Search found 101 matches

by Jellydonut
Mon Dec 31, 2012 9:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Weird Super Bunny
Replies: 7
Views: 1217

Re: Weird Super Bunny

But in the beginning I attached it to their hand, so that's not possible. You just never know what will happen in this game. :D
by Jellydonut
Mon Dec 31, 2012 3:08 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: An Idea for the Ranged Combat System
Replies: 62
Views: 8216

Re: An Idea for the Ranged Combat System

Uh... done with what? I think you're mistaken. I didn't say I was making anything. :|
by Jellydonut
Mon Dec 31, 2012 1:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: An Idea for the Ranged Combat System
Replies: 62
Views: 8216

Re: An Idea for the Ranged Combat System

Maybe have a button to kick/fling sand off the ground at enemies. You could grab a little handful and let centrifugal force leak sand out of your hand as you fling it at your enemies. They could stumble; rub their eyes and try to block while you beat some of them up. Yet again, this would turn into ...
by Jellydonut
Mon Dec 31, 2012 10:42 am
Forum: Overgrowth - Secret Preorder Forum
Topic: An Idea for the Ranged Combat System
Replies: 62
Views: 8216

Re: An Idea for the Ranged Combat System

Well, I think that on grassy/sandy levels, it would be more difficult to find rocks of good throwing size, so possibly there would be a scripted weapon for a rock. Place a few in the world - but the stupid AI would go crazy for weapons and run wildly for them - anyways - you should be able to pick t...
by Jellydonut
Sun Dec 30, 2012 10:10 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Future plans
Replies: 5
Views: 935

Re: Future plans

In reality, if you're fighting off some dude with a foot-thick sword, you're probably gonna get owned. But the speed in OG that that dude can move is insane.
It would also be nice to make the dodging easier....
by Jellydonut
Sun Dec 30, 2012 10:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Weird Super Bunny
Replies: 7
Views: 1217

Re: Weird Super Bunny

Well, because the game is in a very early stage, things like this are bound to happen often. I have stupid errors all the time when I play (e.g. Rabbits die at spawn because somehow their own knives got shoved through their heads; somehow they just end up climbing a wall and not wanting to come down...
by Jellydonut
Sun Dec 30, 2012 9:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: An Idea for the Ranged Combat System
Replies: 62
Views: 8216

Re: An Idea for the Ranged Combat System

All agreed. Rock throwing it is! You, sir, are quite a good debater.
by Jellydonut
Sun Dec 30, 2012 1:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: An Idea for the Ranged Combat System
Replies: 62
Views: 8216

Re: An Idea for the Ranged Combat System

One weapon that could take the place of the bow is the slingshot. You can only throw small rocks with it, it doesn't have much range, and the most damage you could possibly deal is a small concussion. It would be very good for distractions, and stealth. e.g. You see some patrolling guards, and you f...
by Jellydonut
Wed Sep 05, 2012 4:46 pm
Forum: Receiver
Topic: Receiver Russian Roulette
Replies: 21
Views: 19650

Re: Receiver Russian Roulette

Darn. I got 13 and then a Tazerbot decided to take a look. :cry: Also, I guess it's a bug that when I shoot myself in the foot that I don't die.
by Jellydonut
Wed Sep 05, 2012 3:13 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 234681

Re: Possible Additions for Next Receiver Build

I would love more emphasis on the background and story, like computers, charts, paper, stuff everywhere detailling where we are, who are the bad guys and stuff I agree. I kinda get lost when they're using all these terms like Mindtech and Dreamers and whatnot. What good would an SMG be in this game...
by Jellydonut
Tue Sep 04, 2012 2:16 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 234681

Re: Possible Additions for Next Receiver Build

Well, an idea for the handgun/rifle ammo compromise: What if there, instead of being different ammo types for each weapon, there were more simplified ammo types (handgun ammo, rifle ammo, SMG ammo, etc.)? And, to make you not overpowered if you had a rifle or SMG, they would be rarer and you couldn'...
by Jellydonut
Mon Jun 18, 2012 8:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a182, weekly build
Replies: 65
Views: 15047

Re: Unofficial Overgrowth a182, weekly build

Am I the only one noticing this, or is it normal: There is a new "auto-lock" feature in this alpha that locks onto other rabbits, but also onto dead ones. I get this annoying glitch and it has kept me from overgrowth for a bit now: I'm in Desert Bridge. I jump and choke the rabbit on the r...
by Jellydonut
Mon Apr 09, 2012 4:18 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a175, weekly build
Replies: 39
Views: 8496

Re: Unofficial Overgrowth a175, weekly build

Ooh man this is great. They only need to make some more stealth, fix the restart menu, and MAKE THE BOTS QUIT THROWING ME WHEN I ATTEMPT TO STAB THEM!
by Jellydonut
Tue Apr 03, 2012 7:14 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: A Few Ideas
Replies: 18
Views: 2183

Re: A Few Ideas

CJAwesome wrote:Example of the bone breaking system: http://www.youtube.com/watch?v=3a2wYP8PWO0
EXACTLY!!!!