Search found 1264 matches

by David
Tue Nov 01, 2016 1:03 pm
Forum: Randomness
Topic: OpenGL and DirectX Simultaneously?
Replies: 1
Views: 1995

Re: OpenGL and DirectX Simultaneously?

Many games create rendering paths that support multiple APIs, including OpenGL, DirectX, Vulkan, and various console APIs, and that is the best way to do it if you have the time and resources.
by David
Tue Aug 25, 2015 7:14 pm
Forum: Desperate Gods
Topic: Raw Card & Board Assets?
Replies: 5
Views: 3551

Re: Raw Card & Board Assets?

That is fine, go for it!
by David
Tue Aug 25, 2015 7:07 pm
Forum: Wolfire
Topic: GDC Presentation Question: Only 2 keyframes for anim?
Replies: 3
Views: 3099

Re: GDC Presentation Question: Only 2 keyframes for anim?

In Blender you can copy and paste poses, and you can also paste mirrored -- if you open the rabbit_rig.blend file in Blender 2.55, you can see how most of the animations are set up. There are actually 7 frames in a run, but only two unique ones. The rest are just mirrored or copied so I can see how ...
by David
Wed Jul 22, 2015 4:35 pm
Forum: Receiver
Topic: My new project has Receiver-like reloading
Replies: 10
Views: 6831

Re: My new project has Receiver-like reloading

Looking good!
by David
Thu Jan 29, 2015 7:16 pm
Forum: Randomness
Topic: Gore reviews
Replies: 41
Views: 17941

Re: Gore reviews

You might be interested in this demo as well: http://www.alecrivers.com/realmatter/
by David
Tue Nov 11, 2014 5:54 pm
Forum: Wolfire
Topic: Look at the comments on the Haphead video!
Replies: 70
Views: 24925

Re: Look at the comments on the Haphead video!

We don't make any money from Haphead.
by David
Mon Nov 10, 2014 7:46 pm
Forum: Wolfire
Topic: Look at the comments on the Haphead video!
Replies: 70
Views: 24925

Re: Look at the comments on the Haphead video!

Sorry for involving you guys in this mess.
by David
Mon Oct 06, 2014 3:38 pm
Forum: Receiver
Topic: Springs in the 7DFPS unity project?
Replies: 1
Views: 2692

Re: Springs in the 7DFPS unity project?

I was messing with the Receiver springs before my GDC talk so I could show the before/after of all the different effects, so some of those may still be disabled in the Github build. You could try checking out the repository from before I made those changes, or could try making sure that any variable...
by David
Thu May 30, 2013 3:41 pm
Forum: Receiver
Topic: Oculus Rift support for receiver?
Replies: 28
Views: 16462

Re: Oculus Rift support for receiver?

It's not really physically uncomfortable to wear on my face, but it made me dizzy and sick for a day or two after I tried it!
by David
Thu May 30, 2013 2:17 pm
Forum: Receiver
Topic: Oculus Rift support for receiver?
Replies: 28
Views: 16462

Re: Oculus Rift support for receiver?

I think I probably can't wear the Rift long enough to test it at this point -- might have to wait for another revision or two of their hardware and drivers to improve the resolution and latency before I can really work with it.
by David
Tue May 21, 2013 8:09 pm
Forum: Receiver
Topic: Problem - Quantum movement in Aim
Replies: 5
Views: 2265

Re: Problem - Quantum movement in Aim

It sounds like the sensitivity may be set too high -- have you tried reducing it? Every time the mouse reports that it has moved one point, then it moves in the game by (one point * mouse sensitivity), so decreasing mouse sensitivity should decrease the size of the smallest possible movement. Differ...
by David
Wed May 15, 2013 8:05 pm
Forum: Wolfire
Topic: Are development monitors calibrated?
Replies: 3
Views: 1194

Re: Are development monitors calibrated?

That's a good observation! We do use linear lighting, though it may be disabled by default in the alpha builds ('post effects' and 'gamma_correct' must both be enabled for it to use the linear path). We're planning to do a color correction pass later on to make sure we are properly using the monitor...
by David
Fri Mar 08, 2013 2:40 pm
Forum: Wolfire
Topic: Greenlight LLC?
Replies: 4
Views: 1007

Re: Greenlight LLC?

I think we might do that after the next update, which will flesh it out a lot more.
by David
Thu Mar 07, 2013 8:12 pm
Forum: Wolfire
Topic: LLC, Slow keys
Replies: 2
Views: 738

Re: LLC, Slow keys

You can minimize latency by joining a nearby server with a low ping. I'm also planning to add client-side movement prediction in the next update, which should decouple movement responsiveness from network latency.
by David
Tue Feb 05, 2013 7:17 pm
Forum: Receiver
Topic: FPS dropping fix
Replies: 14
Views: 4675

Re: FPS dropping fix

I suspect this is because you are compiling with Unity Standard which doesn't support shadows, so if the shadows are the bottleneck, it runs faster.