Search found 686 matches

by SteelRaven7
Wed Dec 05, 2012 3:08 pm
Forum: Modding
Topic: Fur textures on a plane in blender? need help
Replies: 5
Views: 884

Re: Fur textures on a plane in blender? need help

Yeah, that could be it assuming that the characters have special shaders that are different from the standard object ones.
by SteelRaven7
Sun Dec 02, 2012 6:03 am
Forum: Wolfire
Topic: GLFighters - Windows?
Replies: 4
Views: 3976

Re: GLFighters - Windows?

It's a spambot.
by SteelRaven7
Sun Dec 02, 2012 6:00 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Wheres the blood?
Replies: 2
Views: 643

Re: Wheres the blood?

Oh, that's just a really old tech demo. There are some similar effects in the alpha, when you cut someone with something sharp, so I doubt we'll be seeing the return of the effect demonstrated in that video.
by SteelRaven7
Sun Dec 02, 2012 5:57 am
Forum: Overgrowth - Secret Preorder Forum
Topic: AI sight radius
Replies: 5
Views: 884

Re: AI sight radius

Yes, it'll be an automated process in the future, but currently in the alpha stage, it is not.

After you're done calculating the nav mesh, just save the map with ctrl+s, and the nav mesh saves as well so you won't have to recalculate it next time.
by SteelRaven7
Sun Dec 02, 2012 5:48 am
Forum: Modding
Topic: Fur textures on a plane in blender? need help
Replies: 5
Views: 884

Re: Fur textures on a plane in blender? need help

Nvm, i fixed the problem, though I'm still wondering is it possible to attach these planes to a character so that they can have alpha fur affects in the game? Hmm, I think you need to fiddle around with the shaders a bit to get this working. The turner character has some fur patches that these remi...
by SteelRaven7
Sat Dec 01, 2012 12:44 pm
Forum: Randomness
Topic: Fear the Metal Gear!
Replies: 53
Views: 52913

Re: TRUDAZ AT THE DOOR

! I haz secret TRUDAZ Info cause I'm a leaker if iz K?

Dey added Killstreakz:

Image
SEAL Attac! Haha, this is actually a legit typo, I'm leaving it here for funsies!
by SteelRaven7
Sat Dec 01, 2012 11:16 am
Forum: Modding
Topic: [Tutorial] Creating your first map
Replies: 101
Views: 103252

Re: [Tutorial] Creating your first map

They seem to be hardcoded in level.as for now :/.

David! It would be really awesome if adding per-level scripting functionality had a high priority!
by SteelRaven7
Fri Nov 30, 2012 8:21 am
Forum: Wolfire
Topic: Overgrowth Wont Launch (PLEASE HELP!)
Replies: 2
Views: 3923

Re: Overgrowth Wont Launch (PLEASE HELP!)

Yo! And welcome to the forum! These types of questions are only answered in the secret preorder forum, in order to access that part of the forum, check out this awesome tutorial: http://forums.wolfire.com/viewtopic.php?f=2&t=16422 Also, if there's any additional information about the crash, like...
by SteelRaven7
Tue Nov 27, 2012 3:21 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 46275

Re: Flying Mod

Whoa! That drill-diving animation is awesome! Haha, so unexpected!
by SteelRaven7
Fri Nov 23, 2012 1:09 pm
Forum: Desperate Gods
Topic: Desperate Gods Modding issue
Replies: 6
Views: 7589

Re: Desperate Gods Modding issue

You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera" Thanks that fixed one of the graphical bugs but the card rendering/tiles is still bugged http://puu.sh/1tpHp Have you tried restarting unity after deleting said game object? Mi...
by SteelRaven7
Fri Nov 23, 2012 11:49 am
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 95152

Re: Mod: Main Menu with 176 user maps!

Yes, almost all custom content bundled with the menu mod is located in the data/custom folder. That includes custom objects and weapons.
by SteelRaven7
Fri Nov 23, 2012 11:43 am
Forum: Receiver
Topic: New rooms in Receiver
Replies: 4
Views: 5797

Re: New rooms in Receiver

Yup, it could be done. The easiest way would be to load up a room model from the art assets source files, which I think is included with the source on github, this should allow you to allign the doors properly.
by SteelRaven7
Fri Nov 23, 2012 11:41 am
Forum: Desperate Gods
Topic: Desperate Gods Modding issue
Replies: 6
Views: 7589

Re: Desperate Gods Modding issue

You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera"
by SteelRaven7
Fri Nov 23, 2012 8:23 am
Forum: Modding
Topic: [Versus Map] Whaleman Battle
Replies: 8
Views: 1810

Re: [Versus Map] Whaleman Battle

Cool!

I really love it when people submit versus maps, maybe we should organize a map jam challenge at some point?
by SteelRaven7
Fri Nov 23, 2012 8:20 am
Forum: Randomness
Topic: Who are you?
Replies: 25
Views: 15856

Re: Who are you?

adwuga wrote:Oh, I actually did get the reference, I just didn't realize you were referencing that. I still think you're pathetic.
Okay :D