Search found 161 matches
- Mon Mar 14, 2011 9:28 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Issue with Blender rigs
- Replies: 5
- Views: 822
Re: Issue with Blender rigs
Haha, thanks. I guess I got a bit excited didn't I...
- Mon Mar 14, 2011 4:39 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Issue with Blender rigs
- Replies: 5
- Views: 822
Re: Issue with Blender rigs
Will do. I'm doing an animation for the animal run, I thought it was one of the cooler features in lugaru and worthy of revival.
- Mon Mar 14, 2011 2:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Issue with Blender rigs
- Replies: 5
- Views: 822
Re: Issue with Blender rigs
Found it, for anyone else who wants to know, select the armature, go into pose mode and go to your object data tab (it's the little white man icon on the right sidebar) there is a button depressed that says "rest position", click "pose position" to see the pose instead and edit i...
- Mon Mar 14, 2011 1:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Issue with Blender rigs
- Replies: 5
- Views: 822
Issue with Blender rigs
I must be missing something here. I want to make an animation, but the bones in the blender files provided with overgrowth aren't allowing me to manipulate them. I can re-parent the armature that is sitting on channel 9 and then animate through that but blender's auto-weights aren't that good and I ...
- Sun Mar 13, 2011 10:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Secret Preorder Forum!
- Replies: 336
- Views: 58153
Re: Secret Preorder Forum!
What's the chance of getting some subforums up in here? Tidy the place up a bit.
- Sun Mar 13, 2011 10:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How did you find out about Overgrowth?
- Replies: 2332
- Views: 440978
Re: How did you find about Overgrowth?
ModDB's MOTY nominations for best upcoming indie. I had the indie bundle and didn't bother downloading lugaruHD because I thought it was a furry game. After seeing the MOTY nomination I checked out some of the art creation videos on the tube and thoroughly enjoyed the concept of an engine that was e...
- Sun Mar 13, 2011 7:43 pm
- Forum: Modding
- Topic: Project Showoff
- Replies: 798
- Views: 259753
Re: Project Showoff
As a proof of concept, I made a little model just to see if I could get it into the game, and what the engine is like. After much deliberation and hours of painful reworking and stressing and searching for answers, I realised that I had made a rookie mistake and that the engine is an absolute breeze...
- Sat Mar 12, 2011 5:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: texture creation - unhandled OG XML version
- Replies: 8
- Views: 1464
Re: texture creation - unhandled OG XML version
Yeah I was talking to Ninjas and the other dudes on IRC. I'm going to put a post in the wiki about it, hopefully support for rectangular textures will be added eventually.
- Sat Mar 12, 2011 4:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: texture creation - unhandled OG XML version
- Replies: 8
- Views: 1464
Re: texture creation - unhandled OG XML version
Yeah I had tried that, and a plethora of other things, delving my fingers into the deepest oozing depths of the engine etcetera and so on. Turns out the engine doesn't support diffuse maps that are not square. Mine is a 512*256 texture, as it is a tall post. So no matter what I did it wasn't going t...
- Sat Mar 12, 2011 12:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: texture creation - unhandled OG XML version
- Replies: 8
- Views: 1464
Re: texture creation - unhandled OG XML version
UPDATE: Ok, I chatted on the IRC for a while and managed to get rid of the error, but now my model is invisible. Observe: http://img820.imageshack.us/img820/6264/dubyateeeff.png And here is the XML: <?xml version="1.0" ?> <Object> <Model>Data/Custom/Stormy/Models/Props/signpost_01.obj</Mod...
- Sat Mar 12, 2011 8:16 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: texture creation - unhandled OG XML version
- Replies: 8
- Views: 1464
Re: texture creation - unhandled OG XML version
I'm going to bump this thread, I'm having the same problem importing a model. Here's my .XML: <?xml version-"1.0" ?> <object> <model>data/custom/stormy/models/props/signpost_01.obj</model> <ColorMap>Data/custom/stormy/textures/props/signpost_01_dif.png</ColorMap> <NormalMap>Data/custom/sto...