Search found 161 matches

by Black_Stormy
Thu Nov 22, 2012 7:29 pm
Forum: Desperate Gods
Topic: Desperate Gods
Replies: 96
Views: 224593

Re: Desperate Gods

Found a bug (of sorts) but it's probably not worth fixing.

Image

if you zoom in then pan around in big circles around the board, the screen rotates gradually. Also the zoom view isn't locked to the board, you can go off into the void
by Black_Stormy
Tue Nov 06, 2012 2:51 am
Forum: Overgrowth - Secret Preorder Forum
Topic: "How I Think the Game Will Be" Threads
Replies: 26
Views: 3553

Re: "How I Think the Game Will Be" Threads

Oh god don't start mentioning that, you'll have every tween that joined in october PMing you. It depends where wolfire want to go with their forums, what kind of people they want to encourage coming to the forums and what kinds of discussions they want to have happen here as to what kind of moderato...
by Black_Stormy
Fri Nov 02, 2012 6:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Violence and its impact
Replies: 13
Views: 2587

Re: Violence and its impact

'Edit' button is right next to your 'quote' button there Noz. I think in games it is hard to really make the player feel much regret for killing anyone, and the anthropomorphic animals in OG make it quite a bit more of a challenge for the devs to get players to relate to the enemies well enough to a...
by Black_Stormy
Fri Nov 02, 2012 3:49 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Suggestions
Replies: 18
Views: 3586

Re: Suggestions

Heaps of things, variables are given proper data types to minimize typecasting, loops are shortened and simplified, functions are unified, commented code is removed, objects (namespaces?) are clipped, the rendering system is tidied up - for instance shaders can be reworked to provide simpler code - ...
by Black_Stormy
Thu Nov 01, 2012 10:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: "How I Think the Game Will Be" Threads
Replies: 26
Views: 3553

Re: "How I Think the Game Will Be" Threads

It's a natural progression of a game that garners attention that the whirling masses of demanding consumer slobs will eventually make their way onto the forums. The vast majority of suggestions (read: demands) here are made by tweens that have no idea. Up until recently I raged hard at all the absol...
by Black_Stormy
Thu Nov 01, 2012 10:02 pm
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 80056

Re: Mod: Main Menu with 167 user maps!

HMMMMMMmmmm... Yes that looks like it is hardcoded. Probably part of the in-game browser. I guess you'll have to make your own menu with javascript and have that built on click. You might be able to do some tricky code insertion like and use document.getElementsByTagName("*") in the challe...
by Black_Stormy
Wed Oct 31, 2012 5:46 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: 2 Questions about the engine
Replies: 1
Views: 806

Re: 2 Questions about the engine

The devs haven't decided if they will licence the engine after overgrowth, and since it has been made specifically for overgrowth it is hard to make a different type of game on it. David has said that he doesn't think licensing is a good idea. As for making a game like new Vegas, that's a ridiculous...
by Black_Stormy
Wed Oct 31, 2012 3:18 am
Forum: Modding
Topic: [Map] Grim Valley
Replies: 10
Views: 2285

Re: [Map] Grim Valley

Nice shader work, care to explain how the glow works? Do you use a grayscale map for illumination? Could it be... additive?
by Black_Stormy
Sun Oct 28, 2012 6:22 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1520480

Re: Fan Art

Been playing with collision spheres in OG. This counts as fan art, right?
Image
by Black_Stormy
Fri Oct 26, 2012 2:50 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Light sources
Replies: 22
Views: 2876

Re: Light sources

You could probably add them now. A bit of transparency on a model and modify a shader to ignore ambient light (I think it's called 'additive') - voila. Or perhaps a particle system for a more advanced look.
by Black_Stormy
Thu Oct 25, 2012 6:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Light sources
Replies: 22
Views: 2876

Re: Light sources

Local lighting is on the list of things to do. Personally it's my most eagerly awaited feature of the engine. I'm wondering if David is going to make simple bakeable point lighting or if he'll make dynamic shadow casting lights. I know Aubrey wants lights for fires, but if you can make a dynamic sha...
by Black_Stormy
Thu Oct 25, 2012 8:29 am
Forum: Modding
Topic: Three swords and a video
Replies: 2
Views: 1018

Three swords and a video

Pulled some old swords out of the archive that I made for a different game, they're not really OG style but I wanted to make something for OG so I put them in. I also filmed myself putting them all in, the first two videos messed up unfortunately and so this one is lacking enthusiasm a bit but if pe...
by Black_Stormy
Thu Oct 18, 2012 5:24 pm
Forum: Modding
Topic: [Mod] Community Content Browser List
Replies: 494
Views: 80056

Re: Mod: Main Menu with 165 user maps!

I don't really understand the problem. You can't create the button element? That would be this: var but = document.createElement('button'); var text = document.createTextNode("Challenge Maps"); but.appendChild(text); but.addEventListener("click", function(){ alert("Yey!"...
by Black_Stormy
Wed Oct 17, 2012 10:51 pm
Forum: Modding
Topic: About scripting...
Replies: 7
Views: 1191

Re: About scripting...

yeah there are lines that say #include but I think the # is a line comment (I don't know C or AS) I'm going to have a better look at some point, I broke my game so I should get it going first
by Black_Stormy
Wed Oct 17, 2012 10:15 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Character Creation Idea
Replies: 23
Views: 2979

Re: Character Creation Idea

selimoy wrote:*sadness* maybe a different 'game' where it is just the same thing as the alphas but you create your own guy. maybe the new game doesnt even have a campaign. its just like an alpha, and someone adds the character creator. or a mod. any good modders reading this? DO IT! PLEASE!
Do it yourself.