Search found 16 matches

by broli
Tue Sep 29, 2009 7:01 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial, alpha 46 weekly build
Replies: 27
Views: 4132

Re: Unofficial, alpha 46 weekly build

Do you guys know who leaked it? Yes, YOU! j/k, I don't think they should concentrate on that, it will happen again but not on their servers and that's what's important. They did their share of bare minimum security so they don't have to overpay but the actual leaking/cracking fact will always happe...
by broli
Tue Feb 10, 2009 11:15 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Minimum system spec?
Replies: 11
Views: 1669

Re: Minimum system spec?

I don't like control systems but still it has to be done on a very minimal basis. So people will "not" exploit your generosity and ask for a refund even though they played to their hearts content. Of course piracy is a common thing which I'm even part of but even a very stupid control syst...
by broli
Thu Jan 29, 2009 3:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Fastest and best looking realtime fur..IMO.
Replies: 16
Views: 2677

Re: Fastest and best looking realtime fur..IMO.

Oke I just installed some old Ati driver (7.11) and it works now. I recorded it with fraps which brought down the fps more than half. The main problem with shell fur is obviously the count since it multiplies the amount of polygons of the model by the shell amounts. Obviously some distance based she...
by broli
Wed Jan 28, 2009 9:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Fastest and best looking realtime fur..IMO.
Replies: 16
Views: 2677

Fastest and best looking realtime fur..IMO.

http://cgi3.tky.3web.ne.jp/~tkano/ That's an old demo of a realtime fur implementation. I came across it some years ago when I was doing research in fur shaders. It is still to this date the best RT fur implementation I've seen and it runs even on a gf3 ti (obviously the amounts of shells matters) a...
by broli
Tue Jan 13, 2009 11:53 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Fast SSAO+SSGI(global illumination) trick.
Replies: 4
Views: 1058

Re: Fast SSAO+SSGI(global illumination) trick.

@THeFooJoo: this particular implementation doesn't have the same artifacts associated with usual SSAO. And in spirit of the latest post I think this is an even bigger reason to go for this SSAO method. Since overgrowth will have buildings made of smaller pieces there's no way you can precalculate AO...
by broli
Fri Jan 02, 2009 8:14 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Fast SSAO+SSGI(global illumination) trick.
Replies: 4
Views: 1058

Fast SSAO+SSGI(global illumination) trick.

The following thread goes on explaining how to speed up SSAO and provides a trick on how to also handle SS global illumination in a single shader. http://www.gamedev.net/community/forums/topic.asp?topic_id=517130&PageSize=25&WhichPage=1 And below is a more elaborate and more technical implem...
by broli
Wed Dec 24, 2008 8:31 am
Forum: Overgrowth - Secret Preorder Forum
Topic: A more technical section?
Replies: 1
Views: 625

A more technical section?

I was wondering whether a more technical section would be handy in the SPF one. That is to discuss or suggest specific technical things for overgrowth. Like talking about the lighting system or with the recent update the sky and terrain haze. Since I have a few technical questions or suggestions but...
by broli
Tue Dec 16, 2008 1:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 5 Links!
Replies: 62
Views: 8264

Re: Alpha 5 Links!

Same here.
by broli
Tue Dec 09, 2008 7:31 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Q1 2009 -> Q2 2009
Replies: 10
Views: 1590

Re: Q1 2009 -> Q2 2009

To be honest anyone who was a bit realistic here wasn't expecting that date. As long as you keep pumping out those alphas your core fans will stick to you and it won't even matter anymore how much more it's delayed. As the fans know exactly why and can see the reason for themselves. The only people ...
by broli
Tue Nov 11, 2008 12:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What mod would you make?
Replies: 78
Views: 11470

Re: What mod would you make?

Maybe the ability of making mods standalone would attract more people to play it and in turn maybe buy OG.
by broli
Sun Nov 09, 2008 7:16 am
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 29109

Re: The Bugs Thread

I run overgrowth and get the following error: "OpenGL error On line 296 of textures.cpp: invalid enumerant" Windows XP, PC, CPU 2.8GHz(Single core), 1GB of RAM, RADEAON 9600 GRAPHICS card. It is possible I just need to install openGL... but I wanted to tell you about this error anyway. I ...
by broli
Sat Jan 21, 2006 4:57 pm
Forum: Wolfire
Topic: The site.
Replies: 6
Views: 6822

Is this thread about praising how well the design of the site is or asking David to be your prom date :P. To be honest, and I hope David won’t hold a grudge on me for saying this, the current site is quite plane and seems outdated, but omg the new site looks very promising and cool :D
by broli
Wed Jan 11, 2006 6:15 pm
Forum: Wolfire
Topic: Where'd Lugaru's Music Come From?
Replies: 13
Views: 17696

Re: Where'd Lugaru's Music Come From?

Plastic Chicken wrote:Because ATI is using it:

http://www.ati.com/products/RadeonX1K/index.html
Haha, I'm so used to that as the Lugaru theme it's weird hearing it on ati's site.
by broli
Tue Jan 10, 2006 2:26 pm
Forum: Wolfire
Topic: Phoenix Engine 1-5-06 Complex Rigid Body Dynamics
Replies: 74
Views: 88020

I WILL play Lugaru 2, no matter what! :evil: Seconded. :evil: @Kalexon: Yea, we Lugaru-addicts need a new dose. By the time L2 comes out, we'll be playing L1 with one hand and the screen upside down. SHAME ON YOU...by that time you should be able to finish, without dieing once, within the time span...
by broli
Sat Jan 07, 2006 6:18 pm
Forum: Wolfire
Topic: Phoenix Engine 1-5-06 Complex Rigid Body Dynamics
Replies: 74
Views: 88020

Tribaal wrote:I like the sparkles as well... Could I have a sparkling two-handed battleaxe in Lugaru 2 ;)

Great job :)
You're late cause Santa just left :(