Search found 317 matches

by Noz
Thu Jul 25, 2013 3:35 pm
Forum: Receiver
Topic: "Transmiter" Ideas for prequel to Receiver
Replies: 33
Views: 33965

Re: "Transmiter" Ideas for prequel to Receiver

With this sort of extremely detailed gun-combat, really the only thing that appeals to me is player-vs-player. Imagine the excitement of finding cover to reload your gun after it gets jammed while another player advances on you down a dark corridor. Or, imagine mastering a bullet ricochet and using ...
by Noz
Fri Jul 12, 2013 1:55 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: FPS POV for future Oculus Rift support?
Replies: 4
Views: 883

Re: FPS POV for future Oculus Rift support?

I think limited OR viewing would be kinda cool. Just a dual camera setup to see the character in third person. I don't know if anyone has tried a third person Oculus Rift setup.
by Noz
Fri Dec 21, 2012 6:34 pm
Forum: Modding
Topic: Character WIP: Wolverine
Replies: 6
Views: 1676

Re: Character WIP: Wolverine

Fixing up topology and making him more anatomically accurate. His arm loop has one too many verts, so that needs to be fixed up.

Image
by Noz
Thu Dec 20, 2012 11:25 pm
Forum: Modding
Topic: Character WIP: Wolverine
Replies: 6
Views: 1676

Re: Character WIP: Wolverine

Rigging and such is probably just as time-consuming as the modeling - perhaps even more so. And you'd do the rigging in Blender any way, so it shouldn't be a problem if you're willing to try it. It could be kind of cool, since if you got it working, your character could then be animated in Blender ...
by Noz
Thu Dec 20, 2012 4:44 pm
Forum: Modding
Topic: Character WIP: Wolverine
Replies: 6
Views: 1676

Re: Character WIP: Wolverine

EPR89 wrote:You mean, just get the folder structure right and test it in the game?
Well, someone would need to rig it and such. I wouldn't be able to work out all the kinks myself, so anyone who wants to mess around with the model once I'm done can do whatever they want with it.
by Noz
Thu Dec 20, 2012 4:15 pm
Forum: Modding
Topic: Character WIP: Wolverine
Replies: 6
Views: 1676

Character WIP: Wolverine

Hey err'one, I was thinking of getting in on this character creation frenzy. I'm working on a wolverine model; but, seeing as my graphics card doesn't support OG well at all, I was wondering if someone else would be up to the task of integrating it into the game. I'll post pics periodically to show ...
by Noz
Sat Dec 15, 2012 2:22 pm
Forum: Modding
Topic: THE BAT!
Replies: 59
Views: 17386

Re: THE BAT!

Freaking incredible. This is by far the best character I've seen on here.

Would it be possible to create a translucency map for the wings?
by Noz
Sat Dec 15, 2012 2:05 pm
Forum: Modding
Topic: [idea] Gore
Replies: 13
Views: 3322

Re: [idea] Gore

Endoperez wrote:
Noz wrote:C'mon. It was funny.
It was a joke ridiculing the new guy. I wouldn't mind it if it was just this one time, but I've noticed it's been going on in here for a while.
Alright, I'll stop getting my jollies from jabbing the new preorderers. Probably not the best thing for the community.
by Noz
Fri Dec 14, 2012 10:57 pm
Forum: Modding
Topic: [idea] Gore
Replies: 13
Views: 3322

Re: [idea] Gore

Endoperez wrote:Sorry about their rudeness.
C'mon. It was funny.
by Noz
Tue Dec 11, 2012 5:46 pm
Forum: Modding
Topic: [idea] Gore
Replies: 13
Views: 3322

Re: [idea] Gore

There is a little white box on the top right hand side of the forum page that allows you to access the vast archive of countless "I want dismemberment" threads currently collecting dust. Please use it. You could probably publish a large, marginless tome with all of the dismemberment sugges...
by Noz
Mon Nov 12, 2012 8:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What you expect/want Overgrowth to be?
Replies: 55
Views: 7939

Re: What you expect/want Overgrowth to be?

Very true but I think we all have something we expect from the game without mods? Yeah, I'm expecting a combat based, level by level, action/stealth/puzzle/exploration game with a linear plot line as revealed by nearly every single alpha video and blog post. There's no reason to speculate on what t...
by Noz
Fri Nov 02, 2012 4:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Violence and its impact
Replies: 13
Views: 2378

Re: Violence and its impact

Yeah, David really wants to put an emphasis on how much violence the player uses, as far as I've heard. Making us second guess hacking enemies apart with large axes and stuff is pretty brutal, so why not make the player feel bad for doing it. It's a give-take thing. You get the awesome of brutal de...
by Noz
Fri Nov 02, 2012 4:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Violence and its impact
Replies: 13
Views: 2378

Re: Violence and its impact

Yeah, David really wants to put an emphasis on how much violence the player uses, as far as I've heard. Making us second guess hacking enemies apart with large axes and stuff is pretty brutal, so why not make the player feel bad for doing it. It's a give-take thing. You get the awesome of brutal de...
by Noz
Mon Oct 29, 2012 5:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 11283

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

:removed:
by Noz
Mon Oct 29, 2012 5:34 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: NOOOOOOOOOOOOOOOOOOO!!!!!!!
Replies: 89
Views: 11283

Re: NOOOOOOOOOOOOOOOOOOO!!!!!!!

There needs to be an open world with villages, different biomes, and races to talk to and fight throughout the world. From each village or random person you encounter you will receive quests that could include fighting, retrieving, racing, or assassinating. Definitely:The devs shouldn't get to work...