Hey everyone! Is this still being ported over to Unity 5?
I wanted to poke around and add Oculus Touch / Vive support.
Search found 42 matches
- Tue Oct 04, 2016 7:20 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 181491
- Fri Nov 28, 2014 4:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a208 build
- Replies: 27
- Views: 12180
Re: Unofficial Overgrowth a208 build
I'm so excited about the new update!! Every now and then I would accidentally get disqualified in the arena by re-killing the same enemy several times. I can't wait to see what's new. c:
- Sun Jan 29, 2012 10:03 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 1983490
Re: [Auto Updater] SUMLauncher
Could you please add some sort of Splitscreen control in one of the SUMLauncher updates? I'd love to be able to resize the screens, maybe even choose from vertical or horizontal divide.
- Sun Jan 29, 2012 9:44 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Can we play Overgrowth with Hamachi ?
- Replies: 9
- Views: 1727
Re: Can we play Overgrowth with Hamachi ?
If you want to play online, someone is going to need to make a mod. It won't just work like that on its own.
- Sun Jan 29, 2012 9:42 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 1983490
Re: [Auto Updater] SUMLauncher
Keep up the awesome work guys! This is the best community mod ever! XD
I can't wait to see what you release in two weeks.
I can't wait to see what you release in two weeks.
- Sun Jan 22, 2012 5:07 pm
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 81788
Re: Mod: Main Menu with Custom Maps (Over 55 user maps inclu
If you updated using the SUMLauncher after installing the mod and the maps not longer show up in your menu, all you have to do is delete the "menu.html" file in /Data/UI/mainmenu/ (which you can get to by running the SUMLauncher, clicking the "Links" menu and selecting "Ope...
- Tue Jan 10, 2012 9:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 1983490
Re: SUM Overgrowth Utilities
Fantastic work everyone! I hope they begin bundling this in the forums with the alphas so that everyone can easily find it. This is a MUST HAVE for the Overgrowth community. You should be proud.
Dying Breath Wallpaper by WolfBrother9393
Here's a quick wallpaper I cooked up. I wanted something that had a simple color scheme, no ranging trees, nothing too complicated. The ice served as a good, "blank" background and you can see Turner and a guard lying on the ground after what seems to be an intense battle. I added the logo...
- Sun May 08, 2011 3:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [mod] The Moon is Down
- Replies: 15
- Views: 3219
Re: [mod] The Moon is Down
Oh. Thanks Anton!!!Silverfish wrote:It was actually Anton who made the playthrough with his amazing computer and resolution.wolfbrother9393 wrote:Thanks Silverfish for making and uploading a playthrough!!!
-E
- Sat May 07, 2011 12:12 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [mod] The Moon is Down
- Replies: 15
- Views: 3219
Re: [mod] The Moon is Down
I really like the picture, its really well done. Thanks! Silverfish designed the moon-cross symbol for the village and I made the poster for the release. Thanks Silverfish for making and uploading a playthrough!!! It was a difficult project that took longer than any of us anticipated but it came ou...
- Thu Mar 31, 2011 11:34 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 210157
Silverfish and WolfBrother9393's Collaboration Project
Silverfish and WolfBrother9393 proudly present their collaborative mod on the next OGWeekly.- Tue Mar 29, 2011 6:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a124, weekly build
- Replies: 24
- Views: 5156
Re: Unofficial Overgrowth a124, weekly build
I thought that the nav mesh used different points than the patrol points. My bad. In the video I thought they looked different.
- Tue Mar 29, 2011 6:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a124, weekly build
- Replies: 24
- Views: 5156
Re: Unofficial Overgrowth a124, weekly build
How do we add path nodes onto the Nav Mesh??MaxiBra wrote:hi I also had to add the lines by myself but now it works perfectly... but sometimes it´s really strange because even if I´m very far away the lines still "follow" me... it´s very hard to get rid of the AI again...
- Thu Mar 24, 2011 10:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Creek Environment?
- Replies: 4
- Views: 1465
Re: Creek Environment?
Right now they can make puddles. I think they're semi reflective. And I agree with you that, even if there's no swimming or deep water that they should include some sort of rain/water/weather effect to add diversity to the visuals. And I don't think that would be too difficult to add, against someth...
- Thu Mar 24, 2011 10:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Where is multiplayer in OG at?
- Replies: 8
- Views: 1624
Re: Where is multiplayer in OG at?
That blog post you're looking at is for Lugaru 2, which was scrapped due to not enough time to work on it. They started fresh with Overgrowth. Right now, the team's main focus is finishing the tools so that they can support their mod community and make an engaging single-player campaign. They haven'...