Search found 686 matches
- Wed Dec 05, 2012 3:08 pm
- Forum: Modding
- Topic: Fur textures on a plane in blender? need help
- Replies: 5
- Views: 884
Re: Fur textures on a plane in blender? need help
Yeah, that could be it assuming that the characters have special shaders that are different from the standard object ones.
- Sun Dec 02, 2012 6:03 am
- Forum: Wolfire
- Topic: GLFighters - Windows?
- Replies: 4
- Views: 3976
Re: GLFighters - Windows?
It's a spambot.
- Sun Dec 02, 2012 6:00 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Wheres the blood?
- Replies: 2
- Views: 643
Re: Wheres the blood?
Oh, that's just a really old tech demo. There are some similar effects in the alpha, when you cut someone with something sharp, so I doubt we'll be seeing the return of the effect demonstrated in that video.
- Sun Dec 02, 2012 5:57 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: AI sight radius
- Replies: 5
- Views: 884
Re: AI sight radius
Yes, it'll be an automated process in the future, but currently in the alpha stage, it is not.
After you're done calculating the nav mesh, just save the map with ctrl+s, and the nav mesh saves as well so you won't have to recalculate it next time.
After you're done calculating the nav mesh, just save the map with ctrl+s, and the nav mesh saves as well so you won't have to recalculate it next time.
- Sun Dec 02, 2012 5:48 am
- Forum: Modding
- Topic: Fur textures on a plane in blender? need help
- Replies: 5
- Views: 884
Re: Fur textures on a plane in blender? need help
Nvm, i fixed the problem, though I'm still wondering is it possible to attach these planes to a character so that they can have alpha fur affects in the game? Hmm, I think you need to fiddle around with the shaders a bit to get this working. The turner character has some fur patches that these remi...
- Sat Dec 01, 2012 12:44 pm
- Forum: Randomness
- Topic: Fear the Metal Gear!
- Replies: 53
- Views: 52913
- Sat Dec 01, 2012 11:16 am
- Forum: Modding
- Topic: [Tutorial] Creating your first map
- Replies: 101
- Views: 103252
Re: [Tutorial] Creating your first map
They seem to be hardcoded in level.as for now :/.
David! It would be really awesome if adding per-level scripting functionality had a high priority!
David! It would be really awesome if adding per-level scripting functionality had a high priority!
- Fri Nov 30, 2012 8:21 am
- Forum: Wolfire
- Topic: Overgrowth Wont Launch (PLEASE HELP!)
- Replies: 2
- Views: 3923
Re: Overgrowth Wont Launch (PLEASE HELP!)
Yo! And welcome to the forum! These types of questions are only answered in the secret preorder forum, in order to access that part of the forum, check out this awesome tutorial: http://forums.wolfire.com/viewtopic.php?f=2&t=16422 Also, if there's any additional information about the crash, like...
- Tue Nov 27, 2012 3:21 am
- Forum: Modding
- Topic: Flying Mod
- Replies: 307
- Views: 46275
Re: Flying Mod
Whoa! That drill-diving animation is awesome! Haha, so unexpected!
- Fri Nov 23, 2012 1:09 pm
- Forum: Desperate Gods
- Topic: Desperate Gods Modding issue
- Replies: 6
- Views: 7589
Re: Desperate Gods Modding issue
You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera" Thanks that fixed one of the graphical bugs but the card rendering/tiles is still bugged http://puu.sh/1tpHp Have you tried restarting unity after deleting said game object? Mi...
- Fri Nov 23, 2012 11:49 am
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 95152
Re: Mod: Main Menu with 176 user maps!
Yes, almost all custom content bundled with the menu mod is located in the data/custom folder. That includes custom objects and weapons.
- Fri Nov 23, 2012 11:43 am
- Forum: Receiver
- Topic: New rooms in Receiver
- Replies: 4
- Views: 5797
Re: New rooms in Receiver
Yup, it could be done. The easiest way would be to load up a room model from the art assets source files, which I think is included with the source on github, this should allow you to allign the doors properly.
- Fri Nov 23, 2012 11:41 am
- Forum: Desperate Gods
- Topic: Desperate Gods Modding issue
- Replies: 6
- Views: 7589
Re: Desperate Gods Modding issue
You should be able to stop this by deleting the shadow projector thingy. It's a game object named "ShadowCamera"
- Fri Nov 23, 2012 8:23 am
- Forum: Modding
- Topic: [Versus Map] Whaleman Battle
- Replies: 8
- Views: 1810
Re: [Versus Map] Whaleman Battle
Cool!
I really love it when people submit versus maps, maybe we should organize a map jam challenge at some point?
I really love it when people submit versus maps, maybe we should organize a map jam challenge at some point?
- Fri Nov 23, 2012 8:20 am
- Forum: Randomness
- Topic: Who are you?
- Replies: 25
- Views: 15856
Re: Who are you?
Okayadwuga wrote:Oh, I actually did get the reference, I just didn't realize you were referencing that. I still think you're pathetic.