Search found 15 matches

by MCMic
Fri Jan 06, 2017 10:23 am
Forum: Lugaru
Topic: Lugaru Map Save Issue
Replies: 4
Views: 18520

Re: Lugaru Map Save Issue

For the OpenSource version the 1.1 release has a bug if the Maps folder does not exist.
You need to create a folder named «Maps» in the user path, I’m not sure what it is on Windows, DEVTOOLS.txt talks about «C:/Users/yourusername/AppData/Roaming/Lugaru/», that may be it.
by MCMic
Fri Jan 06, 2017 10:06 am
Forum: Lugaru
Topic: the Seven Tasks - a mini campaign
Replies: 164
Views: 381964

Re: the Seven Tasks - a mini campaign

edoantonioco wrote:Hello, how can I win the "City - Outside" map? I killed everyone there, but I still can go to the next map, what do i have to do to activate the trigger to play the next map?
You need to enter the city by the door if I recall correctly.
by MCMic
Thu May 12, 2011 2:50 pm
Forum: Lugaru
Topic: [New feature] ingame campaign selection
Replies: 1
Views: 6126

[New feature] ingame campaign selection

Hi! Maybe you remember me, last time I added a damage bar to lugaru ( http://blog.wolfire.com/2010/06/Hacking-Lugaru ). This time, and with the help of sf17k from the wolfire irc channel, I added to Lugaru an Ingame campaign selection feature. (some screenshots here : http://mcmic.haxx.es/index.php?...
by MCMic
Fri Feb 25, 2011 9:00 am
Forum: Lugaru
Topic: models from Big Buck Bunny to Lugaru?
Replies: 20
Views: 51483

Re: models from Big Buck Bunny to Lugaru?

Okay, thanks for the answer ^^

The license of the original skeleton model should apply.
by MCMic
Tue Feb 22, 2011 5:02 am
Forum: Lugaru
Topic: models from Big Buck Bunny to Lugaru?
Replies: 20
Views: 51483

Re: models from Big Buck Bunny to Lugaru?

Could you add a license in the zip? No. It's unclear what license applies for the skeletal structure since there is no licensing documented anywhere for this type of asset. All I can find is an "it's free" post here, but that's not a license. The skeletal structure ("Skeleton/Basic F...
by MCMic
Tue Jun 08, 2010 4:53 am
Forum: Lugaru
Topic: how to open the models
Replies: 13
Views: 9268

Re: how to open the models

Hi there, i've started new project based on lugaroHD engine i opened the dir data/Models and i found files *.solid how to open these files ? one more thing GameTick.cpp is the one who controls the training but where is the dialogues that are shown to explain how to play ? Best Regards Look at the l...
by MCMic
Tue Jun 08, 2010 4:52 am
Forum: Lugaru
Topic: Open Source Ideas
Replies: 10
Views: 9509

Re: Open Source Ideas

I have hundred.
3D grass, campaign manager, new species, etc...

But we really need to clean up the code first.
by MCMic
Sun Jun 06, 2010 8:26 am
Forum: Lugaru
Topic: A New Campaign!
Replies: 278
Views: 589536

Re: A New Campaign!

I was contacted by MCMic who is trying to gather free assets for open-source Lugaru projects. He would like a precise statement about the license of the Temple campaign, so here it is: Everything in the Temple campaign is free under the creative commons license , without need for attribution. This ...
by MCMic
Thu May 27, 2010 5:34 pm
Forum: Lugaru
Topic: A damage bar in Lugaru
Replies: 14
Views: 13576

Re: A damage bar in Lugaru

There are 3 king of damages, normal one, permanent ones and super-permanent ones. The normal are recovered pretty quickly, the permanent slowly recover and the super-permanent never recover. There is also the blood loss, from which you can't recover. (The bloodloss is the number between parenthesis ...
by MCMic
Tue May 25, 2010 7:18 pm
Forum: Lugaru
Topic: A damage bar in Lugaru
Replies: 14
Views: 13576

Re: A damage bar in Lugaru

Yeah, I'm having trouble downloading the health bar too. There doesn't seem to be some kind of download link anywhere. You have to download the source and compile it :-/ If you're not used to that, it might not be easy. (if you use GNU/Linux, it's pretty easy, I can explain you) My damage bar had b...
by MCMic
Sat May 22, 2010 2:28 pm
Forum: Lugaru
Topic: A damage bar in Lugaru
Replies: 14
Views: 13576

Re: A damage bar in Lugaru

Maybe I'm just slow or I missed it, but I couldn't figure out how to get it in. I didn't really try for more than five minutes which probably didn't help <_<. Anyways I'm lazy. Has anyone tested it out in debug along side the "H" button? I've noticed that sometimes when I use it I become ...
by MCMic
Sat May 22, 2010 5:37 am
Forum: Lugaru
Topic: A damage bar in Lugaru
Replies: 14
Views: 13576

Re: A damage bar in Lugaru

Well, I've never seen "visual changes on the character", besides holding its chest when he's really bad. The damage bar is desactivable in the config file, so players that does not want to use it can desactivate it. But coding it helped me understand how the game works, especially that you...
by MCMic
Fri May 21, 2010 10:40 am
Forum: Lugaru
Topic: models from Big Buck Bunny to Lugaru?
Replies: 20
Views: 51483

Re: models from Big Buck Bunny to Lugaru?

rudel_ic wrote:Image



So it's done, I've attached it and the Blender project (with the proper vertex groups, UV mapping and stuff) separately to this post as zip archives.

Have fun with that crap :)
Could you add a license in the zip?
by MCMic
Fri May 21, 2010 10:06 am
Forum: Lugaru
Topic: Introducing a mod-manager for Lugaru
Replies: 17
Views: 17131

Re: Introducing a mod-manager for Lugaru

Gotcha. Feel like taking it on? :) There's more important things. The build system has to transfer to CMake, the code needs some cleaning up. Then, the modding tools I made need to be expanded so that skeletons, animations and maps can easily be made from scratch (not the case right now). After tha...
by MCMic
Fri May 21, 2010 9:43 am
Forum: Lugaru
Topic: A damage bar in Lugaru
Replies: 14
Views: 13576

A damage bar in Lugaru

Hi! I coded a damage bar for Lugaru and just updated it on a mercurial clone! You can get it here : http://code.google.com/r/comebernigaud-lugaru/ You have to put at the end of your config.txt file : Damage bar: 1 to activate it. (or 0 to desactivate it) It shows the damages and the blood lost. (and...