Search found 138 matches
- Fri May 13, 2011 9:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Running Animations:
- Replies: 6
- Views: 1160
Re: Running Animations:
I certainly agree with this. It looks very weird when running downhill and such. Actually, the stages you're talking about seems like something that would make a huge difference, and make movement feel a lot more natural. There should be a certain threshold, a limit to how fast you can run downhill ...
- Tue May 03, 2011 6:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth needs a replay function
- Replies: 2
- Views: 571
Overgrowth needs a replay function
I think the title pretty much sums it up. I was playing a bit of GTA the other day, when it struck me; Overgrowth needs a replay function. Just imagine something awesome happening, there's a great swirl of movements, blood and flailing limbs everywhere, but only for a couple of seconds. Adding a rep...
- Sun May 01, 2011 9:19 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Dismemberment.
- Replies: 68
- Views: 13516
Re: Dismemberment.
I'd like to see arms or legs break from hammer blows. Rendering them unable to fight. I think that decapitation should be implemented, but on a very rare occasion. Like in Lugaru, swords and staffs were certainly powerful, but as a player I was relying more on fists and knives. So my final thoughts ...
- Mon Nov 29, 2010 3:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Dismemberment in Overgrowth
- Replies: 83
- Views: 15667
Re: Dismemberment in Overgrowth
Excessive gore, as in a lot of blood/guts/flesh.
The right sounds and animation can make it brutal enough
The right sounds and animation can make it brutal enough
- Fri Nov 26, 2010 12:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Dismemberment in Overgrowth
- Replies: 83
- Views: 15667
Re: Dismemberment in Overgrowth
I'd love to see breaking arms and legs, teeth flying etc. perhaps even decapitation on a final blow, but nothing excessive. There's so much more brutality to be found in subtle, but effective effects. such as; blocking hammer with arm, arm breaks *breaking bones sound*, arm turns limp. There's no ne...
- Thu Oct 07, 2010 9:40 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 460 GTX crash
- Replies: 16
- Views: 2771
Re: 460 GTX crash
Well, being the first time I've tried the alpha I wasn't sure how to do it. I tried the good old Lugaru method, by ninja rolling in air into a rock. Then it crashed!
- Thu Oct 07, 2010 8:23 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 460 GTX crash
- Replies: 16
- Views: 2771
Re: 460 GTX crash
I was able to make it run for a while yesterday!
I set anisotropy and multisample to 0, and set fullscreen = true.
I was able to load up the engine, the map and fly around for a bit. I was even able to run around with Robbert!
It crashed when I tried to make him ragdoll, however.
I set anisotropy and multisample to 0, and set fullscreen = true.
I was able to load up the engine, the map and fly around for a bit. I was even able to run around with Robbert!
It crashed when I tried to make him ragdoll, however.
- Wed Oct 06, 2010 4:03 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 460 GTX crash
- Replies: 16
- Views: 2771
Re: 460 GTX crash
Having the exact same problem.. GTX 460 1gb..
Shame. Been waiting to try this since it was first announced, and I've kept following the blog since alpha release #1.
I guess it'll work when the game is finished!
Shame. Been waiting to try this since it was first announced, and I've kept following the blog since alpha release #1.
I guess it'll work when the game is finished!
- Tue Oct 13, 2009 6:59 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: "Shader fallback path currently unsupported"?
- Replies: 1
- Views: 574
"Shader fallback path currently unsupported"?
When I try to run the alphas, I get this error message first: "Shader fallback path currently unsupported" Then I click "OK", and this one comes up: "On line 716 of textures.cpp: invalid enumerant" I click OK, and the whole thing shuts down. It's not really a big hassle...
- Tue Aug 25, 2009 7:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 41 weekly build
- Replies: 13
- Views: 2451
Re: Unofficial, alpha 41 weekly build
just pre-ordered! can't wait to try it out! downloading at a solid 1,50 mb/sec so it'll be soon aswell! I've been keeping track of you guys since I bought L1 way back! hehe. can't wait for the full release of overgrowth!
cheers guys
cheers guys
- Thu Nov 15, 2007 10:34 am
- Forum: Randomness
- Topic: Worst Games EVER
- Replies: 22
- Views: 13770
Dreams, or something like that. It's very. very bad. You're some indian dude, that flies around along with flying whales and gnomes and stuff. The controls are impossible, and the graphics are terrible. ..It's trippy. And shit. Another game that I really do not like, is Big rigs (some more title tha...
- Thu Nov 08, 2007 1:38 am
- Forum: Randomness
- Topic: Greetings All Lugaru Players
- Replies: 48
- Views: 29427
That is a kid's age compared to an elder's.Spike Jackson wrote:Kid? I'm probably mature enough that i should be 50Ink wrote:Good to see more fresh blood arriving these dried forums.
Remember kid, you wanna be safe, stick with the CTHULHU ELDERS!
CTHULHU FHTAGN!
Anyway, Hi dude. Nice to see new people.
- Wed Nov 07, 2007 5:13 pm
- Forum: Randomness
- Topic: Greetings All Lugaru Players
- Replies: 48
- Views: 29427
- Fri Nov 02, 2007 6:28 pm
- Forum: Randomness
- Topic: HI
- Replies: 32
- Views: 19615
- Tue Oct 30, 2007 3:25 pm
- Forum: Randomness
- Topic: The most important thing in your life right now!
- Replies: 73
- Views: 46785
Re: The most important thing in your life right now!
Actually, it's the other way around.Grayswandir wrote:She has you whipped.Ink wrote:As the title says: What is the most important thing in your life.. right now?
My girlfriend is the most important to me.
..IfyouknowwhatImean?