Search found 78 matches

by Alpharius
Mon Apr 18, 2011 12:50 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Im ready for cats or weapons
Replies: 10
Views: 1452

Re: Im ready for cats or weapons

never seen that before lol, i laughed so hard xD
by Alpharius
Sun Apr 17, 2011 6:47 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: So could you help me out here?
Replies: 5
Views: 865

Re: So could you help me out here?

Its missing some textures. If you can find the original post of the alpha the red shards map was put in, they should have all the missing files up for download and you'll need to place them in the specified folders yourself. I cant remember which alpha it was in, but maybe someone would be generous...
by Alpharius
Sun Apr 17, 2011 3:12 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overpowered Rabbit jump kick
Replies: 7
Views: 1433

Re: Overpowered Rabbit jump kick

well if th finished game is anything like Lugaru, a one hit kill move like that would be most welcome, because the harder levels had bunch of wolves and rabbits mixed in with each other and it was so easy to get raped. I always hated when the AI went for reinforcements lol, so im looking forward to ...
by Alpharius
Sun Apr 17, 2011 2:59 am
Forum: Overgrowth - Secret Preorder Forum
Topic: So could you help me out here?
Replies: 5
Views: 865

Re: So could you help me out here?

Its missing some textures. If you can find the original post of the alpha the red shards map was put in, they should have all the missing files up for download and you'll need to place them in the specified folders yourself. I cant remember which alpha it was in, but maybe someone would be generous ...
by Alpharius
Sat Apr 16, 2011 11:27 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 250442

Re: Project Showoff

Just some shots of the map I'm working on. Its called Emerald Treetops. I'll post a video at the halfway mark, and of course i'll post level for download when complete.
by Alpharius
Fri Mar 25, 2011 5:41 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Where is multiplayer in OG at?
Replies: 8
Views: 1799

Re: Where is multiplayer in OG at?

well browsing the UI folder in OG, i did see a mpchat folder and serverbrowser folder. Maybe i'm misunderstanding the intended use for them, but the images i saw inside looked pretty reassuring. :idea:
by Alpharius
Fri Mar 25, 2011 4:56 pm
Forum: Modding
Topic: Old China: release
Replies: 34
Views: 6976

Re: Old China: release

nvm fixed
by Alpharius
Thu Mar 24, 2011 1:46 pm
Forum: Modding
Topic: Old China: release
Replies: 34
Views: 6976

Re: Old China: release

ok now should i replace the spawner with yours? now it wont let me extract the UI contents yeah, that file allows for the objects to show up in the object browser. i don't understand what you mean by "it wont let me extract the UI contents". like, literally. I can extract everything else ...
by Alpharius
Sat Mar 19, 2011 11:12 pm
Forum: Modding
Topic: Old China: release
Replies: 34
Views: 6976

Re: Old China: release

Markuss wrote:
Alpharius wrote:ok well seeing as i cant extract the files....what should i do?
try this: http://www.markstockton.com/misc/OldChina.rar
ok now should i replace the spawner with yours? now it wont let me extract the UI contents
by Alpharius
Sat Mar 19, 2011 12:36 am
Forum: Modding
Topic: Old China: release
Replies: 34
Views: 6976

Re: Old China: release

Markuss wrote:
Alpharius wrote:omg, seems like forever ive been waiting for this release, but can someone tell me why WinRAR won't extract these files? I downloaded, but it says it cant create folder.
its just a .zip file, windows should be able to read it
ok well seeing as i cant extract the files....what should i do?
by Alpharius
Fri Mar 18, 2011 2:14 am
Forum: Modding
Topic: Old China: release
Replies: 34
Views: 6976

Re: Old China: release

omg, seems like forever ive been waiting for this release, but can someone tell me why WinRAR won't extract these files? I downloaded, but it says it cant create folder.
by Alpharius
Mon Mar 07, 2011 1:27 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 250442

Re: Project Showoff

ok awesome. Now do I put this in the BlueShards folder or textures?

EDIT: NVM it works. thanks guys
by Alpharius
Sun Mar 06, 2011 9:51 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 250442

Re: Project Showoff

I'm not really all that good when it comes to programming, but I think you just need to copy and paste his sky DomeTexture line into the xml of a new map. Here is his Sky box text (as far as I can tell): <Sky> <DomeTexture>Data/Custom/Markuss/BlueShards/Sky.tga</DomeTexture> <SunAngularRad>0.164759...
by Alpharius
Sun Mar 06, 2011 6:25 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 250442

Re: Project Showoff

anybody know how I can change the skybox? I would like to see how the Blue Shards skybox looks on my new map You can change it in the xml file, just open up the blueshards level, and find the sky section, then copy and paste that into your level's file. You will also need to change to the night sha...
by Alpharius
Sun Mar 06, 2011 4:15 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 250442

Re: Project Showoff

anybody know how I can change the skybox? I would like to see how the Blue Shards skybox looks on my new map