Search found 46 matches
- Wed Sep 15, 2010 1:14 pm
- Forum: Lugaru
- Topic: Config.txt!
- Replies: 22
- Views: 23465
Re: Config.txt!
At least you tried. E for effort.
- Tue Sep 14, 2010 1:18 pm
- Forum: Lugaru
- Topic: Config.txt!
- Replies: 22
- Views: 23465
Re: Config.txt!
Boy, finding it's more difficult than . . . compiling the source.
Eh Lotus, old chap?
Eh Lotus, old chap?
- Sun Sep 12, 2010 11:16 pm
- Forum: Lugaru
- Topic: Config.txt!
- Replies: 22
- Views: 23465
Re: Config.txt!
I replaced my config file's contents with an awesome Ascii picture of a beautiful sunset and the game is so much better.
(applause)
(applause)
- Thu Sep 09, 2010 2:56 pm
- Forum: Lugaru
- Topic: Lugaru: Reluctant Assassin
- Replies: 119
- Views: 330203
Re: Lugaru: Reluctant Assassin
Just don't make enemies with Freshbite, that's all.
- Thu Sep 09, 2010 12:50 am
- Forum: Lugaru
- Topic: Lugaru: Reluctant Assassin
- Replies: 119
- Views: 330203
Re: Lugaru: Reluctant Assassin
How does a bot post context relevant things?
- Fri Aug 20, 2010 12:44 am
- Forum: Lugaru
- Topic: Lugaru Map Import / Export scripts for Blender
- Replies: 45
- Views: 56611
Re: Lugaru Map Import / Export scripts for Blender
Cool, Rudel. Sounds fine.
Hah, knarly pic!
Hah, knarly pic!
- Thu Aug 19, 2010 5:07 pm
- Forum: Lugaru
- Topic: Lugaru Map Import / Export scripts for Blender
- Replies: 45
- Views: 56611
Re: Lugaru Map Import / Export scripts for Blender
Rudel, just an update - I haven't forgotten about this. I'm currently waiting on some changes in the source code to be made before I make more progress. Thanks again for the great support on your scripts.
Hopefully, I can share the next development soon.
Hopefully, I can share the next development soon.
- Thu Aug 12, 2010 4:06 pm
- Forum: Lugaru
- Topic: Lugaru: Reluctant Assassin
- Replies: 119
- Views: 330203
Re: Lugaru: Reluctant Assassin
Lotus Wolf wrote:He compiled the source to allow more players, I haven't been able to compile yet.
. . . and that's just the start . . . BWAHAHAHAahaaa
ahhhh
errhhhhhhhh
eh.
- Thu Aug 12, 2010 1:35 am
- Forum: Lugaru
- Topic: Dialogue for Mac Users.
- Replies: 3
- Views: 5862
Re: Dialogue for Mac Users.
Nice one! Thanks for taking the time to post that up. Windows here, too. Wow, what a mess dialogue is. I have yet to really work with it but I'm confident that it'll be mildly problematic once I do. Had an idea to help with what number each char is - make 8 sets of clothing that are just big numbers...
- Sat Aug 07, 2010 10:09 pm
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
Re: [MODDING] Setting "Protection" & "Armor"
Hehe, I had a very similar idea as your rabbit rain, but after they began to fall they were to fall through fire so they'd be a definite threat, whether or not they collided with you or not. Know how to use the Mobile and Immobile commands? They have no result for me. Are they for use only with dial...
- Sat Aug 07, 2010 3:35 pm
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
Re: [MODDING] Setting "Protection" & "Armor"
Yeah, I used Speed 2.0 and the engine kinda broke down - the enemies couldn't even control themselves anymore, they could never score a hit on me, they only ran past me constantly hehe. For added fun, in my little enclosure, I placed big fireballs in each corner and so with the high number of rabbit...
- Sat Aug 07, 2010 7:14 am
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
Re: [MODDING] Setting "Protection" & "Armor"
Oh ho!!! I didn't even try that. Even though there's no "StrengthNear" command you can set your own strength and clone yourself and all you settings transfer to the "clone". Even speed. Oh this opens up some wacky possibilities! Thanks, Tannim! I got the evil twin settings workin...
- Sat Aug 07, 2010 12:14 am
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
Re: [MODDING] Setting "Protection" & "Armor"
Additionally
I was unable to determine what type of damage the following attacks do:
getting thrown
being knocked into something/falling onto something
two-legged rabbit kick
fire
proximity damage from exploding rabbit
I was unable to determine what type of damage the following attacks do:
getting thrown
being knocked into something/falling onto something
two-legged rabbit kick
fire
proximity damage from exploding rabbit
- Fri Aug 06, 2010 11:54 pm
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
Re: [MODDING] Setting "Protection" & "Armor"
RIGHTEOUS!!! After some testing I see High, Medium and Low refers to body parts - head, chest and legs. Setting an enemies protection to 1.0 1.0 0.001 makes his legs take massive damage when struck. Though it's not in terms of collision detection. Just sweeps actually (even tried setting my size to ...
- Fri Aug 06, 2010 5:15 pm
- Forum: Lugaru
- Topic: [MODDING] Setting "Protection" & "Armor"
- Replies: 12
- Views: 12541
[MODDING] Setting "Protection" & "Armor"
The console commands "Protection" and "Armor" don't work!!! Protection - resistance of blunt attacks (punches, kicks, etc) Armor - resistance of sharp attacks (knives, swords) When I set my character's "Protection" and/or "Armor", no matter what values I try,...