Search found 7 matches
- Thu Nov 10, 2011 12:14 am
- Forum: Wolfire
- Topic: Why all the pirate hate?
- Replies: 21
- Views: 9821
Re: Why all the pirate hate?
I like how no one seems to care, or offer solutions they just complain. they just want someone to blame. well blame yourself.
- Fri Nov 04, 2011 4:06 am
- Forum: Wolfire
- Topic: Why all the pirate hate?
- Replies: 21
- Views: 9821
Re: Why all the pirate hate?
Basically you are all saying kill the fan base, if they want to be fans pay first! so why punish the masses. Betas are usually free these days anyway for a limited time, for testing purposes and to build awareness. so an idea would be to give extras to those that pay/preorder like multiplayer, mod d...
- Thu Sep 29, 2011 5:59 am
- Forum: Wolfire
- Topic: slow motion concept ideas.
- Replies: 3
- Views: 3162
Re: slow motion concept ideas.
my previous post was a little vague to the implications of slow motion and was probably off topic. so here is my recount of what slow motion should or could be used for in overgrowth, slow motion in fallout was a whack random thing should have been used better. If slow motion is going to be used in ...
- Mon Sep 26, 2011 2:49 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1153876
Re: Overgrowth - Random Idea Dumping Thread
good idea race to the top of a high area grab a ninja glide tool, flag, dead flying fox carcass strap on and pray.
aerial glide and stealth kills 2:00
http://www.gametrailers.com/video/tgs-1 ... o-2/721252
aerial glide and stealth kills 2:00
http://www.gametrailers.com/video/tgs-1 ... o-2/721252
- Mon Sep 26, 2011 2:27 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1153876
- Mon Sep 26, 2011 1:54 am
- Forum: Wolfire
- Topic: Overgrowth - Random Idea Dumping Thread
- Replies: 1958
- Views: 1153876
Re: Overgrowth - Random Idea Dumping Thread
this game would be more awesome if it had weapon stances for swords like high,low,generic and draw stances ( draw stance is when character draws sword from a sheathed position with one or multiple fluid motions to attack then sheaths it again ) would be awesome for this game. like way of the samurai...
- Mon Sep 26, 2011 1:04 am
- Forum: Wolfire
- Topic: slow motion concept ideas.
- Replies: 3
- Views: 3162
Re: slow motion concept ideas.
should be used for a critical hit, counter hit and/or the last opponent if fighting a group, but should start before the hit or during instead of after its happened. or lastly if you outright dodge it game slows alitte indicating the time to launch a critical counter hit/instant kill.