and make certain you don't drown. Most of the wolves in Lugaru don't have life preservers. :) Anyway, you should have a sword for this. Get it ready and hold the mouse down when a wolf gets close...
by Derakon
Thu Jan 27, 2011 12:52 am
Forum: Lugaru
Topic: Most Epic Lugaru Moments
Replies: 17
Views: 8088

Re: Most Epic Lugaru Moments

Honestly I think my favorite parts of Lugaru aren't when amazingly unlikely things happen, though those are quite fun. My favorite parts are the ones that emphasize how brutal and short the fights are. Like how you can win the quarterstaff duel in the basic campaign in about 2 seconds (disarm -> kno...
by Derakon
Sat Feb 14, 2009 2:28 pm
Forum: Randomness
Topic: Fusillade beta test!
Replies: 3
Views: 636

Re: Fusillade beta test!

If it weren't hard, surviving wouldn't be much of an accomplishment, would it? :) I've targetted the average game length for a skilled player at four to five minutes. Do note though that only the red dot on your ship is vulnerable. Everything else is impervious. The help page goes over basically eve...
by Derakon
Fri Feb 13, 2009 9:29 pm
Forum: Randomness
Topic: Fusillade beta test!
Replies: 3
Views: 636

Fusillade beta test!

Hey guys! I know I've not been around much lately -- I see the OG devs have getting a lot done, though. I've been getting things done myself. Specifically, I've been working on my own videogame: Fusillade! Fusillade's much simpler than Overgrowth, of course, and it's rather short on homicidal rabbit...
by Derakon
Tue Nov 18, 2008 12:14 am
Forum: Lugaru
Topic: Lugaru patch?
Replies: 5
Views: 1518

Re: Lugaru patch?

You can always do a high jump and then intentionally mis-time a flip. Do that enough and you'll fall over dead. :D
by Derakon
Sat Nov 08, 2008 4:58 pm
Forum: Lugaru
Topic: A New Campaign!
Replies: 277
Views: 328226

Re: A New Campaign!

Hm. My playstyle relies heavily on stealth, or where that's not possible, picking enemies off one after another. In the case of Snow Fields Night, which IIRC is the one where you have about two seconds to kill each enemy before the next shows up, I ended up saying "Bugger this for a lark", hiding un...
by Derakon
Fri Nov 07, 2008 6:12 pm
Forum: Wolfire
Topic: Freely win a free copy of Overgrowth FOR FREE!
Replies: 41
Views: 13280

Re: Freely win a free copy of Overgrowth FOR FREE!

Surely you aren't suggesting pirating software on a software company's forums?

Because that would be really, mindbogglingly idiotic.
by Derakon
Fri Nov 07, 2008 4:13 pm
Forum: Lugaru
Topic: A New Campaign!
Replies: 277
Views: 328226

Re: A New Campaign!

Heh. Thanks for the detailed guide, Thrain. I have to wonder what you think is harder, though! (Granted, I did accidentally beat the Throne Room level by flinging everyone, including myself, into open space. Apparently if you're the last to die from impact you still get to clear the level) I hadn't ...
by Derakon
Thu Nov 06, 2008 6:40 pm
Forum: Wolfire
Topic: Woah, woah, woah, i have the kewliest idea.
Replies: 20
Views: 5369

Re: Woah, woah, woah, i have the kewliest idea.

Lugaru would have to be cheap on the Wii to be worthwhile, considering both the competition, and the fact that additional content would be much harder to get.
by Derakon
Wed Nov 05, 2008 10:27 pm
Forum: Lugaru
Topic: Dialogues/Campaigns
Replies: 25
Views: 6620

Re: Dialogues

Usually when I'm trying to figure something out I find an example that does what I want, steal it, and modify it until the content is right. This is useful because you start from a known-good sample, and if you break things, you know exactly what change caused the problem. So open up Silb's levels a...
by Derakon
Wed Nov 05, 2008 6:37 pm
Forum: Wolfire
Topic: I have two weapons which i think will score in lugaru 2.
Replies: 32
Views: 11173

Re: I have two weapons which i think will score in lugaru 2.

Sadly, detailed and smooth directly correlate with high polycounts, which tend to cause lag. It's amazing how quickly you can get a model to something that's too complicated to be usable in a game. You have to be modeling with an eye towards simplicity to get something usable.
by Derakon
Mon Nov 03, 2008 11:03 pm
Forum: Lugaru
Topic: The Weapon Shop
Replies: 1163
Views: 295495

Re: Lotus Wolf's Weapon Shop

Speaking of materials, check out this site if you're having trouble making your own materials; there's a bunch of free ones there. You can turn procedural textures into UV textures (what the game uses) by "baking" them, a process which is described briefly here.