Search found 49 matches

by Toby
Sat Sep 29, 2012 4:35 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 1352737

Re: [Auto Updater] SUMLauncher - 2.1.5

Downloading the menu mod will take a day at this rate, or so it seems. Wish I could download it directly from some server instead of this SUMLauncher thing. Because this is far from the most efficient way of downloading the mod. Why not use Moddb?
by Toby
Thu Jan 05, 2012 9:04 am
Forum: Modding
Topic: [Character] The "Bear Clan" character returns!
Replies: 306
Views: 48376

Re: The "Bear Clan" character returns!

This looks exceptionally good! Keep up the good work.
by Toby
Thu Jan 05, 2012 9:02 am
Forum: Modding
Topic: The Epic First Person Mod v1.0 - a207
Replies: 278
Views: 43307

Re: The Epic First Person Mod v.01

Looking forward to this one!
by Toby
Tue Apr 05, 2011 5:34 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a125, weekly build
Replies: 28
Views: 5994

Re: Unofficial Overgrowth a125, weekly build

Another great step towards the full game! Well done guys!
by Toby
Sun Jan 30, 2011 7:42 am
Forum: Overgrowth - Secret Preorder Forum
Topic: how do you get overgrowth on steam
Replies: 3
Views: 774

Re: how do you get overgrowth on steam

Endoperez wrote:Overgrowth is an Alpha at the moment. It will go to Steam when it's complete. The preorderers will most probably get some sort of code that allows them to register a Steam version of Overgrowth.
They have already confirmed this so we will all be able to redeem the game on Steam.
by Toby
Tue Jan 18, 2011 4:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 16886

Re: Unofficial Overgrowth a114, weekly build

just to point out a significant advantage to bittorrent: it supports resume i had network problems today (apart from having a measly 1 MB connection), and i've downloaded the installer twice to 60 something percent, but after that i had to restart all over again, because the servers don't support r...
by Toby
Tue Jan 18, 2011 8:54 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 16886

Re: Unofficial Overgrowth a114, weekly build

thelight wrote:After playing around a bit here are some things I'd like to present:
You DO know that the Wolf doesn't have a proper set of animations yet? It's just slapped onto the Rabbit skeleton.
by Toby
Tue Jan 18, 2011 6:58 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 16886

Re:

Yes! He did what I was hoping for. Now the fighting is so immensely cool. Can't wait to try it! Also, how do I make myself a wolf? key's 1 through 5 to change character. It might be worth having a sticky topic for FAQ, I know there is already an FAQ but it seems allot of people need to know the con...
by Toby
Tue Jan 18, 2011 6:28 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a114, weekly build
Replies: 90
Views: 16886

Re: Unofficial Overgrowth a114, weekly build

Yes! He did what I was hoping for. Now the fighting is so immensely cool. Can't wait to try it!
Also, how do I make myself a wolf?
by Toby
Fri Jan 14, 2011 6:40 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How did you find out about Overgrowth?
Replies: 2332
Views: 351554

Re: How did you find about Overgrowth?

I heard about it shortly after discovering Lugaru but I didn't find it or Lugaru very interesting until about a year ago when that Oraganic pre order pack thing was on. Where I looked at all the WIP footage and whatnot and saw the immense potential that the game has. (Same goes for NS2) So I instant...
by Toby
Wed Jan 12, 2011 10:23 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a113, weekly build
Replies: 75
Views: 14680

Re: Unofficial Overgrowth a113, weekly build

Wow, I enabled the active ragdoll. It feels great when you are fighting since the characters still show signs of being alive when knocked over. Kind of like euphoria. David, please, pretty please, tell me that this is what you are going to use the active ragdolls for? Super pretty please!
by Toby
Tue Jan 11, 2011 5:10 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a113, weekly build
Replies: 75
Views: 14680

Re: Unofficial Overgrowth a113, weekly build

David literally read my mind about active ragdolls. It is practically like Euphoria! I love it. I can have hours of fun with this. Downloading tomorrow.
One question though, how do I exactly trigger it?
by Toby
Sat Jul 31, 2010 6:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Petition for the Phoenix Engine
Replies: 28
Views: 3672

Re: Petition for the Phoenix Engine

Open source would be great and all but come on, these guys have to eat too. If they would have some sort of licensing program that is aimed towards indie developers that would be mighty fine.
by Toby
Sat Jul 31, 2010 6:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Black custom model ? Help!
Replies: 9
Views: 1429

Re: Black custom model ? Help!

Like mentioned, it's probably some sort of shader error. I doubt the Team Fortress 2 models (or any Source engine model for that matter) is exactly ready to get ported to the Phoenix without some sort of editing. well if you look at his code that does appear to be what it is. Oh dear, don't tell me ...
by Toby
Sat Jul 31, 2010 6:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: 460 GTX crash
Replies: 16
Views: 2732

Re: 460 GTX crash

Hm.. that's weird. Does this happen with other games too? If so, check your drivers and whatnot. You have a rather new card and there is bound to be some nasty bugs. If not and you have the latest ones, contact Jeff or somebody else on the Wolfire team, with a crashlog that is. If possible and then ...