Search found 14 matches

by TheGreatBug
Sun Oct 24, 2010 3:29 pm
Forum: Lugaru
Topic: Lugaru Map Pack?
Replies: 4
Views: 3053

Re: Lugaru Map Pack?

It wouldn't take up much time. Plus it'd be awesome to have an official map pack. The user-created ones are great, but one in the official story would be better. It would also be another source of money to help them make Overgrowth.
by TheGreatBug
Sun Oct 24, 2010 9:57 am
Forum: Lugaru
Topic: Lugaru Map Pack?
Replies: 4
Views: 3053

Lugaru Map Pack?

I think Wolfire should release a paid Lugaru map pack. I'd definitely buy it, especially if it included a lot of levels. They could even be tied into the storyline, maybe in the time between the Lugaru and Overgrowth stories.
by TheGreatBug
Sat Oct 09, 2010 11:13 am
Forum: Lugaru
Topic: Challenge Levels Not Working
Replies: 3
Views: 2538

Re: Challenge Levels Not Working

I think I figured it out: I somehow deleted the map files. Do you know how I can get the default ones back?
by TheGreatBug
Sat Oct 02, 2010 2:41 pm
Forum: Lugaru
Topic: Challenge Levels Not Working
Replies: 3
Views: 2538

Challenge Levels Not Working

In Lugaru, when I click on any challenge level, the screen turns pure red and the app crashes. This happens in both my users (Easy and Insane). It wasn't always like this; I played through all the challenge levels on Easy. I'm on a Mac mini, running Snow Leopard. Any ideas as to what might be wrong?
by TheGreatBug
Fri Oct 01, 2010 9:41 am
Forum: Lugaru
Topic: How to outrun wolves in Insane mode!
Replies: 5
Views: 3219

How to outrun wolves in Insane mode!

Most of you probably know this, but I'd like to share a way I found to outrun the wolves in Insane mode, where they can animal-run. Simply hold down Shift, Space, and W, and the rabbit will continuously crouch-jump. He only needs to land for a fraction of a second, but the next jump is still from a ...
by TheGreatBug
Fri Oct 01, 2010 9:39 am
Forum: Lugaru
Topic: How to replace knives with swords and throw them!
Replies: 7
Views: 3995

Re: How to replace knives with swords and throw them!

But you'd still throw it from the side, instead of overhand, right?
by TheGreatBug
Thu Sep 30, 2010 1:00 pm
Forum: Lugaru
Topic: New idea for a campaign
Replies: 12
Views: 5801

Re: New idea for a campaign

Yeah, that definitely sounds nice. Hopefully we'll be able to do something to the code to make a more interesting environment for the arena (like the spikes).
by TheGreatBug
Wed Sep 29, 2010 1:21 pm
Forum: Lugaru
Topic: the Seven Tasks - a mini campaign
Replies: 164
Views: 147629

Re: the Seven Tasks - a mini campaign

The Seven Tasks is awesome!!! It was the last mod I downloaded, but in terms of level design, I think it's the best ever! (Empire has the best story, in my opinion, but it's close.) The monastery level is the single best level in Lugaru ever, and the zombie one is really awesome and creative. The De...
by TheGreatBug
Sat Sep 25, 2010 8:29 pm
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 3875

Re: Overgrowth Level Edito

Awesome!

One other thing that would be nice (I don't think they have this yet) is letting NPCs have default behavior more complex than just moving, and be affected by the player in ways other than attacking.
by TheGreatBug
Sat Sep 25, 2010 12:49 am
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 3875

Re: Overgrowth Level Edito

That looks cool! I can't wait to start playing around with it.

I hope they'll add more flexibility, so we can create minigames. Examples could be throwing knives (or shooting arrows if they have it) or destroying some number of training dummies in a certain time.
by TheGreatBug
Sat Sep 18, 2010 12:12 am
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 3875

Overgrowth Level Edito

Hopefully, Wolfire will start on the Overgrowth level editor (not the map editor) soon. We can post our ideas here. I'm hoping the editor will have the ability to create intelligent levels; actions such as killing someone, finding an object, going to a place, or choices asking for input can trigger ...
by TheGreatBug
Wed Sep 15, 2010 4:20 pm
Forum: Wolfire
Topic: Cinematic Replays
Replies: 3
Views: 1281

Re: Cinematic Replays

That would be so awesome. One of the best things about Lugaru is that fights are usually won elegantly, and it would rock to be able to watch them afterwards (and show off to others 8) ).
by TheGreatBug
Sun Jun 27, 2010 4:48 pm
Forum: Lugaru
Topic: Open Source Ideas
Replies: 10
Views: 3676

Re: Open Source Ideas

Another idea I had that'd be pretty cool is positioning for map objects. I think it'd be pretty simple: we'd just need two new object parameters (along with size, type, rotation, etc.) for Positionx and Positiony. Then the code would be changed so that instead of using the character's position with ...
by TheGreatBug
Sat Jun 05, 2010 9:02 pm
Forum: Lugaru
Topic: Open Source Ideas
Replies: 10
Views: 3676

Open Source Ideas

Anyone have cool ideas for adding to the Lugaru source code? Weapons? Moves? Anything?

I think something called a club would be nice: like a staff, weaker, but harder to disarm.