Search found 46 matches

by ChosenOne
Wed Sep 15, 2010 1:14 pm
Forum: Lugaru
Topic: Config.txt!
Replies: 22
Views: 9160

Re: Config.txt!

At least you tried. E for effort.
by ChosenOne
Tue Sep 14, 2010 1:18 pm
Forum: Lugaru
Topic: Config.txt!
Replies: 22
Views: 9160

Re: Config.txt!

Boy, finding it's more difficult than . . . compiling the source.

Eh Lotus, old chap?
by ChosenOne
Sun Sep 12, 2010 11:16 pm
Forum: Lugaru
Topic: Config.txt!
Replies: 22
Views: 9160

Re: Config.txt!

I replaced my config file's contents with an awesome Ascii picture of a beautiful sunset and the game is so much better.

(applause)
by ChosenOne
Thu Sep 09, 2010 2:56 pm
Forum: Lugaru
Topic: Lugaru: Reluctant Assassin
Replies: 119
Views: 105222

Re: Lugaru: Reluctant Assassin

Just don't make enemies with Freshbite, that's all.
by ChosenOne
Thu Sep 09, 2010 12:50 am
Forum: Lugaru
Topic: Lugaru: Reluctant Assassin
Replies: 119
Views: 105222

Re: Lugaru: Reluctant Assassin

How does a bot post context relevant things?
by ChosenOne
Fri Aug 20, 2010 12:44 am
Forum: Lugaru
Topic: Lugaru Map Import / Export scripts for Blender
Replies: 45
Views: 28094

Re: Lugaru Map Import / Export scripts for Blender

Cool, Rudel. Sounds fine.

Hah, knarly pic!
by ChosenOne
Thu Aug 19, 2010 5:07 pm
Forum: Lugaru
Topic: Lugaru Map Import / Export scripts for Blender
Replies: 45
Views: 28094

Re: Lugaru Map Import / Export scripts for Blender

Rudel, just an update - I haven't forgotten about this. I'm currently waiting on some changes in the source code to be made before I make more progress. Thanks again for the great support on your scripts.
Hopefully, I can share the next development soon.
by ChosenOne
Thu Aug 12, 2010 4:06 pm
Forum: Lugaru
Topic: Lugaru: Reluctant Assassin
Replies: 119
Views: 105222

Re: Lugaru: Reluctant Assassin

Lotus Wolf wrote:He compiled the source to allow more players, I haven't been able to compile yet.

. . . and that's just the start . . . BWAHAHAHAahaaa


ahhhh


errhhhhhhhh


eh.
by ChosenOne
Thu Aug 12, 2010 1:35 am
Forum: Lugaru
Topic: Dialogue for Mac Users.
Replies: 3
Views: 2866

Re: Dialogue for Mac Users.

Nice one! Thanks for taking the time to post that up. Windows here, too. Wow, what a mess dialogue is. I have yet to really work with it but I'm confident that it'll be mildly problematic once I do. Had an idea to help with what number each char is - make 8 sets of clothing that are just big numbers...
by ChosenOne
Sat Aug 07, 2010 10:09 pm
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

Re: [MODDING] Setting "Protection" & "Armor"

Hehe, I had a very similar idea as your rabbit rain, but after they began to fall they were to fall through fire so they'd be a definite threat, whether or not they collided with you or not. Know how to use the Mobile and Immobile commands? They have no result for me. Are they for use only with dial...
by ChosenOne
Sat Aug 07, 2010 3:35 pm
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

Re: [MODDING] Setting "Protection" & "Armor"

Yeah, I used Speed 2.0 and the engine kinda broke down - the enemies couldn't even control themselves anymore, they could never score a hit on me, they only ran past me constantly hehe. For added fun, in my little enclosure, I placed big fireballs in each corner and so with the high number of rabbit...
by ChosenOne
Sat Aug 07, 2010 7:14 am
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

Re: [MODDING] Setting "Protection" & "Armor"

Oh ho!!! I didn't even try that. Even though there's no "StrengthNear" command you can set your own strength and clone yourself and all you settings transfer to the "clone". Even speed. Oh this opens up some wacky possibilities! Thanks, Tannim! I got the evil twin settings working well. I made a med...
by ChosenOne
Sat Aug 07, 2010 12:14 am
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

Re: [MODDING] Setting "Protection" & "Armor"

Additionally

I was unable to determine what type of damage the following attacks do:

getting thrown
being knocked into something/falling onto something
two-legged rabbit kick
fire
proximity damage from exploding rabbit
by ChosenOne
Fri Aug 06, 2010 11:54 pm
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

Re: [MODDING] Setting "Protection" & "Armor"

RIGHTEOUS!!! After some testing I see High, Medium and Low refers to body parts - head, chest and legs. Setting an enemies protection to 1.0 1.0 0.001 makes his legs take massive damage when struck. Though it's not in terms of collision detection. Just sweeps actually (even tried setting my size to ...
by ChosenOne
Fri Aug 06, 2010 5:15 pm
Forum: Lugaru
Topic: [MODDING] Setting "Protection" & "Armor"
Replies: 12
Views: 4988

[MODDING] Setting "Protection" & "Armor"

The console commands "Protection" and "Armor" don't work!!! Protection - resistance of blunt attacks (punches, kicks, etc) Armor - resistance of sharp attacks (knives, swords) When I set my character's "Protection" and/or "Armor", no matter what values I try, all the way up to 10000000000.0 even, t...