Hey, that's not a bad idea for the models at least, if I can get everything properly converted and working. I'd still need an animator, though.
Thanks for the constructive input!
Search found 54 matches
- Thu May 08, 2014 11:50 pm
- Forum: Modding
- Topic: 40k Mod Team
- Replies: 2
- Views: 683
- Thu May 08, 2014 6:15 pm
- Forum: Modding
- Topic: 40k Mod Team
- Replies: 2
- Views: 683
40k Mod Team
I've had an interest in trying my hand at a Warhammer 40,000 mod for a while. My problem is I don't have any contacts that could provide models/animations for this. Is anyone interested in teaming up and taking a crack at this with me? I need at least an experienced artist, and if any coders are int...
- Sat Jan 14, 2012 10:56 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: What features do you want in the full game
- Replies: 3
- Views: 671
Re: What features do you want in the full game
Not sure if this is the right place to post since it's more of a minor feature, but, I'd really like to see the possibility to bounce of walls and objects by pushing something at the right time. It'd be a real cool addition to the parkour factor Thanks You can? Just press shift right after you hit ...
- Tue Jan 10, 2012 11:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a164, weekly build
- Replies: 30
- Views: 8136
Re: Unofficial Overgrowth a164, weekly build
If you've ever wanted to feel like a god in Overgrowth, now's your chance before David balances the knife. :) Just hold LMB, and block / dodge as usual. You can still block during knife swings! Without the knife, two enemies is a hefty challenge, but not insurmountable. Using this method, it's absol...
- Mon Dec 26, 2011 8:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: When fighting, the game lags badly?
- Replies: 15
- Views: 3045
Re: When fighting, the game lags badly?
If I recall correctly, animations aren't loaded until they're called. So, if that's your problem, try fighting for a few moments in a 1v1, and working all the animations out. If it persists, especially in fights with more characters, it's likely the ragdoll/physics once you have bodies start piling ...
- Sat Dec 10, 2011 3:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Punching?
- Replies: 8
- Views: 1253
Re: Punching?
The game is far from completion. Anyone who has been playing for a while, will recall a time when you could hip-toss an opponent after any attack, and there was no way to reverse it. It was completely OP. I'm positive the rabbit kick will be balanced, as well.
- Thu Dec 08, 2011 11:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Punching?
- Replies: 8
- Views: 1253
Re: Punching?
Johannes, it's not about holding/tapping. Attacks do not become more or less powerful. It's just like this (with the default player character): Standing close to your opponent / not moving = knee strike standing far / not moving = front kick standing close / moving = jab standing far / moving = roun...
- Thu Dec 01, 2011 4:54 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The Leg Hook (Video)
- Replies: 12
- Views: 1733
Re: The Leg Hook (Video)
Yeah. I hope David doesn't remove the ability to perform actions like I did in that video. Furthermore, he really needs to figure out a way to keep the ragdoll button in the game, so we can do the sorts of things you've been making videos about. That's what I love about Overgrowth: I have my own sig...
- Wed Nov 30, 2011 9:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: The Leg Hook (Video)
- Replies: 12
- Views: 1733
Re: The Leg Hook (Video)
I'm loving your videos!! The ability to "exploit" David's procedural animation and physics to do new moves is the main reason I bought the game.
http://youtu.be/ZD6dks5-IaI
Check this out. I managed to blend the roll and the sweep kick into a totally different attack.
http://youtu.be/ZD6dks5-IaI
Check this out. I managed to blend the roll and the sweep kick into a totally different attack.
- Wed Nov 16, 2011 11:00 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth: Combat Techniques; Experiences, Tips and Tricks
- Replies: 8
- Views: 1408
Re: Overgrowth: Combat Techniques; Experiences, Tips and Tri
I intentionally try to avoid unfair advantages. I don't use the rabbit kick, and if I'm using a weapon, I give the enemies one too. Good man. I usually do 1v1 or 2v1. On co-op, we'll usually fight 3 or 4. I almost never use weapons (because their implementation is still a bit basic compared to the ...
- Sun Nov 13, 2011 6:12 pm
- Forum: Modding
- Topic: Help with mod?
- Replies: 3
- Views: 1078
Re: Help with mod?
Thanks for the replies, guys!
- Wed Nov 09, 2011 6:27 pm
- Forum: Modding
- Topic: Help with mod?
- Replies: 3
- Views: 1078
Help with mod?
I've been messing around with aschar and aircontrols, and I've got some semblance of flight going on. Not all of the variables are commented, though, and after several hours, I'm having trouble getting it all to my liking. As it stands, one has nigh unlimited jump fuel. I eliminated a check for y-ve...
- Sat Oct 15, 2011 11:37 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Some help with combat?
- Replies: 9
- Views: 1695
Re: Some help with combat?
The attacks are split into: Close, standing. Close, moving. Far, standing. Far, moving. Crouching. That's how you determine which attack you'll use. Like someone said, try turning off the hostility of the enemies, and practicing getting the attack you want to come out consistently. Then you can comp...
- Fri Sep 02, 2011 1:46 pm
- Forum: Wolfire
- Topic: David is awesome.
- Replies: 4
- Views: 4073
Re: David is awesome.
David Li caused the recent recession with his Gaussian copula function.
David Rosen caused the great depression with his first breath.
David Rosen caused the great depression with his first breath.
- Thu Sep 01, 2011 2:16 am
- Forum: Wolfire
- Topic: David is awesome.
- Replies: 4
- Views: 4073
David is awesome.
Some friends and I were talking about how phenomenal David is as what he does, and it digressed into David-flavoured Norrisisms. I figured I'd share a few of them, and see if we could get a funny thread started. When David's compiler throws errors, he throws them back. David doesn't use an IDE. All ...