Search found 40 matches
- Sun Mar 01, 2009 10:06 am
- Forum: Lugaru
- Topic: How I found Lugaru (How did you?)
- Replies: 44
- Views: 68000
Re: How I found Lugaru (How did you?)
I found Wolfire through iDevGames before Lugaru existed.
- Thu Feb 26, 2009 3:41 pm
- Forum: Wolfire
- Topic: Overgrowth Questions.. (Admins read please)
- Replies: 19
- Views: 12571
Re: Overgrowth Questions.. (Admins read please)
Endoperez wrote:2003 is old? That's harsh...Jeff wrote:It is way too early to guarantee support for specific old computers, an iBook G4 is probably pushing it.
2003 is six years and two chipsets ago.
- Sun Feb 22, 2009 5:16 pm
- Forum: Lugaru
- Topic: the Seven Tasks - a mini campaign
- Replies: 164
- Views: 388362
Re: the Seven Tasks - a mini campaign
On Insane difficulty, you kind of just have to be hardcore at times-- isn't that what Insane is for, though?
- Sun Feb 01, 2009 3:04 pm
- Forum: Randomness
- Topic: Obama won...
- Replies: 60
- Views: 34225
Re: Obama won...
Winston Churchill was the greatest man of the twentieth century!Renegade_Turner wrote:Reminded me of the power Winston Churchill had when making speeches, although Winston Churchill turned out to be a complete knob.
- Sun Feb 01, 2009 2:57 pm
- Forum: Wolfire
- Topic: i figured it out
- Replies: 13
- Views: 7210
Re: i figured it out
Also recall the race style guide-- if you look at the section for dogs, it references "nanocrete" as a material used in their buildings.
- Fri Jan 30, 2009 3:49 am
- Forum: Lugaru
- Topic: Lugaru:Empire, Another Campaign!
- Replies: 237
- Views: 504961
Re: Lugaru:Empire, Another Campaign!
A good but flawed campaign. A lot of levels seemed really cool (the boulder levels in particular), but others felt highly contrived and tiresome, especially the fights in which the game disarms you for no reason other than to make the upcoming battle more difficult. Also, this is a little heavy on t...
- Fri Jan 30, 2009 3:47 am
- Forum: Wolfire
- Topic: Reply on a comment/don't want to register/Combat suggestion
- Replies: 31
- Views: 17035
Re: Reply on a comment/don't want to register/Combat suggestion
Stats, especially multiplayer stats, are ridiculous. Players in any non-MMO should be rewarded based on their actual ability, not the amount of time they've spent playing. Time spent playing brings experience which improves skill naturally; an artificial mechanism to make players better after playin...
- Wed Jan 28, 2009 7:33 pm
- Forum: Wolfire
- Topic: The Races of Lugaru
- Replies: 107
- Views: 56436
Re: The Races of Lugaru
Did you even play Lugaru?Ralok wrote:for some reason i definatly see rabbits and wolves as allies.
I like this idea.Ralok wrote:i see rats basically everywere. every street corner trying to sell worthless items (junk weapons)
- Fri Jan 23, 2009 7:18 pm
- Forum: Wolfire
- Topic: The Races of Lugaru
- Replies: 107
- Views: 56436
Re: The Races of Lugaru
I see dogs as sturdy, strong, down-to-earth, and dependable, yet rather simple-minded, favoring the use of more direct weapons like staves, maces, or swords rather than the finesse of a rapier, dagger, or smallsword. They fight honorably and are unwilling to desert their friends and allies, which ma...
- Fri Jan 16, 2009 1:16 pm
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 340513
Re: additions to the combat system
Different stances, especially for weapons, that offer different combinations of speed, damage, and ability to be reversed, blocked, or otherwise countered.
- Wed Jan 14, 2009 4:38 pm
- Forum: Randomness
- Topic: Another Lugaru? WTF?!?
- Replies: 10
- Views: 5235
Re: Another Lugaru? WTF?!?
I saw someone with the account name "Lugaru" on another board once and actually asked if he was David. He wasn't.
- Wed Jan 14, 2009 5:02 am
- Forum: Randomness
- Topic: MacWorld
- Replies: 28
- Views: 11050
Re: MacWorld
Ambrosia used to be a very good games developer, with titles such as Avara and the legendary Escape Velocity series. Now they focus more on ports. That's not necessarily a *bad* thing, just the way it goes. Personally, I liked their own titles better than the ones they port, but they still do a top-...
- Tue Jan 13, 2009 7:26 pm
- Forum: Wolfire
- Topic: Player/AI Technique Gaps
- Replies: 25
- Views: 17100
Re: Player/AI Technique Gaps
I don't know how you'd go about trying to dodge more than one knife throw. Or one at all, if you happen to be countering or attacking, as I sometimes like to do. The enemy would not be able to throw knives into the middle of hand-to-hand combat. Obviously the knife throw would be unfair for the com...
- Mon Jan 12, 2009 2:40 pm
- Forum: Wolfire
- Topic: Player/AI Technique Gaps
- Replies: 25
- Views: 17100
Re: Player/AI Technique Gaps
There have to be techniques that you can do that Ai can't, and likewise there are moves they can perform that you can't. AI tech is really not that advanced, they are still very smart, and most of those techs are hard to do anyway. For some people, that is. What moves can an AI rabbit perform that ...
- Sat Jan 10, 2009 6:29 pm
- Forum: Wolfire
- Topic: Player/AI Technique Gaps
- Replies: 25
- Views: 17100
Re: Player/AI Technique Gaps
Right, but for some reason the computer can't do those (rather basic) moves.Ozymandias wrote:Umm... that's my point... if those are the -only- moves you could do you'd feel pretty inferior...