I am a registered user.
Where is the link to download v1.3.
Thanks in advance,
Gustavo Pabon
Search found 34 matches
- Wed Jul 04, 2018 3:37 pm
- Forum: Wolfire
- Topic: Version 1.3 download
- Replies: 1
- Views: 14577
- Mon Dec 28, 2009 4:18 pm
- Forum: Randomness
- Topic: Now they're sending rabbits to war!
- Replies: 6
- Views: 3764
Now they're sending rabbits to war!
http://www.youtube.com/watch?v=SOAPKxqutv8&NR=1
Lions and tigers and bears (and rabbits), oh my!
camino1961
Lions and tigers and bears (and rabbits), oh my!
camino1961
- Wed Dec 09, 2009 2:36 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 56 weekly build
- Replies: 21
- Views: 3457
Re: Unofficial, alpha 56 weekly build
I'll wait for the next update. I know it will be great.
Have fun in France boys.
Have fun in France boys.
- Sun Nov 29, 2009 9:48 pm
- Forum: Wolfire
- Topic: Loading custom model
- Replies: 2
- Views: 2400
Loading custom model
I'm trying to load a custom model into the editor on OSX, but I can't get into the game Data folder.
What am I doing wrong? Can I save the my model on my desktop and access the contents from there (Model, XML file, Texture files etc.)?
Thanks in advance,
camino1961
What am I doing wrong? Can I save the my model on my desktop and access the contents from there (Model, XML file, Texture files etc.)?
Thanks in advance,
camino1961
- Wed Nov 25, 2009 2:39 am
- Forum: Randomness
- Topic: OH HAPPY DAYS
- Replies: 3
- Views: 2467
Re: OH HAPPY DAYS
Cool!Untadaike wrote:
I got some new earbuds for iPod
- Tue Nov 24, 2009 9:47 pm
- Forum: Randomness
- Topic: OH HAPPY DAYS
- Replies: 3
- Views: 2467
OH HAPPY DAYS
This day keeps getting better!
Overgrowth alpha 54 is first released, then Blender 2.5 Alpha 0 and now Zbrush 3.5r3.
Content creation continues to get better and better.
Oh happy days!
Overgrowth alpha 54 is first released, then Blender 2.5 Alpha 0 and now Zbrush 3.5r3.
Content creation continues to get better and better.
Oh happy days!
- Tue Nov 24, 2009 1:41 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Bug Depot
- Replies: 72
- Views: 11769
build a54
When I double click on an item in a level and try to move an object, all I get is a black cube outline. The object is not refreshing in real time as in previous builds.
- Fri Nov 20, 2009 7:01 pm
- Forum: Wolfire
- Topic: Looks like something we might see in the future.
- Replies: 5
- Views: 3897
Looks like something we might see in the future.
Nice illustration done by an artist on cghub.com.
Reminds me of Overgrowth.
http://cghub.com/images/view/32589/
Reminds me of Overgrowth.
http://cghub.com/images/view/32589/
- Fri Nov 20, 2009 8:46 am
- Forum: Randomness
- Topic: Open Source Normal Map Generator
- Replies: 0
- Views: 3749
Open Source Normal Map Generator
For anyone who is interested since it's free.
http://www.blendernation.com/open-sourc ... derNation)
Enjoy,
camino1961
http://www.blendernation.com/open-sourc ... derNation)
Enjoy,
camino1961
- Wed Nov 18, 2009 10:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rigging tools
- Replies: 1
- Views: 549
Rigging tools
Can the rigging tools be used in build 53?
- Tue Nov 17, 2009 10:37 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multi-processing?
- Replies: 5
- Views: 1016
Re: Multi-processing?
Phoenix takes advantage of multiple cores using multi-threading and OpenMP. At the moment it is primarily used for long, intense calculations. Later on, I will be using it for game logic when possible, such as AI and special effects. Thanks for the response bro. Another question. When testing conte...
- Tue Nov 17, 2009 2:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Multi-processing?
- Replies: 5
- Views: 1016
Multi-processing?
Does Overgrowth's phoenix engine support multiprocessing?
Outside of graphics cards, will multiple processors help with game play and editing?
Thanks in advance,
camino1961
Outside of graphics cards, will multiple processors help with game play and editing?
Thanks in advance,
camino1961
- Tue Nov 10, 2009 9:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Recommended system
- Replies: 3
- Views: 965
Recommended system
I am currently running an Intel box
Core 2 processor
ATI Radeon 2400 card.
8 gigs of RAM.
Windows 7 64bit.
What is recommend for working with the Phoenix engine when modding?
Thanks in advance,
camino1961
Core 2 processor
ATI Radeon 2400 card.
8 gigs of RAM.
Windows 7 64bit.
What is recommend for working with the Phoenix engine when modding?
Thanks in advance,
camino1961
- Tue Nov 10, 2009 9:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can anyone explain?
- Replies: 3
- Views: 892
Can anyone explain?
What do these two lines of code control in the xml model file?
<ShaderPath>Data/GLSL/cubemap</ShaderPath>
<ShaderName>cubemap</ShaderName>
Thanks in advance,
camino1961
<ShaderPath>Data/GLSL/cubemap</ShaderPath>
<ShaderName>cubemap</ShaderName>
Thanks in advance,
camino1961
- Tue Nov 10, 2009 1:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 52 weekly build
- Replies: 19
- Views: 2913
Re: Unofficial, alpha 52 weekly build
The unofficial, alpha 52 leaked build is here! A "leaked build" is when John and I literally grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys...