Search found 5 matches

by Willy-Wilson
Mon May 16, 2011 5:25 pm
Forum: Modding
Topic: Overgrowth 3D Reference Guide (Alpha)
Replies: 33
Views: 43018

Re: Overgrowth 3D Reference Guide (Alpha)

Any way currently to do animated textures with uv offsetting?
by Willy-Wilson
Sun Jan 09, 2011 3:25 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Concepts and modeling.
Replies: 7
Views: 1346

Re: Concepts and modeling.

Sorry the lack of updates, in the process of moving and getting a new computer (yay! no more working on a laptop) more to come soon.
by Willy-Wilson
Sat Dec 25, 2010 7:52 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Concepts and modeling.
Replies: 7
Views: 1346

Re: Concepts and modeling.

i don't like using normal generated ao's i always bake within maya, and i will have to invert the green channel as maya uses a diff up axis
by Willy-Wilson
Fri Dec 24, 2010 11:19 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Concepts and modeling.
Replies: 7
Views: 1346

Re: Concepts and modeling.

the shield is actually the high poly from a somewhat failed test in baking lighting information into the diffuse http://i159.photobucket.com/albums/t127/willy-wilson/sheild.png right now i just don't have much time due to the holidays and i don't have many things done that would fit into overgrowth ...
by Willy-Wilson
Thu Dec 23, 2010 11:31 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Concepts and modeling.
Replies: 7
Views: 1346

Concepts and modeling.

Old high-poly shield used as a test.

Image

and a weapon ironicly enough based off of an Indian weapon called a rabbit stick.

Image