Search found 19 matches
- Mon Apr 09, 2012 3:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a175, weekly build
- Replies: 39
- Views: 9293
Re: Unofficial Overgrowth a175, weekly build
Am i the only one that gets this error? D: --------------------------- Error in "enemycontrol.as" --------------------------- Compiling void UpdateBrain() ERR: enemycontrol.as (215, 9) 'holding_weapon' is not declared ERR: enemycontrol.as (215, 8) Expression must be of boolean type ERR: en...
- Sun Mar 18, 2012 8:09 pm
- Forum: Modding
- Topic: [VS MAP] Frozen Peak - Spar in cold blood.
- Replies: 8
- Views: 1979
Re: [VS MAP] Frozen Peak - Spar in cold blood.
When I play this map the sky box is a dark blue with no clouds or anything? Just as I finish loading the map it comes up with and error that says "Whale fail :( Texture file C:/Users/Will/Documents/Wolfire/Overgrowth/Data/Textures/skies/blue4.tga_frozen_peak_cube.dds" not found. Default te...
- Sun Mar 18, 2012 1:03 am
- Forum: Modding
- Topic: [VS MAP] Frozen Peak - Spar in cold blood.
- Replies: 8
- Views: 1979
Re: [VS MAP] Frozen Peak - Spar in cold blood.
Looks cool good job. Downloading it nao
- Mon Mar 12, 2012 5:05 pm
- Forum: Modding
- Topic: Custom objects texture facing wrong way?
- Replies: 8
- Views: 1663
Re: Custom objects texture facing wrong way?
Its only in game that the normals are facing the wrong way in blender they are fine..?
EDIT: I fixed it the normals are facing the right way now. All I needed to do was flip the normals in blender so they were facing inwards..? weird coz i did that b4 but now it works lol
EDIT: I fixed it the normals are facing the right way now. All I needed to do was flip the normals in blender so they were facing inwards..? weird coz i did that b4 but now it works lol
- Mon Mar 12, 2012 12:46 am
- Forum: Modding
- Topic: Custom objects texture facing wrong way?
- Replies: 8
- Views: 1663
Re: Custom objects texture facing wrong way?
What do you mean by channels is it something to do with the texture?
- Sun Mar 11, 2012 8:11 pm
- Forum: Modding
- Topic: Custom objects texture facing wrong way?
- Replies: 8
- Views: 1663
Re: Custom objects texture facing wrong way?
Yea the normals are flipped and are facing the inside.. (On blender the normals are facing the right way) EDIT: http://snpr.cm/dAMBVA.png its hard to see but the texture is facing inwards.
- Sun Mar 11, 2012 7:07 pm
- Forum: Modding
- Topic: Custom objects texture facing wrong way?
- Replies: 8
- Views: 1663
Custom objects texture facing wrong way?
I made a custom object and the texture is facing inwards? i checked in blender and the texture is facing the right side. Also when turner holds it as a spear it facing the wrong way...
Ill upload some pics soon, thanks.
Ill upload some pics soon, thanks.
- Sat Feb 04, 2012 8:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Inability to sneak up on enemies
- Replies: 4
- Views: 951
Re: Inability to sneak up on enemies
When you sneak up on an enemy they will here you but when they turn around they are in a stunned phase and don't know what's going on, so in that time you can roll up to them and choke hold them no matter if they are looking at you in the time
- Thu Jan 19, 2012 5:04 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Wall Slide
- Replies: 20
- Views: 4182
Re: Wall Slide
This ^SteelRaven7 wrote:Well this would be cool, or having slightly tilted walls you could slide down on without the use of a utility.BotheredMe wrote:*stuff*
- Tue Jan 17, 2012 6:41 pm
- Forum: Modding
- Topic: [Character] The "Bear Clan" character returns!
- Replies: 306
- Views: 63510
Re: The "Bear Clan" character returns!
How do you make a fur texture so detailed like this! it looks so cool!
- Fri Dec 30, 2011 10:42 pm
- Forum: Modding
- Topic: Animation exporter/importer for blender 2.6?
- Replies: 8
- Views: 1378
Re: Animation exporter/importer for blender 2.6?
I hope he updates it soon coz I wanna make new animations for my weapon
- Fri Dec 30, 2011 3:56 am
- Forum: Modding
- Topic: Animation exporter/importer for blender 2.6?
- Replies: 8
- Views: 1378
Animation exporter/importer for blender 2.6?
Does anyone know if the animation exporter/importer for Overgrowth works with blender 2.6? Because I tried installing it with 2.6 but it didn't show up in the addons
Does it only work with blender 2.5?
Does it only work with blender 2.5?
- Sun Nov 06, 2011 10:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a156, weekly build
- Replies: 41
- Views: 8625
Re: Unofficial Overgrowth a156, weekly build
I gets a error when I want to download the changes "This XML file does not appear to have any style information associated with it. The document tree is shown below."
- Sat Oct 22, 2011 5:06 pm
- Forum: Modding
- Topic: Why does my custom model not work
- Replies: 6
- Views: 1575
Re: Why does my custom model not work
So when I exported the office_noteboard it also exported the object on the other scenes? Thanks everyone for helping me im gonna try again with my knowledge now and see what happens :D EDIT: It worked :D The reasone my game kept crashing is because when I exported the noteboard it also exported the ...
- Sat Oct 22, 2011 3:23 am
- Forum: Modding
- Topic: Why does my custom model not work
- Replies: 6
- Views: 1575
Why does my custom model not work
Please help everytime i try load my custom model it crashes within an instant and doesnt give me any feedback on why its crashing in the console. I just need to no if it works on anyones PC or if anyone knows how to fix it.
EDIT: Fixed
EDIT: Fixed