The shader type for the models texture
cubemap = tangent space
cubemapobj = object space
These are used to reflect how the normals are shown.
Search found 15 matches
- Wed Nov 11, 2009 7:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can anyone explain?
- Replies: 3
- Views: 892
- Sun Nov 08, 2009 9:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Phoenix Foundation Modding
- Replies: 18
- Views: 2934
Re: Phoenix Foundation Modding
Your making to many assumptions on what you will be able to implement, as noted the engine is being made to be modable but i don't think its being made as a open source sandbox, that will do whatever you want. Also you mention its good to start before you can work on the engine, as good as this soun...
- Sun Nov 08, 2009 7:43 am
- Forum: Lugaru
- Topic: Need Mac testers for Lugaru!
- Replies: 85
- Views: 112202
Re: Need Mac testers for Lugaru!
In 3 months my primary dev pc will be a intel based mac running mac and windows, so ill do my darnest to break shit
- Thu Nov 05, 2009 12:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Pre Order Community Model Pack
- Replies: 11
- Views: 2237
Re: Pre Order Community Model Pack
Thank you for all your kind comments and feedback, means alot :) This one didn't turn out aswell as i hoped, the rope was aids, the normals were aids, the uv.. you get the idea, it looks ok but really needs a fresh uv and bake to fix the rope issues.. Release 2# Wheelbarrow + Wheel. http://www.tk-3d...
- Wed Nov 04, 2009 8:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Pre Order Community Model Pack
- Replies: 11
- Views: 2237
Re: Pre Order Community Model Pack
Texture hot fix.
Please remove your old signdiffuse.tga_converted.dds and place this .tga in the same directory.
The game will convert it so after the first run, remove the tga.
*Fixes the silver ends on ropes.
Please remove your old signdiffuse.tga_converted.dds and place this .tga in the same directory.
The game will convert it so after the first run, remove the tga.
*Fixes the silver ends on ropes.
- Wed Nov 04, 2009 9:55 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Pre Order Community Model Pack
- Replies: 11
- Views: 2237
Re: Pre Order Community Model Pack
If you're going to do lots of these, it would be useful to start dividing them in subfolders already, so that you don't have to go through the old XML files and change them if you e.g. want to have objects (xml) and models (.obj) in different folders. It would also be better to have them all go in ...
- Wed Nov 04, 2009 9:36 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
16 bits kept dropping the alpha chan same with the 16s
i opened a og .dds and saw it wanted to save as 32 bit
so gave it a shot and worked
ingame evidence
i love this engine
i opened a og .dds and saw it wanted to save as 32 bit
so gave it a shot and worked
ingame evidence
i love this engine
- Wed Nov 04, 2009 9:17 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Pre Order Community Model Pack
- Replies: 11
- Views: 2237
Pre Order Community Model Pack
Ill be releasing models for use in your OG mods, there free to use but please read the distribution license and copyright. Thanks to john, jeff and all the other hard working wolfire devs, this is my thank you to you and your community. Release 1# Signpost. http://www.tk-3d.com/pics/og-community-sig...
- Wed Nov 04, 2009 8:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
Yes it was, dont save your tga's at 16 bit, they need to be 32bittokage wrote:Maybe this tutorial from the wiki can help you.
The whole process of getting a model into Overgrowth is explained there. Shininess of the textures can have something to do with the alpha channel of the texture IIRC.
- Tue Nov 03, 2009 10:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
heres my files tangent space normal with cubemap used
- Tue Nov 03, 2009 9:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
so i used the cubemap shader,with tangent space, but this still doesn't look right all the objects are shiny, i haves specified spec maps, there's no way to, dropping normals or the shader wont work. None of your models seem to have this issue, can you please explain and provide a compiling process ...
- Tue Nov 03, 2009 9:53 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
3dsmax
it cant be that different across applications can it?
as far as i know iv done it right, its just the colors are out on the normal, and flipping them wont work :S
it cant be that different across applications can it?
as far as i know iv done it right, its just the colors are out on the normal, and flipping them wont work :S
- Tue Nov 03, 2009 9:24 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
ok 2nd issue i followed there lighting setup and got this http://www.tk-3d.com/pics/skull-test.jpg looks ok, but issue is its light from the back, when i look at the side its lit from its all shiny no matter the direction of the model. http://www.tk-3d.com/pics/skull-testa.jpg im using a render of l...
- Tue Nov 03, 2009 7:44 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Re: Models
ah yes, very good
see i am blind
thank you.
see i am blind
thank you.
- Tue Nov 03, 2009 6:50 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Models
- Replies: 13
- Views: 1945
Models
Ok so hia :P Um so got my model into the editor, texture and all, but your normal maps seem to be created differently, can you please, explain or link the tool you are using for your normal maps. I may be blind but a video on how you guys put all your sexy models in your engine would be sweet. thank...