Search found 78 matches
- Mon Apr 18, 2011 12:50 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Im ready for cats or weapons
- Replies: 10
- Views: 1452
Re: Im ready for cats or weapons
never seen that before lol, i laughed so hard xD
- Sun Apr 17, 2011 6:47 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: So could you help me out here?
- Replies: 5
- Views: 865
Re: So could you help me out here?
Its missing some textures. If you can find the original post of the alpha the red shards map was put in, they should have all the missing files up for download and you'll need to place them in the specified folders yourself. I cant remember which alpha it was in, but maybe someone would be generous...
- Sun Apr 17, 2011 3:12 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overpowered Rabbit jump kick
- Replies: 7
- Views: 1433
Re: Overpowered Rabbit jump kick
well if th finished game is anything like Lugaru, a one hit kill move like that would be most welcome, because the harder levels had bunch of wolves and rabbits mixed in with each other and it was so easy to get raped. I always hated when the AI went for reinforcements lol, so im looking forward to ...
- Sun Apr 17, 2011 2:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: So could you help me out here?
- Replies: 5
- Views: 865
Re: So could you help me out here?
Its missing some textures. If you can find the original post of the alpha the red shards map was put in, they should have all the missing files up for download and you'll need to place them in the specified folders yourself. I cant remember which alpha it was in, but maybe someone would be generous ...
- Sat Apr 16, 2011 11:27 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 250442
Re: Project Showoff
Just some shots of the map I'm working on. Its called Emerald Treetops. I'll post a video at the halfway mark, and of course i'll post level for download when complete.
- Fri Mar 25, 2011 5:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Where is multiplayer in OG at?
- Replies: 8
- Views: 1799
Re: Where is multiplayer in OG at?
well browsing the UI folder in OG, i did see a mpchat folder and serverbrowser folder. Maybe i'm misunderstanding the intended use for them, but the images i saw inside looked pretty reassuring.
- Fri Mar 25, 2011 4:56 pm
- Forum: Modding
- Topic: Old China: release
- Replies: 34
- Views: 6976
Re: Old China: release
nvm fixed
- Thu Mar 24, 2011 1:46 pm
- Forum: Modding
- Topic: Old China: release
- Replies: 34
- Views: 6976
Re: Old China: release
ok now should i replace the spawner with yours? now it wont let me extract the UI contents yeah, that file allows for the objects to show up in the object browser. i don't understand what you mean by "it wont let me extract the UI contents". like, literally. I can extract everything else ...
- Sat Mar 19, 2011 11:12 pm
- Forum: Modding
- Topic: Old China: release
- Replies: 34
- Views: 6976
Re: Old China: release
ok now should i replace the spawner with yours? now it wont let me extract the UI contentsMarkuss wrote:try this: http://www.markstockton.com/misc/OldChina.rarAlpharius wrote:ok well seeing as i cant extract the files....what should i do?
- Sat Mar 19, 2011 12:36 am
- Forum: Modding
- Topic: Old China: release
- Replies: 34
- Views: 6976
Re: Old China: release
ok well seeing as i cant extract the files....what should i do?Markuss wrote:its just a .zip file, windows should be able to read itAlpharius wrote:omg, seems like forever ive been waiting for this release, but can someone tell me why WinRAR won't extract these files? I downloaded, but it says it cant create folder.
- Fri Mar 18, 2011 2:14 am
- Forum: Modding
- Topic: Old China: release
- Replies: 34
- Views: 6976
Re: Old China: release
omg, seems like forever ive been waiting for this release, but can someone tell me why WinRAR won't extract these files? I downloaded, but it says it cant create folder.
- Mon Mar 07, 2011 1:27 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 250442
Re: Project Showoff
ok awesome. Now do I put this in the BlueShards folder or textures?Markuss wrote:http://www.markstockton.com/forum/Sky.zip
EDIT: NVM it works. thanks guys
- Sun Mar 06, 2011 9:51 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 250442
Re: Project Showoff
I'm not really all that good when it comes to programming, but I think you just need to copy and paste his sky DomeTexture line into the xml of a new map. Here is his Sky box text (as far as I can tell): <Sky> <DomeTexture>Data/Custom/Markuss/BlueShards/Sky.tga</DomeTexture> <SunAngularRad>0.164759...
- Sun Mar 06, 2011 6:25 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 250442
Re: Project Showoff
anybody know how I can change the skybox? I would like to see how the Blue Shards skybox looks on my new map You can change it in the xml file, just open up the blueshards level, and find the sky section, then copy and paste that into your level's file. You will also need to change to the night sha...
- Sun Mar 06, 2011 4:15 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 250442
Re: Project Showoff
anybody know how I can change the skybox? I would like to see how the Blue Shards skybox looks on my new map