Search found 60 matches
- Sun Dec 28, 2014 8:34 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 369401
Re: OGW Q&A with David Rosen
Thanks for answering my last question! I have been wondering this since 2014: Overgrowth has same sweet features that probably took a good amount of time to polish, like the knife throwing prediction, procedural animations, inverse kinematics, blood mechanics, etc. My question is: How do you priorit...
- Tue Dec 16, 2014 2:06 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 369401
Re: OGW Q&A with David Rosen
Back in 2010 you wrote a blog post about the yin and yang of game design . You said "games are a medium whose potential, their interactivity, is often squandered. To make the most of this potential it's important to achieve a good balance of player freedom and challenge. " I know it might ...
- Wed Mar 20, 2013 10:26 pm
- Forum: Modding
- Topic: Altair Rabbit WIP
- Replies: 74
- Views: 11520
Re: Altair Rabbit WIP
Dude, if you're going to make him a badass sixth sense kind of thing you should give him a blindfold. He'd be like a savant rabbit who fights only by hearing.
That would be awesome.
I'm sure nobody would care if you left it how it is though, really looks good.
That would be awesome.
I'm sure nobody would care if you left it how it is though, really looks good.
- Wed Mar 20, 2013 10:09 pm
- Forum: Modding
- Topic: Altair Rabbit WIP
- Replies: 74
- Views: 11520
Re: Altair Rabbit WIP
I really really like it, but it seems like he can't see out from under that hood. maybe the hood should be a bit more shallow to facilitate his herbivorous arrangement of anatomy?
- Wed Mar 20, 2013 10:07 pm
- Forum: Modding
- Topic: [Character] Original Robbert
- Replies: 12
- Views: 2750
Re: [Character] Robert from the older alphas!
Dude, I want to play as classic rabbot again.
- Sun Feb 19, 2012 9:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Picking Up Bodies
- Replies: 37
- Views: 5089
Re: Picking Up Bodies
I could see turner picking up another rabbit. Maybe crouch grab is drag, and regular grab is pick up?
- Mon Jan 16, 2012 4:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Star wars
- Replies: 3
- Views: 946
Star wars
Can anybody else imagine a totally awesome star wars mod for this game? I mean, I think Overgrowth has the engine capable of realizing some amazing jedi combat without all the weird arcadey stuff in the commercial LucasArts games that are out. I'm thinking like ultra realistic too, where everybody's...
- Sun Oct 23, 2011 3:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Invisible walls
- Replies: 209
- Views: 34227
Re: Invisible walls
OMG!
WRAP AROUND TO THE OTHER SIDE!
SEAMLESS TRANSITION!
WRAP AROUND TO THE OTHER SIDE!
SEAMLESS TRANSITION!
- Wed Jul 13, 2011 2:11 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Things I miss
- Replies: 6
- Views: 1176
Re: Things I miss
Yeah, I did too-- it was like my lifelong goal. I really miss reading them though, and also I miss being able to bother David and John with questions. It was really cool to be able to talk to the developers.Count Roland wrote:hahah I got into their last meebo moments, not the part that I wanted to get in but still!
- Tue Jul 12, 2011 9:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Things I miss
- Replies: 6
- Views: 1176
Things I miss
Super meat bunny
Whale Man
And meebo moments.
Something must be done.
Whale Man
And meebo moments.
Something must be done.
- Sun Jun 26, 2011 9:38 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: AAorris' mod - tweaking OG mechanics
- Replies: 12
- Views: 2001
Re: AAorris' mod - tweaking OG mechanics
I like what you have done! I do think your view-angle calibration of the jumping should be changed though. I would suggest making the jump velocity go up until you hit looking straight ahead at which point you have maximum jump velocity, and looking up from there would just make you jump more direct...
- Sat Jun 18, 2011 7:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multiplayer enhancement [Brainstorm]
- Replies: 63
- Views: 9716
Re: Multiplayer enhancement [Brainstorm]
How about this! There is a Town full of NPCs and a handfull of them are players with random models/skins that let them blend in with the civilians. This team needs to do something like kill a special NPC in a castle or steal a special sword and escape with it to an outpost. All the other players (wh...
- Wed Jun 08, 2011 8:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How did you find out about Overgrowth?
- Replies: 2332
- Views: 384098
Re: How did you find about Overgrowth?
I looked into it because I saw the preliminary motion video way back when I played lugaru-- it was like a test for procedural animation in Lugaru 2 or something.
YOU SHOULD REALLY ADD A POLL!!!
YOU SHOULD REALLY ADD A POLL!!!
- Sun Apr 17, 2011 10:16 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Character movement issues
- Replies: 3
- Views: 731
Character movement issues
Hello, I want to talk to you people about the movement in overgrowth. I've been having some issues lately navigating in small areas and/or on slopes, here's why: If you stand on a staircase, or a ramp, and it is past a certain slope, the character runs down it unless you are holding a directional ke...
- Sun Apr 17, 2011 9:57 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [idea] standing up
- Replies: 7
- Views: 1248
Re: [idea] standing up
I don't know about you guys, but I would never get up like this in a fight. Being face down is difficult to deal with-- but you can just stand up from being on your back without using your arms, it only takes about one second.