Search found 34 matches

by camino1961
Wed Jul 04, 2018 3:37 pm
Forum: Wolfire
Topic: Version 1.3 download
Replies: 1
Views: 14210

Version 1.3 download

I am a registered user.
Where is the link to download v1.3.
Thanks in advance, :D
Gustavo Pabon
by camino1961
Mon Dec 28, 2009 4:18 pm
Forum: Randomness
Topic: Now they're sending rabbits to war!
Replies: 6
Views: 3709

Now they're sending rabbits to war!

http://www.youtube.com/watch?v=SOAPKxqutv8&NR=1

Lions and tigers and bears (and rabbits), oh my!

camino1961
by camino1961
Wed Dec 09, 2009 2:36 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 56 weekly build
Replies: 21
Views: 3314

Re: Unofficial, alpha 56 weekly build

I'll wait for the next update. I know it will be great.
Have fun in France boys.
by camino1961
Sun Nov 29, 2009 9:48 pm
Forum: Wolfire
Topic: Loading custom model
Replies: 2
Views: 2377

Loading custom model

I'm trying to load a custom model into the editor on OSX, but I can't get into the game Data folder.
What am I doing wrong? Can I save the my model on my desktop and access the contents from there (Model, XML file, Texture files etc.)?

Thanks in advance,
camino1961
by camino1961
Wed Nov 25, 2009 2:39 am
Forum: Randomness
Topic: OH HAPPY DAYS
Replies: 3
Views: 2440

Re: OH HAPPY DAYS

Untadaike wrote::D

I got some new earbuds for iPod :lol:
Cool!
by camino1961
Tue Nov 24, 2009 9:47 pm
Forum: Randomness
Topic: OH HAPPY DAYS
Replies: 3
Views: 2440

OH HAPPY DAYS

This day keeps getting better!
Overgrowth alpha 54 is first released, then Blender 2.5 Alpha 0 and now Zbrush 3.5r3.
Content creation continues to get better and better.
Oh happy days! :shock: :? :) :D
by camino1961
Tue Nov 24, 2009 1:41 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Bug Depot
Replies: 72
Views: 11260

build a54

When I double click on an item in a level and try to move an object, all I get is a black cube outline. The object is not refreshing in real time as in previous builds. :?
by camino1961
Fri Nov 20, 2009 7:01 pm
Forum: Wolfire
Topic: Looks like something we might see in the future.
Replies: 5
Views: 3854

Looks like something we might see in the future.

Nice illustration done by an artist on cghub.com.
Reminds me of Overgrowth.

http://cghub.com/images/view/32589/
:)
by camino1961
Fri Nov 20, 2009 8:46 am
Forum: Randomness
Topic: Open Source Normal Map Generator
Replies: 0
Views: 3692

Open Source Normal Map Generator

For anyone who is interested since it's free.

http://www.blendernation.com/open-sourc ... derNation)

Enjoy,
camino1961 :D
by camino1961
Wed Nov 18, 2009 10:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Rigging tools
Replies: 1
Views: 517

Rigging tools

Can the rigging tools be used in build 53?
by camino1961
Tue Nov 17, 2009 10:37 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Multi-processing?
Replies: 5
Views: 955

Re: Multi-processing?

Phoenix takes advantage of multiple cores using multi-threading and OpenMP. At the moment it is primarily used for long, intense calculations. Later on, I will be using it for game logic when possible, such as AI and special effects. Thanks for the response bro. Another question. When testing conte...
by camino1961
Tue Nov 17, 2009 2:38 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Multi-processing?
Replies: 5
Views: 955

Multi-processing?

Does Overgrowth's phoenix engine support multiprocessing?
Outside of graphics cards, will multiple processors help with game play and editing?

Thanks in advance,
camino1961 :?
by camino1961
Tue Nov 10, 2009 9:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Recommended system
Replies: 3
Views: 914

Recommended system

I am currently running an Intel box
Core 2 processor
ATI Radeon 2400 card.
8 gigs of RAM.
Windows 7 64bit.

What is recommend for working with the Phoenix engine when modding?
Thanks in advance,
camino1961 :mrgreen:
by camino1961
Tue Nov 10, 2009 9:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Can anyone explain?
Replies: 3
Views: 855

Can anyone explain?

What do these two lines of code control in the xml model file?

<ShaderPath>Data/GLSL/cubemap</ShaderPath>
<ShaderName>cubemap</ShaderName>

Thanks in advance,
camino1961
by camino1961
Tue Nov 10, 2009 1:07 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 52 weekly build
Replies: 19
Views: 2800

Re: Unofficial, alpha 52 weekly build

The unofficial, alpha 52 leaked build is here! A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys...