Search found 227 matches

by Gyrth
Tue Jul 02, 2019 7:48 pm
Forum: Modding
Topic: [Mod] Downloader
Replies: 2
Views: 3602

Re: [Mod] Downloader

I've done some work on handling dependencies. If a mod has dependencies they will be download as well. This should work with a large tree of dependencies.
downloader_deps.png
by Gyrth
Sun Jun 23, 2019 8:13 pm
Forum: Modding
Topic: [Mod] Downloader
Replies: 2
Views: 3602

[Mod] Downloader

Since SUMLauncher is having some issues I thought I'd give making a mod downloader a shot. This one is made in AngelScript and is pulling files from my own webserver. Currently there are only a few example mods that can be installed and enabled. They don't actually do anything. The download speed is...
by Gyrth
Fri Aug 18, 2017 5:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Multiplayer
Replies: 8
Views: 6305

Re: Multiplayer

Yes, there is a mod. People can contribute or come up with ideas on how to make it better on this Github page.
https://github.com/ogmp
by Gyrth
Tue May 16, 2017 11:12 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth sumlauncher mods problem
Replies: 3
Views: 2328

Re: Overgrowth sumlauncher mods problem

droger97 wrote:I wana to install maps/mods but i download and Extracting Cealing up unlimited time i try one hour and Nothing happens see video: https://youtu.be/kuPLkoSa8kw
Maybe it doesn't have write access to the OG folder. Or the temp folder if ti uses one.
by Gyrth
Fri Apr 28, 2017 7:49 am
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 339496

Re: [OGMP] Overgrowth Multiplayer Mod

SKIÞ wrote:Any plans for this to be updated to the newest patch as it's now broken again?
Yes
by Gyrth
Sun Apr 02, 2017 9:32 am
Forum: Overgrowth - Secret Preorder Forum
Topic: This game moves way too fast.
Replies: 4
Views: 2656

Re: This game moves way too fast.

A difficulty setting is being implemented at the moment. So it should be easier for new players in the future.
(Even though I don't agree with that.)
by Gyrth
Wed Mar 01, 2017 12:52 pm
Forum: Modding
Topic: Hide/Delete Movement Object (Character)
Replies: 7
Views: 4627

Re: Hide/Delete Movement Object (Character)

If you want to delete every NPC you can check if it's controlled array<int> movement_objects = GetObjectIDsType(_movement_object); for(uint i = 0; i < movement_objects.size(); i++){ MovementObject@ current_mo = ReadCharacterID(movement_objects[i]); if(!current_mo.controlled){ DeleteObjectID(movement...
by Gyrth
Wed Mar 01, 2017 12:53 am
Forum: Modding
Topic: Hide/Delete Movement Object (Character)
Replies: 7
Views: 4627

Re: Hide/Delete Movement Object (Character)

Something like

Code: Select all

array<int> movement_objects = GetObjectIDsType(_movement_object);
for(uint i = 0; i < movement_objects.size(); i++){
    DeleteObjectID(movement_objects[i]);
}
by Gyrth
Tue Jan 24, 2017 7:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: armor question
Replies: 24
Views: 10602

Re: armor question

samjb1992 wrote:
Gyrth wrote: Yeah I made it. It's not possible in the current version of OG.
how did you do it then?
I did an internship at Wolfire. Had access to the source.
by Gyrth
Mon Jan 23, 2017 10:34 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: armor question
Replies: 24
Views: 10602

Re: armor question

Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure. did you script this? and if so what file and did you attach it to the armor object in its xml file? Yeah I made it. It's not pos...
by Gyrth
Mon Jan 23, 2017 10:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: armor question
Replies: 24
Views: 10602

Re: armor question

Getting the attack direction and checking is there is armour attached to that side. It's unfinished and unpolished. A better looking one will end up in the game I'm sure.
by Gyrth
Mon Jan 23, 2017 10:13 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: armor question
Replies: 24
Views: 10602

Re: armor question

Something like this? Armour catches a hit and falls off.
Image
by Gyrth
Thu Jan 19, 2017 4:56 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 339496

Re: [OGMP] Overgrowth Multiplayer Mod

Updated client files for supporting beta1. And setup 2 public servers. Go get it: https://github.com/ogmp/ogmp_client
ogmp.png
by Gyrth
Wed Jan 18, 2017 12:47 pm
Forum: Modding
Topic: [OGMP] Overgrowth Multiplayer Mod
Replies: 157
Views: 339496

Re: [OGMP] Overgrowth Multiplayer Mod

evilpenquin wrote:Does this mod work for beta?
Not yet.
by Gyrth
Sun Jan 15, 2017 5:45 pm
Forum: Modding
Topic: [Map] Infinite
Replies: 2
Views: 3088

[Map] Infinite

This is a level entirely made in script. You can move around infinitely. Blocks will generate around the character. If you want different colours and block sizes edit the Data/Script/infinite.as script. The variables that you can change are at the top. Don't save the level, or else you will have an ...