Search found 18 matches
- Mon Jan 30, 2012 11:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a167, weekly build
- Replies: 42
- Views: 9503
Re: Unofficial Overgrowth a167, weekly build
I have the menu mod (On OSX) working, but I don't have that Lugaru Challenge 2 level either. Nor do I have that level from Aubrey's Art Asset Overview last week.
- Sun Sep 04, 2011 1:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a146, weekly build
- Replies: 111
- Views: 18385
Re: Unofficial Overgrowth a146, weekly build
When "bow"ing (pressing 'b') the player moves in the same velocity as when the bow was initiated, so if you bow while jumping, you will float up. Keep spamming 'b' and you will continue to float. if you bow whilst running, you will just float forwards. Also, if you double-tap space with t...
- Thu Sep 01, 2011 7:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a146, weekly build
- Replies: 111
- Views: 18385
Re: Unofficial Overgrowth a146, weekly build
It would be cool if you used the sharpness of objects to test if they should stick into the players they are thrown at. It would not take much after that to allow you to add thrown weapons. Javalin's, arrows etc. @guy above me: Don't use a mac. They are not designed for gaming. @runewake: Don't be ...
- Tue Aug 30, 2011 9:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a146, weekly build
- Replies: 111
- Views: 18385
Re: Unofficial Overgrowth a146, weekly build
Players should be able to do throws while holding a weapon. I strongly disagree with this statement. In terms of game design, it separates armed from unarmed combat (unarmed has its own advantages, even if they are few), and in terms of realism, you wouldn't want to get close enough to throw. I als...
- Tue Aug 02, 2011 6:10 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a142, weekly build
- Replies: 25
- Views: 5362
Re: Unofficial Overgrowth a142, weekly build
Wolfire is the third Google result for "mobility bones" and the only one that's not medical. Can you elaborate a little bit?
- Thu Jun 16, 2011 3:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a135-1, weekly build
- Replies: 61
- Views: 13555
Re: Unofficial Overgrowth a135-1, weekly build
I'm noticing that weapon shadows look really strange and pixelly now that the motion blur is in. Also, blood seems to cover the characters naturally in some places, and with a stark square cut off in others. Minor, but there.
- Wed Jun 15, 2011 11:10 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a135-1, weekly build
- Replies: 61
- Views: 13555
Re: Unofficial Overgrowth a135-1, weekly build
i have a question.what can i use to unzip the a135 file on my mac? the unarchiver doesnt work and when i try archive utility it gives me another zip file that only contains the zip file i just used archive utility on. :( please help! Both worked fine for me, have you made sure it's the right size? ...
- Tue Jun 14, 2011 4:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a135-1, weekly build
- Replies: 61
- Views: 13555
Re: Unofficial Overgrowth a135-1, weekly build
This was also true in a134. For the Mac build, at least. Awesome work though guys, I keep staying up Monday nights to see the new alpha video. Course it's like 2AM over here...Starkiller2000 wrote:last wrote:Starkiller2000 wrote:the game crashes if i try to change characters
- Fri Jun 10, 2011 11:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 13 months later: are there still alternatives?
- Replies: 8
- Views: 1728
Re: 13 months later: are there still alternatives?
Since the soccer kick got put in, my current interpretation of the style is: get your enemies on the ground and kick them repeatedly. You will never lose to one bunny, but two gets harder, and three is a fair challenge. David said that reversals will probably not exist in the same capacity as in Lug...
- Fri Jun 10, 2011 4:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 13 months later: are there still alternatives?
- Replies: 8
- Views: 1728
Re: 13 months later: are there still alternatives?
Lugaru is such a fantastic game, that my biggest worry is that Overgrowth might not be as good. That said, it's shaping up very well, but part of what made Lugaru so great was the surprising amount of choice. Even before we get to stealth vs. combat (which are not very well balanced in Lugaru) there...
- Wed Jun 08, 2011 10:31 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a134, weekly build
- Replies: 41
- Views: 9542
Re: Unofficial Overgrowth a134, weekly build
I wasn't paying much attention for a while, but I'm totally obsessed again and impressed with your progress. Nice job, guys. Also, I have to say: maybe I'm the only one, but I am totally uninterested in dismemberment.
- Wed Jun 08, 2011 10:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion: Dodging
- Replies: 11
- Views: 2089
Re: Suggestion: Dodging
I would have agreed with you a week ago, but watching the fighting videos, rolling has become a lot more important than it was in Lugaru. A roll lets you recover from almost anything that would otherwise lay you flat, and you can roll backwards out of combat fairly easily. I might even say I prefer ...
- Mon May 17, 2010 2:04 pm
- Forum: Lugaru
- Topic: Introducing a mod-manager for Lugaru
- Replies: 17
- Views: 17307
Re: Introducing a mod-manager for Lugaru
Can anyone tell me how to get this running on a mac? I got an error in line 39, I think it said.
- Tue Oct 27, 2009 1:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 50 weekly build
- Replies: 32
- Views: 4914
Re: Unofficial, alpha 50 weekly build
I've got the same buttons-not-working issue. In addition, I can't load any of the rabbit models I found in Overgrowth a50/Contents/MacOS (or Resources, I can't remember)/Models/Characters
There are files called IGF_Turner.obj and IGF_Wolf.obj! I want to see those models!
There are files called IGF_Turner.obj and IGF_Wolf.obj! I want to see those models!
- Wed Jun 17, 2009 7:43 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 31 weekly build
- Replies: 30
- Views: 4911
Re: Unofficial, alpha 31 weekly build
Ayjona: That's odd, I'm running a MacBook, 2.16GHz, also dual core, with 2 GB of RAM, and 10.5.7, but my graphics card is the god-awful GMA 950. I can load levels, but textures don't often appear, and when they do, it's weirdly. Also, it runs at only a couple of FPS. As far as I can tell, you should...