Search found 29 matches

by wake
Mon May 16, 2016 6:15 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: Overgrowth Weekly

I would be really interested to see a blog post about Game Engine development from David - for instance for the engine he talked about in ogw 104.
by wake
Tue Apr 12, 2016 12:58 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Why do you feel the need to release an alpha on schedule every two weeks? Why not take your time to make something fancy, and release something when you feel it is ready?

Will you guys make online multiplayer? :)
by wake
Tue Apr 12, 2016 12:55 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Congratulations on releasing a new alpha, take your time.
by wake
Tue Feb 23, 2016 7:06 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

It is often said it is darkest before dawn. Your community has thawed and are looking forwards to release, which is feeling closer than ever. How do you feel about this?
by wake
Sun Feb 14, 2016 5:43 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

What do you guys think of msys2? Do you have any thoughts on unifying your development environment?
by wake
Sun Feb 07, 2016 6:37 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Will you guys consider implementing your vcs into your tools, to make it easier for content creators to commit and upload content? Do you guys use any git hooks? Maybe you could make the show more about showcasing what has been made and make proper sections. Maybe Star Citizen transmissions could be...
by wake
Thu Jan 21, 2016 2:56 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

What is your favourite movie?
by wake
Sun Jan 17, 2016 12:51 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Will you make combat seem less AI driven, and allow users to have more control of punches which are made, or at least the ability to aim their throwing weapons? You could have the throw button auto-aim, as it does now, but then allowing the user to shift the aim so that the user feels like they have...
by wake
Tue Nov 17, 2015 11:40 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Will you consider supporting Google Angle? It translates OpenGL ES 2.0 into DirectX 9/DirectX 11. This will solve your performance and compatibility problems on Windows. https://github.com/google/angle
by wake
Tue Nov 17, 2015 7:14 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Will you guys add Wii mote and nunchuck support? :)
by wake
Tue Nov 17, 2015 7:08 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

AMD vs Nvidia? I have a PC running an AMD with 16 GB of RAM, a 64-bit OS and an 8-core processor. My problem is the game runs at under 10 FPS. I have a much older PC with 4 GB, a 2-core, 32-bit Vista and an Nvidia. The game runs just fine on that PC. So, I'm wondering if this has to do with AMD vs ...
by wake
Sun Nov 15, 2015 7:50 am
Forum: Randomness
Topic: randomness
Replies: 8114
Views: 1154836

Re: randomness

flabbergasted by the techniques presented by the Overgrowth author in this talk: https://www.reddit.com/r/GraphicsProgra ... animation/
by wake
Sun Nov 08, 2015 3:21 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

In the changelog for a209 it says "Progress on native UI widgets".

Will you replace awesomium? On Linux, so many dependencies are needed to get Phoenix to work because of it...
edit: Tested a210, it works well on my Linux computer so I guess I shouldn't complain :)
by wake
Sat Nov 07, 2015 12:54 pm
Forum: Wolfire
Topic: I Love Overgrowth.
Replies: 10
Views: 3904

Re: I Love Overgrowth.

What does everyone consider the best source for putting out Overgrowth content? I've been making some levels and will be trying to do something cool with them. Good question, we should convince Wolfire to make a profile on curse.com :) I'm sure people would enjoy your modifications here on the site.
by wake
Sat Nov 07, 2015 5:54 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 151114

Re: OGW Q&A with the developers

Will you consider releasing alphas, even if you are not pleased with them or if they have bugs? People can always choose to play one of the more stable alphas.

I am looking forwards to trying out the mod stuff on linux :)