Search found 15 matches

by tkaza
Wed Nov 11, 2009 7:43 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Can anyone explain?
Replies: 3
Views: 892

Re: Can anyone explain?

The shader type for the models texture
cubemap = tangent space
cubemapobj = object space

These are used to reflect how the normals are shown.
by tkaza
Sun Nov 08, 2009 9:53 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Phoenix Foundation Modding
Replies: 18
Views: 2934

Re: Phoenix Foundation Modding

Your making to many assumptions on what you will be able to implement, as noted the engine is being made to be modable but i don't think its being made as a open source sandbox, that will do whatever you want. Also you mention its good to start before you can work on the engine, as good as this soun...
by tkaza
Sun Nov 08, 2009 7:43 am
Forum: Lugaru
Topic: Need Mac testers for Lugaru!
Replies: 85
Views: 112202

Re: Need Mac testers for Lugaru!

In 3 months my primary dev pc will be a intel based mac running mac and windows, so ill do my darnest to break shit :P
by tkaza
Thu Nov 05, 2009 12:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Pre Order Community Model Pack
Replies: 11
Views: 2237

Re: Pre Order Community Model Pack

Thank you for all your kind comments and feedback, means alot :) This one didn't turn out aswell as i hoped, the rope was aids, the normals were aids, the uv.. you get the idea, it looks ok but really needs a fresh uv and bake to fix the rope issues.. Release 2# Wheelbarrow + Wheel. http://www.tk-3d...
by tkaza
Wed Nov 04, 2009 8:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Pre Order Community Model Pack
Replies: 11
Views: 2237

Re: Pre Order Community Model Pack

Texture hot fix.

Please remove your old signdiffuse.tga_converted.dds and place this .tga in the same directory.
The game will convert it so after the first run, remove the tga.

*Fixes the silver ends on ropes.
by tkaza
Wed Nov 04, 2009 9:55 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Pre Order Community Model Pack
Replies: 11
Views: 2237

Re: Pre Order Community Model Pack

If you're going to do lots of these, it would be useful to start dividing them in subfolders already, so that you don't have to go through the old XML files and change them if you e.g. want to have objects (xml) and models (.obj) in different folders. It would also be better to have them all go in ...
by tkaza
Wed Nov 04, 2009 9:36 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

16 bits kept dropping the alpha chan same with the 16s
i opened a og .dds and saw it wanted to save as 32 bit
so gave it a shot and worked

ingame evidence

Image

i love this engine :)
by tkaza
Wed Nov 04, 2009 9:17 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Pre Order Community Model Pack
Replies: 11
Views: 2237

Pre Order Community Model Pack

Ill be releasing models for use in your OG mods, there free to use but please read the distribution license and copyright. Thanks to john, jeff and all the other hard working wolfire devs, this is my thank you to you and your community. Release 1# Signpost. http://www.tk-3d.com/pics/og-community-sig...
by tkaza
Wed Nov 04, 2009 8:49 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

tokage wrote:Maybe this tutorial from the wiki can help you.

The whole process of getting a model into Overgrowth is explained there. Shininess of the textures can have something to do with the alpha channel of the texture IIRC.
Yes it was, dont save your tga's at 16 bit, they need to be 32bit :P
by tkaza
Tue Nov 03, 2009 10:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

heres my files tangent space normal with cubemap used
by tkaza
Tue Nov 03, 2009 9:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

so i used the cubemap shader,with tangent space, but this still doesn't look right all the objects are shiny, i haves specified spec maps, there's no way to, dropping normals or the shader wont work. None of your models seem to have this issue, can you please explain and provide a compiling process ...
by tkaza
Tue Nov 03, 2009 9:53 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

3dsmax
it cant be that different across applications can it?

as far as i know iv done it right, its just the colors are out on the normal, and flipping them wont work :S
by tkaza
Tue Nov 03, 2009 9:24 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

ok 2nd issue i followed there lighting setup and got this http://www.tk-3d.com/pics/skull-test.jpg looks ok, but issue is its light from the back, when i look at the side its lit from its all shiny no matter the direction of the model. http://www.tk-3d.com/pics/skull-testa.jpg im using a render of l...
by tkaza
Tue Nov 03, 2009 7:44 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Re: Models

ah yes, very good
see i am blind :)
thank you.
by tkaza
Tue Nov 03, 2009 6:50 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Models
Replies: 13
Views: 1945

Models

Ok so hia :P Um so got my model into the editor, texture and all, but your normal maps seem to be created differently, can you please, explain or link the tool you are using for your normal maps. I may be blind but a video on how you guys put all your sexy models in your engine would be sweet. thank...