Search found 37 matches
- Mon Dec 03, 2012 6:14 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 244082
Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!
can't you load another png as alpha channel?
- Sun Dec 02, 2012 8:42 am
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17324
Re: Working on a Mod
Ok, here are the playing mats.
Feel free to use them in any way.
http://www.gamefront.com/files/22699218/Play+Area.rar
Feel free to use them in any way.
http://www.gamefront.com/files/22699218/Play+Area.rar
- Thu Nov 29, 2012 4:55 am
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17324
Re: Working on a Mod
I can post the playing mats for anyone to use, but I'll post the board when it's done, because it's very WIP at the moment.
- Tue Nov 27, 2012 8:29 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 244082
Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!
For house rules and official rules too.
I'd suggest adding an interface that just displays a .txt from the hosts game folder.
And also displaying the official rules in the same manner.
That way you can just create your own rules for everyone to see.
I'd suggest adding an interface that just displays a .txt from the hosts game folder.
And also displaying the official rules in the same manner.
That way you can just create your own rules for everyone to see.
- Tue Nov 27, 2012 5:29 am
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17324
Re: Working on a Mod
Yeah, the text is very much a work in progress. I strive to make it very clear to read.
Also, for the new cards I'm gonna aim to give players more choices.
Each card will have some unique mechanic players can use to their advantage.
Like the Arena which allows you to fight another player directly.
Also, for the new cards I'm gonna aim to give players more choices.
Each card will have some unique mechanic players can use to their advantage.
Like the Arena which allows you to fight another player directly.
- Mon Nov 26, 2012 8:58 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 244082
Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect
Nah I don't mean removing the blacklines. I assume you mean the letter boxing which occurs in some resolutions.
I meant spacing the gui elements and text so that there's a margin. So it doesn't run all the way to the edge.
I meant spacing the gui elements and text so that there's a margin. So it doesn't run all the way to the edge.
- Mon Nov 26, 2012 8:36 am
- Forum: Desperate Gods
- Topic: [Modding]Basic Modding, What I/We have found.
- Replies: 6
- Views: 23567
Re: [Modding]Basic Modding, What I/We have found.
Thanks, this is extremely helpful!
- Mon Nov 26, 2012 6:02 am
- Forum: Desperate Gods
- Topic: Card Ideas/Concepts
- Replies: 12
- Views: 14990
Re: Card Ideas/Concepts
Wild Steed
Type: Horse
Deck: Wilderness
Victory Points: 2
Coins: 0
Dice: 5
Special: On win: You may Pay 1 life to equip Wild Steed.
Equipment: You may move using the total sum of both movement dice.
- Mon Nov 26, 2012 5:52 am
- Forum: Desperate Gods
- Topic: Working on a Mod
- Replies: 14
- Views: 17324
Working on a Mod
I'm trying to address various problem areas within the game, and also improve on some aspects. Changes - Decks corresponding with dungeon color. - Decks being labled with numbers. - Decks have more duplicates. - Changed the player mats. - Added limbo pile slot. - Brightening the deck backs. Working ...
- Mon Nov 26, 2012 1:59 am
- Forum: Desperate Gods
- Topic: Only one card per monster?
- Replies: 5
- Views: 7575
Re: Only one card per monster?
Yeah I just found out how to set the duplicates and add custom cards! So now I'm wondering about alternative rules to end the game. Kill a special boss only found in Hell? One of 3 special bosses? The boss would be worth 2 x (your total number of monster cards) and probably require some very special...
- Mon Nov 26, 2012 12:29 am
- Forum: Desperate Gods
- Topic: Only one card per monster?
- Replies: 5
- Views: 7575
Re: Only one card per monster?
Well the problem is that each monster provides it's on game mechanic and choice for the player when selecting which monster to fight. If a monster is defeated that single mechanic is gone because there aren't duplicates. I also noticed in the Art Assets stream that there was a variable for duplicate...
- Mon Nov 26, 2012 12:23 am
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 244082
Re: [Mod] Full mouse control [Updated 25/11/12 006]
If you're taking suggestions I'd suggest adding some margins for the GUI so it doesn't go all the way to the edge of the screen. :) It's something I think Wolfire wouldn't hesitate to include in an community update! Done that, tell me if it's good or not! There's quite a heavy margin when using ful...
- Sun Nov 25, 2012 1:20 pm
- Forum: Desperate Gods
- Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
- Replies: 155
- Views: 244082
Re: [Mod] Full mouse control [Updated 25/11/12 006]
If you're taking suggestions I'd suggest adding some margins for the GUI so it doesn't go all the way to the edge of the screen.
It's something I think Wolfire wouldn't hesitate to include in an community update!
It's something I think Wolfire wouldn't hesitate to include in an community update!
- Sun Nov 25, 2012 10:33 am
- Forum: Desperate Gods
- Topic: Desperate Gods Mods/Alterations/Suggestions Thread
- Replies: 39
- Views: 96770
Re: Desperate Gods Mods/Alterations/Suggestions Thread
The biggest problem with modding this to a completely new game is that every card is played openly.
I'd love to for example, play munchkin in this engine, but in that game every player has his hand hidden..
I'd love to for example, play munchkin in this engine, but in that game every player has his hand hidden..
- Sun Nov 25, 2012 12:05 am
- Forum: Desperate Gods
- Topic: Card Ideas/Concepts
- Replies: 12
- Views: 14990
Re: Card Ideas/Concepts
Traveling Caravan Type: Location Deck: Nature Victory Points: 1 Coins:0 Dice:0 Special: Spend 4 silver to draw 2 town cards and pick one. Arena Type: Location Deck: Dungeon I & II Victory Points: 4 Coins:2 Dice:0 Special: Pick and fight against another player. On win: Take this card. On lose: G...