Search found 92 matches

by turbochop
Tue Nov 12, 2013 7:20 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a202 build
Replies: 30
Views: 10976

Re: Unofficial Overgrowth a202 build

Things I've noticed so far: I can't seem to attach an animation to dialogue. You can't select with the arrow keys unless you click somewhere outside the ribbon. (Might be a given, but took me a moment to figure out.) Sometimes when you delete a dialogue marker, it's controls (camera, body pose etc.....
by turbochop
Mon Jul 29, 2013 10:05 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: 200th Alpha?
Replies: 21
Views: 3072

Re: 200th Alpha?

Hey, let's stop the flaming before it starts. This isn't the COD forums, after all!
by turbochop
Fri Jul 26, 2013 2:41 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a200 build
Replies: 96
Views: 18598

Re: Unofficial Overgrowth a200 build

On the topic of the new running animation, I had some issues with it at first as well: they look like something is lodged up their backsides :lol: But I've already grown accustomed to it. I decided to give it a closer examination, and I found a few interesting things. There is a lot more hip movemen...
by turbochop
Thu Jun 20, 2013 3:37 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a199 build
Replies: 66
Views: 12509

Re: Unofficial Overgrowth a199 build

When I heard about improved knife behavior I got butterflies in my stomach, but for a very special reason. I loaded up my Fetch map, threw a "bone" and watched as... Wolfie gave me an indifferent look. So yep, Fetch is now officially broken :lol: I knew it was only a matter of time before ...
by turbochop
Tue Jun 18, 2013 12:43 pm
Forum: Modding
Topic: [Map] River Fight (v 1.1) (fixed)
Replies: 59
Views: 11846

Re: [Map] River Fight

Water? WATER! :shock:

And it's so vibrant and colorful, it reminds me of FarCry 1.
by turbochop
Sat Mar 23, 2013 1:00 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a198 build
Replies: 106
Views: 20048

Re: Unofficial Overgrowth a198 build

I can't wait to see how the combat gets fleshed out. Right now it's pretty fun, but kinda limited. Currently overgrowth is missing some features that were prevalent in Lugaru, but it has added other things and I'm sure everything will fall into place. The steel is still red hot, all Wolfire needs to...
by turbochop
Sun Feb 10, 2013 10:31 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a197 build
Replies: 79
Views: 16113

Re: Unofficial Overgrowth a197 build

I'm glad this was released, it tells me that the focus is shifting toward combat this season, and right now the gameplay could use some fleshing out. I've got some things to note: I've noticed that it is still somewhat difficult to perform dodges with a game pad. With a mouse\keyboard I can get it e...
by turbochop
Sun Feb 03, 2013 5:40 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3358

Re: Fetch!

You are very welcome, glad you like it! Hey, my map was in a YouTube video! http://www.youtube.com/watch?v=S8uG_7j2b5U Although it was posted August 30th of 2012, and I only just discovered it :( I should watch these things more closely. *edit* And now I'm a necromancer... Sheesh, I REALLY need to p...
by turbochop
Sun Jan 20, 2013 10:26 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Pre-A195 build system test
Replies: 66
Views: 10246

Re: Pre-A195 build system test

Hmm, seeing as every one is having a few issues with the latest build, would it be a good bet to delete any old Overgrowth data and just start fresh?
by turbochop
Tue Nov 27, 2012 10:00 am
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 18039

Re: Desperate Gods: Best game? No. But it can be!

I think you guys are right; Wolfire is sitting on a miniature goldmine with this engine.
by turbochop
Tue Nov 27, 2012 9:53 am
Forum: Desperate Gods
Topic: I'm attempting to add around 50 new cards to the decks.
Replies: 10
Views: 12101

Re: I'm attempting to add around 50 new cards to the decks.

I'm not making any money off of it. I'm sure I'll be okay. Countless people post MTG art on their sites, and don't get affected by it. Yeah, but they probably aren't using MTG art to make a card game of their own, that's the difference. We all appreciate that you want to expand the game, In fact It...
by turbochop
Mon Nov 19, 2012 2:22 am
Forum: Desperate Gods
Topic: Desperate Gods
Replies: 96
Views: 224589

Re: Desperate Gods

If they can make something this good in a genre they HATE, imagine what they will make in a genre they LOVE!
by turbochop
Fri Nov 16, 2012 4:50 am
Forum: Overgrowth - Secret Preorder Forum
Topic: What you expect/want Overgrowth to be?
Replies: 55
Views: 8481

Re: What you expect/want Overgrowth to be?

What I wonder is this: How does the comic tie into it? That dog whose hand was chopped off, his story was left wide open, will he make an appearance? He becomes leader of that group of bandits, what comes of that? Will we find out in the game? Will you meet up with Janner at some point? It's still t...
by turbochop
Wed Aug 15, 2012 6:25 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3358

Re: Fetch!

Well, I still have the modified desert outpost map, and the terrain is correct. I think that just changing the map name to "Fetch!" may have caused some kind of consistency error?
by turbochop
Tue Aug 14, 2012 2:20 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3358

Re: Fetch!

Thanks Anton, I'm glad you like it. Though admittedly it's based on an NPC issue that will certainly be fixed later on. So play with it while you can people. :lol: *Edit* I have only two problems with the map. One is that all the sand was replaced with the dry cracked dirt texture, and I have no ide...