Search found 42 matches

by wolfbrother9393
Tue Oct 04, 2016 7:20 pm
Forum: Receiver
Topic: [i tried] receiver in unity 5
Replies: 90
Views: 178823

Re: [i tried] receiver in unity 5

Hey everyone! Is this still being ported over to Unity 5?
I wanted to poke around and add Oculus Touch / Vive support.
by wolfbrother9393
Fri Nov 28, 2014 4:20 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a208 build
Replies: 27
Views: 11330

Re: Unofficial Overgrowth a208 build

I'm so excited about the new update!! Every now and then I would accidentally get disqualified in the arena by re-killing the same enemy several times. I can't wait to see what's new. c:
by wolfbrother9393
Sun Jan 29, 2012 10:03 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 1768089

Re: [Auto Updater] SUMLauncher

Could you please add some sort of Splitscreen control in one of the SUMLauncher updates? I'd love to be able to resize the screens, maybe even choose from vertical or horizontal divide.
by wolfbrother9393
Sun Jan 29, 2012 9:44 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Can we play Overgrowth with Hamachi ?
Replies: 9
Views: 1680

Re: Can we play Overgrowth with Hamachi ?

If you want to play online, someone is going to need to make a mod. It won't just work like that on its own.
by wolfbrother9393
Sun Jan 29, 2012 9:42 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 1768089

Re: [Auto Updater] SUMLauncher

Keep up the awesome work guys! This is the best community mod ever! XD

I can't wait to see what you release in two weeks.
by wolfbrother9393
Sun Jan 22, 2012 5:07 pm
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 79515

Re: Mod: Main Menu with Custom Maps (Over 55 user maps inclu

If you updated using the SUMLauncher after installing the mod and the maps not longer show up in your menu, all you have to do is delete the "menu.html" file in /Data/UI/mainmenu/ (which you can get to by running the SUMLauncher, clicking the "Links" menu and selecting "Ope...
by wolfbrother9393
Tue Jan 10, 2012 9:45 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 1768089

Re: SUM Overgrowth Utilities

Fantastic work everyone! I hope they begin bundling this in the forums with the alphas so that everyone can easily find it. This is a MUST HAVE for the Overgrowth community. You should be proud.
by wolfbrother9393
Sun Jun 12, 2011 1:16 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1517267

Dying Breath Wallpaper by WolfBrother9393

Here's a quick wallpaper I cooked up. I wanted something that had a simple color scheme, no ranging trees, nothing too complicated. The ice served as a good, "blank" background and you can see Turner and a guard lying on the ground after what seems to be an intense battle. I added the logo...
by wolfbrother9393
Sun May 08, 2011 3:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [mod] The Moon is Down
Replies: 15
Views: 3118

Re: [mod] The Moon is Down

Silverfish wrote:
wolfbrother9393 wrote:Thanks Silverfish for making and uploading a playthrough!!!
It was actually Anton who made the playthrough with his amazing computer and resolution. :)
Oh. Thanks Anton!!! ;)

-E
by wolfbrother9393
Sat May 07, 2011 12:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [mod] The Moon is Down
Replies: 15
Views: 3118

Re: [mod] The Moon is Down

I really like the picture, its really well done. Thanks! Silverfish designed the moon-cross symbol for the village and I made the poster for the release. Thanks Silverfish for making and uploading a playthrough!!! It was a difficult project that took longer than any of us anticipated but it came ou...
by wolfbrother9393
Thu Mar 31, 2011 11:34 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 197995

Silverfish and WolfBrother9393's Collaboration Project

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Silverfish and WolfBrother9393 proudly present their collaborative mod on the next OGWeekly.
Check out the work in progress this Sunday on April 3rd at http://www.ogweekly.com/

-E
by wolfbrother9393
Tue Mar 29, 2011 6:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a124, weekly build
Replies: 24
Views: 5045

Re: Unofficial Overgrowth a124, weekly build

I thought that the nav mesh used different points than the patrol points. My bad. In the video I thought they looked different.
by wolfbrother9393
Tue Mar 29, 2011 6:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a124, weekly build
Replies: 24
Views: 5045

Re: Unofficial Overgrowth a124, weekly build

MaxiBra wrote:hi I also had to add the lines by myself but now it works perfectly... but sometimes it´s really strange because even if I´m very far away the lines still "follow" me... it´s very hard to get rid of the AI again...
How do we add path nodes onto the Nav Mesh??
by wolfbrother9393
Thu Mar 24, 2011 10:43 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Creek Environment?
Replies: 4
Views: 1419

Re: Creek Environment?

Right now they can make puddles. I think they're semi reflective. And I agree with you that, even if there's no swimming or deep water that they should include some sort of rain/water/weather effect to add diversity to the visuals. And I don't think that would be too difficult to add, against someth...
by wolfbrother9393
Thu Mar 24, 2011 10:41 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Where is multiplayer in OG at?
Replies: 8
Views: 1575

Re: Where is multiplayer in OG at?

That blog post you're looking at is for Lugaru 2, which was scrapped due to not enough time to work on it. They started fresh with Overgrowth. Right now, the team's main focus is finishing the tools so that they can support their mod community and make an engaging single-player campaign. They haven'...