Search found 225 matches

by Krabman318
Fri Aug 09, 2013 12:33 pm
Forum: Lugaru
Topic: All weapons of Lotus Wolf !
Replies: 5
Views: 28045

Re: All weapons of Lotus Wolf !

Lotus Wolf's older, incomplete site is still up, but unfortunately it only has the weapons you're also listing if I'm not mistaken.
However, I found the Elite Sword, mace, Masamune and throwing axe in my Lugaru folder:
lotuswolf_4lostweapons.zip
(1.23 MiB) Downloaded 1129 times
by Krabman318
Wed Jan 04, 2012 6:11 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Combat Ideas
Replies: 85
Views: 10613

Re: Combat Ideas

To 1.: Makes sense to me, but isn't this already implemented? To 2.: I don't know whether this should be done as it's just cosmetic. Choosing with which arm/leg to attack seems like it would just clutter up the controls to me. To 3.: Actually, this was the same in Lugaru, and I liked it better than ...
by Krabman318
Thu Sep 22, 2011 9:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: How do you take more hits from swords?
Replies: 10
Views: 1774

Re: How do you take more hits from swords?

What does the error message look like?
by Krabman318
Sun Sep 18, 2011 5:04 am
Forum: Overgrowth - Secret Preorder Forum
Topic: How do you take more hits from swords?
Replies: 10
Views: 1774

Re: How do you take more hits from swords?

To make everyone invicible: void Update(bool _controlled, int _num_frames) { blood_health = 1.0f; block_health = 1.0f; temp_health = 1.0f; permanent_health = 1.0f; Or only the player: void Update(bool _controlled, int _num_frames) { if(controlled){ blood_health = 1.0f; block_health = 1.0f; temp_heal...
by Krabman318
Tue Sep 06, 2011 1:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How do I enable Godmode?
Replies: 2
Views: 780

Re: How do I enable Godmode?

Open aschar.as.
Find this line:

Code: Select all

void Update(bool _controlled, int _num_frames) {
Change it to:

Code: Select all

void Update(bool _controlled, int _num_frames) {
        if(controlled){//only the player is invincible
Recover();
}
by Krabman318
Thu Sep 01, 2011 3:16 am
Forum: Wolfire
Topic: David is awesome.
Replies: 4
Views: 3970

Re: David is awesome.

brigadesoft wrote:David doesn't use an IDE. All he needs is a magnetized needle and a hard drive.
Image
by Krabman318
Sun Aug 28, 2011 1:13 pm
Forum: Wolfire
Topic: Overgrowth - Random Idea Dumping Thread
Replies: 1958
Views: 1137463

Re: Overgrowth - Random Idea Dumping Thread

There was a mod for that.
Edit:
Korban3 beat me to it.
by Krabman318
Thu Aug 25, 2011 10:53 am
Forum: Overgrowth - Secret Preorder Forum
Topic: A poll about dismemberment...
Replies: 118
Views: 40811

Re: A poll about dismemberment...

The problem is: If it's toggle-able, people _with_ dismemberment will get a different game to those _without_ dismemberment. That is, only if you can't wear weapons using the spot in the air where previously your now cut-down arm was. Ok, I correct myself: It should be toggleable and only occur on ...
by Krabman318
Wed Aug 24, 2011 4:28 am
Forum: Overgrowth - Secret Preorder Forum
Topic: A poll about dismemberment...
Replies: 118
Views: 40811

Re: A poll about dismemberment...

It should be toggleable.
by Krabman318
Sat Aug 20, 2011 12:39 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: help. with scripting.
Replies: 16
Views: 2118

Re: help. with scripting.

There aren´t any scripting tutorials or documentation, but learn_more´s AngelScript dumper is very useful.
Could you tell us what exactly you want to script?
If it´s possible and I like the idea, I´d help you with it.
by Krabman318
Sat Aug 20, 2011 4:23 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Script not working
Replies: 2
Views: 758

Re: Script not working

Thank you!
I didn´t remember you used new_friction in your mod.
by Krabman318
Fri Aug 19, 2011 3:37 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Script not working
Replies: 2
Views: 758

Script not working

I was trying to create a custom material that kills anyone stepping on it(like in ZramuliZ´s Linear Level Kit), so I created a material with friction 1.0001337, edited box.xml (<MaterialPath>Data/Materials/kill.xml</MaterialPath>), and edited aschar.as: (...) if(on_ground){ new_slide_vel = this_mo.v...
by Krabman318
Thu Aug 18, 2011 10:40 am
Forum: Wolfire
Topic: long range weapons
Replies: 64
Views: 28419

Re: long range weapons

Jacktheawesome wrote:Engaging decoy!
Katana > everything.
by Krabman318
Mon Aug 08, 2011 4:23 am
Forum: Randomness
Topic: A question
Replies: 52
Views: 20185

Re: A question

Those are titles.
I recall that on some other forums you get them when your post count is high enough, but afaik they can only be given by the admins here.