Yeah, no, I thought I had a problem with reviving an old, unfinished map, but I think I just have to accept the fact that all my work is gone.
Back to the drawing board, I guess...
Search found 168 matches
- Sat Aug 16, 2014 11:10 pm
- Forum: Modding
- Topic: Disregard.
- Replies: 1
- Views: 705
- Fri Jun 06, 2014 8:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Alpha 207(?), 6/02/14
- Replies: 10
- Views: 2203
Overgrowth Alpha 207(?), 6/02/14
Four days ago, on the second of July, I received an update for Overgrowth of around 200~ mb. Now when I start the game, the alpha version says "Alpha 207, 6/02/14". I find this odd because we've barely heard anything about a206, let alone a207. I have seen no twitter posts nor forum thread...
- Sat May 24, 2014 1:08 am
- Forum: Modding
- Topic: Map JAM!! [Taking ideas]
- Replies: 12
- Views: 2349
Re: Map JAM!! [Taking ideas]
Yo caves would be sick, but they'd also be really dark. Not pitch black, mind, but pretty dark. If only we had small light sources like torches. And it's totally doable, but without making a custom heightmap, it'd be really tough. You'd essentially have to make your own ground out of assets so you c...
- Thu May 22, 2014 11:34 am
- Forum: Modding
- Topic: Map JAM!! [Taking ideas]
- Replies: 12
- Views: 2349
Re: Map JAM!! [Taking ideas]
I rolled and got "Floating Civilization". It's like it's mocking me or something, making reference to a map I never finished. I kept promising myself that I would, and now it might be too late, because the last time I touched it was like a year ago, and the map file can't be loaded into OG...
- Tue Jul 16, 2013 4:23 pm
- Forum: Wolfire
- Topic: Turner in Grand Theft Auto IV Mod
- Replies: 15
- Views: 16953
Re: Turner in Grand Theft Auto IV Mod
Oh my god... This is awesome! Totally downloading this right now! Great work!
- Thu Jun 20, 2013 9:30 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Question] How to change a spawn point.
- Replies: 3
- Views: 863
Re: [Question] How to change a spawn point.
Well, one thing you could do is replace Turner's spawn point with the spawn point of an NPC. Specifically, the character you want to play as (Wolf, Bandit, Guard, etc.). Then delete Turner's original spawn point, select your new desired spawn point, and hit CTRL+P to change the box from white to gre...
- Fri Dec 07, 2012 3:21 pm
- Forum: Modding
- Topic: Object Movement Scripts?
- Replies: 2
- Views: 817
Object Movement Scripts?
With a194, scripts can be used to translate/rotate/scale objects. Are there some example scripts available to us that we could use as a template? Where are they hidden in the sea of Overgrowth folders? If there aren't any there, has anyone successfully made one yet?
- Sun Nov 04, 2012 6:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Refund?
- Replies: 11
- Views: 1972
Re: Refund?
You sure can (don't know why you would want to though). Just go to the Contact page and use the information on the right to contact John and politely ask for a refund. They'll be happy to oblige, but we may hate you a little bit for some time after.
At least, I will.
At least, I will.
- Wed Sep 12, 2012 4:31 pm
- Forum: Receiver
- Topic: (SPOILERS!) For Those Who Have Finished Receiver
- Replies: 21
- Views: 54531
Re: (SPOILERS!) For Those Who Have Finished Receiver
Makes me wonder if there are any inherent differences to the guns besides ammo count. If there is, I haven't noticed. Seems like the three different guns sort of set a random difficulty for the player: Revolver-hard, 1911-medium, Glock-Easy(ish).
- Wed Sep 12, 2012 4:10 pm
- Forum: Receiver
- Topic: 1911 thumb safety - dead giveaway
- Replies: 33
- Views: 32270
Re: 1911 thumb safety - dead giveaway
I apologize, I may have missed the point in your first post. I understand what you mean, but I would think that if someone knows that they now have the safety on, they would hold the gun differently because they think that they won't be needing to use it. Why would you continue to aim your pistol wh...
- Wed Sep 12, 2012 2:46 pm
- Forum: Receiver
- Topic: 1911 thumb safety - dead giveaway
- Replies: 33
- Views: 32270
Re: 1911 thumb safety - dead giveaway
But tazerbots and turrets can't hear. Also, you can't shoot yourself in the foot. There are no feet. It's there for realism. I think it shifts because the way the gun is being held when the safety is switched on indicates that your gun isn't in a proper firing position, which would make sense due to...
- Sun May 20, 2012 11:03 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Cutscenes, NPR and viewports
- Replies: 5
- Views: 1167
Re: Cutscenes, NPR and viewports
Yeah I'm not sure I understand EXACTLY what the OP is describing, so if this is it then it's a good idea: Cutscenes similar to lugaru, but the speech bubble's text is varied based on race. I actually really like that idea because you could identify what race said what even if they are off screen. Fr...
- Mon Apr 23, 2012 3:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a176, weekly build
- Replies: 42
- Views: 7422
Re: Unofficial Overgrowth a176, weekly build
Oh my god, this alpha. There's just all this sexy smeared all over it, I can't even see the game! Pretty neat. He said about the scabbard being used to "teach someone a lesson without hurting them too much", though currently in the game all attacks are lethal. Would be cool if there were s...
- Tue Apr 17, 2012 4:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: So will this forum be disbanded now?
- Replies: 10
- Views: 2134
Re: So will this forum be disbanded now?
Why would you bump this?
- Tue Apr 17, 2012 4:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Spear throwing
- Replies: 12
- Views: 2292
Re: Spear throwing
Yes, it would be extremely cool. I would hope, though, that you wouldn't be able to throw it while running backwards. Maybe while running forwards, but it would be most accurate standing still and facing your target.