
Search found 14 matches
- Wed Sep 05, 2012 4:46 pm
- Forum: Receiver
- Topic: Receiver Russian Roulette
- Replies: 21
- Views: 7273
Re: Receiver Russian Roulette
Darn. I got 13 and then a Tazerbot decided to take a look.
Also, I guess it's a bug that when I shoot myself in the foot that I don't die.

- Wed Sep 05, 2012 3:13 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 64769
Re: Possible Additions for Next Receiver Build
I would love more emphasis on the background and story, like computers, charts, paper, stuff everywhere detailling where we are, who are the bad guys and stuff I agree. I kinda get lost when they're using all these terms like Mindtech and Dreamers and whatnot. What good would an SMG be in this game...
- Tue Sep 04, 2012 2:16 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 64769
Re: Possible Additions for Next Receiver Build
Well, an idea for the handgun/rifle ammo compromise: What if there, instead of being different ammo types for each weapon, there were more simplified ammo types (handgun ammo, rifle ammo, SMG ammo, etc.)? And, to make you not overpowered if you had a rifle or SMG, they would be rarer and you couldn'...
- Sun Aug 28, 2011 1:09 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Maybe there could be a little first-person hotkey or option. Just for fun.
- Sat Aug 27, 2011 7:50 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Didn't know that.Count Roland wrote:yeah that concept art was old, they got rid of everything but rats, rabbits, cats, dogs and wolves.Jellydonut wrote:Their concept art tells the tale. Rats, rabbits, cats, dogs, wolfs, a bunch of other stuff, TIGERS.Count Roland wrote:no they won't.
- Thu Aug 25, 2011 4:16 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
I think the cut wounds should be more...relevant. As it is now, it's hard to tell between a bloodstain and a cut. I can agree with that. I think it would be fairly simple (compared to other things, anyway) to alter the normals according to the cut, to make it look like there is depth to it. Or you ...
- Thu Aug 25, 2011 1:54 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
I think the cut wounds should be more...relevant. As it is now, it's hard to tell between a bloodstain and a cut.
- Tue Aug 23, 2011 7:33 pm
- Forum: Wolfire
- Topic: Overgrowth Pirated?! >:(
- Replies: 39
- Views: 7165
Re: Overgrowth Pirated?! >:(
I used to accept abandonware, the pirating of old (10+ years old) games not sold any more, but there have since appeared online shops selling those games, so I've changed my opinion. There are shops selling old games now? AWESOME! E-Bay tends to cost a lot for old games, especially the popular ones...
- Tue Aug 23, 2011 7:29 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Their concept art tells the tale. Rats, rabbits, cats, dogs, wolfs, a bunch of other stuff, TIGERS.Count Roland wrote:no they won't.

- Tue Aug 23, 2011 7:26 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
When you cut someone, there should be the comma effect (rolling around with your neck slit pumping blood everywhere.) There should also, for fun, be a little editor hotkey (like the comma) that does the comma on everything but players. 

- Fri Aug 19, 2011 6:51 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Here's a pile of ideas I have been making for days: Melee: #1: Blocking/throwing while on ground from falling. #2:Throwing furniture/items. #3: Sneaking that actually allows you to get right behind your opponent. #4: Wolves should make Players/NPCs bleed when hit. Weapons/Armed Combat: #1: Add rang...
- Thu Aug 18, 2011 6:06 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
The wolves should be less powerful. Once finished with the game, Wolfire will have Tigers, 2x the size of wolves.
- Thu Aug 18, 2011 9:06 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Well I was thinking for the rifles like a kind of muskety thing. Kinda like the Ottoman Empire ones. Maybe you could flip them and have melee with the buttstock?? Sorry, #3 was a bug report. Wrong place. #10 I didn't know about. Just asking, and thanks for the help. A new idea: The bots should be mo...
- Wed Aug 17, 2011 8:01 pm
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 543762
Re: Overgrowth - Random Idea Dumping Thread
Here's a pile of ideas I have been making for days: Melee: #1: Blocking/throwing while on ground from falling. #2:Throwing furniture/items. #3: Sneaking that actually allows you to get right behind your opponent. #4: Wolves should make Players/NPCs bleed when hit. Weapons/Armed Combat: #1: Add range...