Search found 153 matches

by Ninjas
Mon Aug 04, 2014 3:33 pm
Forum: Modding
Topic: [Map] Tectonic
Replies: 16
Views: 3508

Re: [Map] Tectonic

WHOOOOAAAAA
by Ninjas
Fri Apr 05, 2013 11:36 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Programs used to make Overgrowth?
Replies: 1
Views: 602

Re: Programs used to make Overgrowth?

Still using this mostly -- sometimes I use CS5 instead of CS2

http://blog.wolfire.com/2009/05/what-to ... tist-need/
by Ninjas
Tue Oct 23, 2012 6:52 pm
Forum: Receiver
Topic: A Gunsmith's Analysis (Updated for RC7)
Replies: 66
Views: 84207

Re: A Gunsmith's Perspective

Thanks Katemonster! We appreciate the detailed post and will take a look at these issues. I have not had a chance to read through all of it yet, but from skimming it, I can tell you that many issues concerning the environments (including the super furniture sticking through the floor) are going to b...
by Ninjas
Mon Sep 03, 2012 12:39 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Download Receiver for free! (7-day FPS game)
Replies: 672
Views: 250172

Re: Download Receiver for free! (7-day FPS game)

ConjuredMuffin wrote:Does Receiver not having lightmaps have something to do with them being saved per scene and not per gameObject?

Other than that: More guns! Woooo!
currently lighting is baked into the model vertex information
by Ninjas
Tue Jun 26, 2012 3:52 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Question for Aubrey (Reciever Radiosity)
Replies: 2
Views: 714

Re: Question for Aubrey (Reciever Radiosity)

This is what I used for reference on how to do it: http://wiki.polycount.com/AmbientOcclusionVertexColor#A3ds_Max_-_Radiosity although there are a couple tricky steps-- especially enabling the vertex paint modifier to actually SHOW your baked stuff. Once you have the colors baked and collapsed down,...
by Ninjas
Fri Jun 22, 2012 11:29 pm
Forum: Receiver
Topic: Receiver Inspired Ideas
Replies: 16
Views: 17446

Re: Receiver Inspired Ideas

these are great ideas and nice graphics! Currently the tiles are all standardized to the same size-- each tile has 3 entrances and 3 exits, so you can get a sense for the exact dimensions in some of the more "outdoor" rooms with large staircases. The great thing about Receiver is that ever...
by Ninjas
Fri Jun 22, 2012 9:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Download Receiver for free! (7-day FPS game)
Replies: 672
Views: 250172

Re: Download Receiver for free! (7-day FPS game)

In the area with the pipe near the wall, you can get out by tapping "w", and scooting until you get out. With the stairwell I found a way to get out, but will probably fix it, so you can't get back in there
by Ninjas
Tue Apr 26, 2011 9:44 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a128, weekly build
Replies: 69
Views: 13852

Re: Unofficial Overgrowth a128, weekly build

It seems like the egg model may have been left out. Here it is:

http://dl.dropbox.com/u/3289323/egg.zip

There are 3 eggs total in Red Shards.
by Ninjas
Fri Mar 18, 2011 11:43 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Parkour Videos
Replies: 20
Views: 3141

Re: Parkour Videos

This is really cool-- I really like how you used the decals to show how to navigate some of the areas. That kind of thing can be really hard to communicate, and giving a little hint doesn't take away from the fun in my opinion.
by Ninjas
Mon Mar 14, 2011 12:35 pm
Forum: Modding
Topic: Project Showoff
Replies: 798
Views: 178583

Re: Project Showoff

...this model uses a 512*512 map and you can really see it. So 1024's from now on! It's great that your stuff is working. Looking good! One thing you should probably try out is changing "texture reduce" to "0" in the config. Some people were having texture memory issues, so we s...
by Ninjas
Sun Mar 06, 2011 5:59 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1492364

Re: Fan Art

Cosec wrote:Hi guys, here's a new piece of fan art that I've been working on in between other stuff:

Image
This is amazing. I really like how dialed-in the style is.
by Ninjas
Thu Dec 16, 2010 3:20 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial alpha 109, weekly build
Replies: 50
Views: 8761

Re: Unofficial alpha 109, weekly build

This week we had a small problem with the Windows version of the alpha. You can unzip this and copy it over the existing .exe file and it should work. Sorry about the hassle!

http://cdn.wolfire.com/alpha/A109exe.zip
by Ninjas
Tue Dec 14, 2010 10:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial alpha 109, weekly build
Replies: 50
Views: 8761

Re: Unofficial alpha 109, weekly build

Hey guys, sorry for the problems with the windows build. If you extract this and copy it over the existing Overgrowth.exe it should fix them. Thanks for your patience!

http://cdn.wolfire.com/alpha/A109exe.zip
by Ninjas
Sun Nov 14, 2010 1:45 am
Forum: Randomness
Topic: Fallout: New Vegas
Replies: 39
Views: 21325

Re: Fallout: New Vegas

I picked this game up and I'm having fun with it. Slowly working through it--

I am doing a bunch of the smaller quests and exploring locations around New Vegas now.