Search found 285 matches

by Djemps
Tue Mar 18, 2014 10:00 am
Forum: Modding
Topic: [Maps] Djemps' PvP map pack
Replies: 22
Views: 4309

Re: [Maps] Djemps' PvP map pack

Thanks for the interest. I haven't modded OG in more than a year, I've nearly forgotten how to do it! Maybe this weekend I can take a closer look at how to implement Arena Style.
by Djemps
Fri Feb 28, 2014 9:48 pm
Forum: Desperate Gods
Topic: Tabletop Simulator
Replies: 16
Views: 43493

Re: Tabletop Simulator

To echo my comment on Reddit:

"Desperate Gods SHOULD have done this already. I'm glad someone had the impetus to make it happen. Great job guys!"
by Djemps
Wed Dec 11, 2013 9:54 pm
Forum: Modding
Topic: [Character] The "Bear Clan" character returns!
Replies: 306
Views: 49180

Re: [Character] The "Bear Clan" character returns!

I believe it would. It's just that I think what David did was magic when he fixed the rig in under 10 minutes, something I have spent countless hours on working late into the night. I'm... a bit afraid. But I have the 'blueprint' for how to align the skeleton from the file he gave me, so it's techn...
by Djemps
Tue Dec 10, 2013 2:21 pm
Forum: Modding
Topic: [Character] The "Bear Clan" character returns!
Replies: 306
Views: 49180

Re: [Character] The "Bear Clan" character returns!

For example climbing ledges causes the character's arms to spaz out, or grabbing chokehold on an enemy is more or less trying to absorb the victim into your own body, and the character's feet is either hovering above ground or inside of it. It's complicated. :< Would scaling the bear down to rabbit...
by Djemps
Mon Dec 02, 2013 12:27 pm
Forum: Modding
Topic: [Character] The "Bear Clan" character returns!
Replies: 306
Views: 49180

Re: [Character] The "Bear Clan" character returns!

It is so awesome to see this guy still alive!!! I know you are working on custom animations, but I'm wiling to bet the custom attack .xml files will also need to be fine tuned. That's probably my only area of expertise in Overgrowth, so let me know if you want me to help you work out some nice attac...
by Djemps
Mon Nov 25, 2013 10:01 am
Forum: Wolfire
Topic: Humble (Indie) Bundle
Replies: 1
Views: 5788

Re: Humble (Indie) Bundle

It sounds like your buddy can't see the forest from the trees. There was JUST an article on the Humble Bundle over at Euro Gamer that details the project's beginnings and the strategic decisions that those involved have had to make. http://www.eurogamer.net/articles/2013-11-14-the-humble-rise-of-hum...
by Djemps
Sun Nov 24, 2013 5:07 pm
Forum: Desperate Gods
Topic: Simple Deck Mod Request
Replies: 3
Views: 19065

Re: Simple Deck Mod Request

Actually, you need the Pro version of Unity to do any type of modding for Desperate Gods. David employed some custom shaders or some-such advanced tweaks that aren't supported by the free version. On the flip, you can search for Vonkie's Mod on this forum and download her most recent version (Window...
by Djemps
Sun Mar 31, 2013 7:35 am
Forum: Wolfire
Topic: Wolfire Meetup at GDC2013 [updated March 29]
Replies: 20
Views: 32189

Re: Wolfire Meetup at GDC2013 [updated March 29]

Big love to the gang for using my Scratching Post map during the semi-finals!
by Djemps
Mon Mar 11, 2013 8:02 pm
Forum: Receiver
Topic: Receiver Inspired Ideas
Replies: 16
Views: 17443

Re: Receiver Inspired Ideas

Hey Timbles! I'm glad you like the idea. Considering the fact that Receiver has finally been Greenlit, I wonder if there will be any new updates. I hope SOME kind of strategic reason for managing the safety will be introduced, otherwise it will remain the one feature that is truly a gun simulator an...
by Djemps
Fri Mar 08, 2013 3:17 pm
Forum: Wolfire
Topic: LLC suggestions (too early?)
Replies: 10
Views: 8564

LLC suggestions (too early?)

I'm having lots of fun with LLC at this point. David and Team did a great job of designing a quick and dirty Deathmatch game, while introducing fresh concepts and strategies into the gameplay. I loved the 'teaser' clip with the dynamic 'sunrise / moonrise / star-rise / whatever-rise' lighting. I wat...
by Djemps
Tue Feb 19, 2013 8:36 am
Forum: Modding
Topic: [REQUEST] Kama
Replies: 12
Views: 2470

Re: [REQUEST] Kama

Looks nice! I'll download it tonight and play around with weapon animations and XML files. I bet I can find a way to make it look a little cleaner.

Great job!
by Djemps
Sun Jan 13, 2013 5:29 pm
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 75627

Re: Mod: Main Menu with 183 user maps!

Speaking of updates, the upcoming SUM Launcher overhaul has prompted me to go back to my old PvP maps and weapons to make them 'current'. What are some 'best practices' for the new SUM Launcher layout that will help with archiving, file storage etc...?
by Djemps
Sat Jan 12, 2013 11:03 pm
Forum: Desperate Gods
Topic: Item multiply bug
Replies: 2
Views: 15517

Re: Item multiply bug

Chaostos wrote: PS. I wish there were more Coins by default.
People should be required to download VONKIE'S MOD before posting on this sub-forum. ;-D
by Djemps
Sat Jan 12, 2013 9:39 am
Forum: Desperate Gods
Topic: xXx 3pik k1ll@ d1ce r0llin' xXx bi SUPAxKILLAx420 xXx
Replies: 1
Views: 14514

Re: xXx 3pik k1ll@ d1ce r0llin' xXx bi SUPAxKILLAx420 xXx

People who don't know about this 'meme' might not get it, but I think it's hilarious!

P.S. I loved the '9' dice near the end.
by Djemps
Wed Jan 09, 2013 7:52 pm
Forum: Modding
Topic: Need Help With Weapon Texturing and Damage
Replies: 5
Views: 982

Re: Need Help With Weapon Texturing and Damage

SirMrPoopington wrote:And when making a weapon, how do you make the weapon stronger? I have tried playing with the points but that didn't help at all. Thank you.
What points? Points inside of Blender? Damage, force etc... are managed in the weapon's .xml file.