Search found 51 matches

by GDer
Sun Aug 30, 2009 6:27 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1634980

Re: Fan Art

Music is also a kind of art so here's an infiltration theme.
OG stealth FTW. :)
http://www.box.net/shared/mn43m4f9p8
by GDer
Tue Jul 14, 2009 1:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 35 weekly build
Replies: 16
Views: 3670

Re: Unofficial, alpha 35 weekly build

#include preprocessor directives didn't work in the "/Data/GLSL/decal.vert" shader so they were disabled. Adding the code from files that should be included manually should work. So simply paste this code in the next line after those two that start with "//#include" mat3 transpos...
by GDer
Tue Jul 14, 2009 6:26 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 35 weekly build
Replies: 16
Views: 3670

Re: Unofficial, alpha 35 weekly build

I fixed the decal shader but I don't know if I'm allowed to post that fix. So I'll wait for word from developers.
by GDer
Tue Jun 30, 2009 12:08 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 33 weekly build
Replies: 25
Views: 5054

Re: Unofficial, alpha 33 weekly build

That list unfortunately is not even near the full list of bugs I can find. But when I talk to devs it looks like they know about some of the bugs I find.
by GDer
Tue Jun 30, 2009 8:34 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 33 weekly build
Replies: 25
Views: 5054

Re: Unofficial, alpha 33 weekly build

Will there be a list of known bugs?
I always have many bugs to report but I don't want to report bugs you've already fixed.
by GDer
Wed Jun 03, 2009 6:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 29 weekly build
Replies: 22
Views: 3631

Re: Unofficial, alpha 29 weekly build

Jeff wrote:It's necessary for Wine
Oh, ok.
by GDer
Tue Jun 02, 2009 5:16 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 29 weekly build
Replies: 22
Views: 3631

Re: Unofficial, alpha 29 weekly build

Please remove that empty "localcode.txt" because it overwrites the old code and I have to either write the code again or remove that empty file from archive every time manually.
by GDer
Wed May 20, 2009 10:07 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Suggestion on how to still make money from piracy
Replies: 33
Views: 7242

Re: Suggestion on how to still make money from piracy

Also, most cracks seem to copy paste a cracked .exe file over the real .exe file. I wonder if you could quickly check for piracy by simply checking if the file is the same file size, they are usually several megabytes off, and if they make their crack too big, there's no way they can make it smalle...
by GDer
Tue May 19, 2009 9:33 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Suggestion on how to still make money from piracy
Replies: 33
Views: 7242

Re: Suggestion on how to still make money from piracy

It looks like people here live in countries that have the least amount of piracy. I've talked to a lot of pirates. Even those who are ~10 years old . Also it's hard time in this country so no one wants to spend money for something he got for free. Moreover, as those pirates are under the age "b...
by GDer
Tue Apr 28, 2009 8:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

They can snap. If I wouldn't have a solid idea, i would not say anything about it here. If you want more detail about it, just ask. ;)
by GDer
Mon Apr 27, 2009 3:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

jo-shadow wrote:it's just not possible to snap all objects so that they still tile when they are not based on a uniform size.
They don't need to tile. They can just be snapped. But if you want tiled objects, ask for automatic scaling. ;)
by GDer
Thu Apr 23, 2009 2:56 am
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

If the new block is not perfectly aligned with the other, then you can't snap along the same grid. That's why I used different blocks to show the problem. I wouldn't like to make the building starting with one kind of blocks and ending with another. I'd like to build it like everyone does - from bo...
by GDer
Wed Apr 22, 2009 2:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

Try shift+r-click when using the translate tool. add control in there if you want it to snap. while looking in a direction that is perpendicular to it But I tried it this way. I pushed the object away, then put the camera in the right place (the viewing direction parallel to the plane where I want ...
by GDer
Wed Apr 22, 2009 2:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

Of course the assets won't stick together like it's in the picture. I'm just presenting a way to get rid of level "bugs" quicker. I have no doubt that objects will overlap. But my aim with this feature is a bit different. When you place a block, you have to precisely drag it so that parts ...
by GDer
Wed Apr 22, 2009 12:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: new OverGrowth editor feature idea - Lock grid
Replies: 37
Views: 5358

Re: new OverGrowth editor feature idea - Lock grid

For this to work like you guys imagine I would have to make all the models fit the grid ahead of time.. No, I already said that we will be able to fix those differences in size by scaling objects in editor. You don't need to make them fit the grid, just because objects can be cloned, we won't need ...