Found a bug (of sorts) but it's probably not worth fixing.
if you zoom in then pan around in big circles around the board, the screen rotates gradually. Also the zoom view isn't locked to the board, you can go off into the void
Search found 161 matches
- Thu Nov 22, 2012 7:29 pm
- Forum: Desperate Gods
- Topic: Desperate Gods
- Replies: 96
- Views: 229836
- Tue Nov 06, 2012 2:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: "How I Think the Game Will Be" Threads
- Replies: 26
- Views: 3608
Re: "How I Think the Game Will Be" Threads
Oh god don't start mentioning that, you'll have every tween that joined in october PMing you. It depends where wolfire want to go with their forums, what kind of people they want to encourage coming to the forums and what kinds of discussions they want to have happen here as to what kind of moderato...
- Fri Nov 02, 2012 6:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Violence and its impact
- Replies: 13
- Views: 2701
Re: Violence and its impact
'Edit' button is right next to your 'quote' button there Noz. I think in games it is hard to really make the player feel much regret for killing anyone, and the anthropomorphic animals in OG make it quite a bit more of a challenge for the devs to get players to relate to the enemies well enough to a...
- Fri Nov 02, 2012 3:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestions
- Replies: 18
- Views: 3791
Re: Suggestions
Heaps of things, variables are given proper data types to minimize typecasting, loops are shortened and simplified, functions are unified, commented code is removed, objects (namespaces?) are clipped, the rendering system is tidied up - for instance shaders can be reworked to provide simpler code - ...
- Thu Nov 01, 2012 10:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: "How I Think the Game Will Be" Threads
- Replies: 26
- Views: 3608
Re: "How I Think the Game Will Be" Threads
It's a natural progression of a game that garners attention that the whirling masses of demanding consumer slobs will eventually make their way onto the forums. The vast majority of suggestions (read: demands) here are made by tweens that have no idea. Up until recently I raged hard at all the absol...
- Thu Nov 01, 2012 10:02 pm
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 82641
Re: Mod: Main Menu with 167 user maps!
HMMMMMMmmmm... Yes that looks like it is hardcoded. Probably part of the in-game browser. I guess you'll have to make your own menu with javascript and have that built on click. You might be able to do some tricky code insertion like and use document.getElementsByTagName("*") in the challe...
- Wed Oct 31, 2012 5:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 2 Questions about the engine
- Replies: 1
- Views: 825
Re: 2 Questions about the engine
The devs haven't decided if they will licence the engine after overgrowth, and since it has been made specifically for overgrowth it is hard to make a different type of game on it. David has said that he doesn't think licensing is a good idea. As for making a game like new Vegas, that's a ridiculous...
- Wed Oct 31, 2012 3:18 am
- Forum: Modding
- Topic: [Map] Grim Valley
- Replies: 10
- Views: 2317
Re: [Map] Grim Valley
Nice shader work, care to explain how the glow works? Do you use a grayscale map for illumination? Could it be... additive?
Re: Fan Art
Been playing with collision spheres in OG. This counts as fan art, right?
- Fri Oct 26, 2012 2:50 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Light sources
- Replies: 22
- Views: 2994
Re: Light sources
You could probably add them now. A bit of transparency on a model and modify a shader to ignore ambient light (I think it's called 'additive') - voila. Or perhaps a particle system for a more advanced look.
- Thu Oct 25, 2012 6:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Light sources
- Replies: 22
- Views: 2994
Re: Light sources
Local lighting is on the list of things to do. Personally it's my most eagerly awaited feature of the engine. I'm wondering if David is going to make simple bakeable point lighting or if he'll make dynamic shadow casting lights. I know Aubrey wants lights for fires, but if you can make a dynamic sha...
- Thu Oct 25, 2012 8:29 am
- Forum: Modding
- Topic: Three swords and a video
- Replies: 2
- Views: 1029
Three swords and a video
Pulled some old swords out of the archive that I made for a different game, they're not really OG style but I wanted to make something for OG so I put them in. I also filmed myself putting them all in, the first two videos messed up unfortunately and so this one is lacking enthusiasm a bit but if pe...
- Thu Oct 18, 2012 5:24 pm
- Forum: Modding
- Topic: [Mod] Community Content Browser List
- Replies: 494
- Views: 82641
Re: Mod: Main Menu with 165 user maps!
I don't really understand the problem. You can't create the button element? That would be this: var but = document.createElement('button'); var text = document.createTextNode("Challenge Maps"); but.appendChild(text); but.addEventListener("click", function(){ alert("Yey!"...
- Wed Oct 17, 2012 10:51 pm
- Forum: Modding
- Topic: About scripting...
- Replies: 7
- Views: 1213
Re: About scripting...
yeah there are lines that say #include but I think the # is a line comment (I don't know C or AS) I'm going to have a better look at some point, I broke my game so I should get it going first
- Wed Oct 17, 2012 10:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Character Creation Idea
- Replies: 23
- Views: 3027
Re: Character Creation Idea
Do it yourself.selimoy wrote:*sadness* maybe a different 'game' where it is just the same thing as the alphas but you create your own guy. maybe the new game doesnt even have a campaign. its just like an alpha, and someone adds the character creator. or a mod. any good modders reading this? DO IT! PLEASE!