Search found 32 matches

by Pokieboy
Tue Oct 16, 2012 3:35 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

An Android could be pretty awesome as a random spawning boss, maybe he could spawn in a chunk and drop a key to a locked room in that segment? Or maybe drop a badass gun? :lol: It'd certainly scare the shit out of me after I've gotten so used to the turrets and taser bots. :o Though when you have no...
by Pokieboy
Sun Sep 30, 2012 4:59 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

Oh sweet Jesus... Last thing you want is turrets on wheels. Hahaha you could run to a flight of stairs when you're in trouble, reminds me of Claptrap :lol: And as for destructo physics, that'd require a complete engine overhaul. As much as I would love to see Receiver running with Frostbite 2 physic...
by Pokieboy
Wed Sep 26, 2012 2:19 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

I'm liking these new suggestions guys :D Does anyone know how much development will be going into this? The way I see it, unless it gets Greenlit, it might just get one more update (if we're lucky) and then the Overgrowth development will replace it. :cry:
by Pokieboy
Wed Sep 19, 2012 7:28 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

I look away for 1 day and this happens to my thread :lol: Wow that took a while to read... There is no way in hell I'm typing all those. I'm happy to just leave the main page as in for now and just keep an eye on the discussion in the thread. We've had some good ideas, and I really want those implem...
by Pokieboy
Mon Sep 17, 2012 11:34 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

I would kill for a shotgun. Either a break open or a pump action, I think it'd really give you an edge when it comes to taser bots. They are kinda hard to hit in the first place and a 12 gauge with a 2 foot spread would level the playing field. Shotguns are a neat idea but like I've said earlier in...
by Pokieboy
Mon Sep 17, 2012 8:45 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

baldwinkids6 wrote:How bout this?
Mother of God that looks awesome :lol:
SPITFIRE118xxx wrote:I would like the idea of a health bar and med-packs scattered throughout the map.
Hmmm... That'd take away the 1 shot, 1 chance feel about Receiver. Maybe in an Easy mode?
by Pokieboy
Wed Sep 12, 2012 3:17 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

Coincidence wrote:Could you maybe add the double-barreled shotgun as an idea in progress?
Haha ok, but I need more details on its design eventually.
by Pokieboy
Tue Sep 11, 2012 11:49 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

Ok! Added the new one and also finished my practical... 2 hrs of computing and vibration analysis is not fun. :(

For anyone whose idea I have added or possibly forgotten, let me know if everything is right or if you need something changed :D

Thanks!
by Pokieboy
Tue Sep 11, 2012 5:33 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

Custom mods can be a pain, but they can be amazing if they are organised properly. See Arma2 and it's "signed" mod system. Well if they make a system easy enough to learn and implement I think it'd really take off, I'm just not sure it has a wide enough fan base currently. Also any further comments...
by Pokieboy
Tue Sep 11, 2012 5:31 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

I don't know if anyone has though of this idea or mentioned it before but have hidden keys to locked chests. This would be pretty neat, but if you've played the game enough you realise how freakin easy it is to lose track of where you've been. Seeing a chest and then trying to get back to it later ...
by Pokieboy
Tue Sep 11, 2012 10:04 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

I think choosing a Primary (Or secondary in your case) is a bit out of hand, i think the Rifles and Shotguns would be rare, and you would need to pick them up. Choosing to spawn with everything you like, takes fun out of it, because you never know what you will spawn with next. At least that is my ...
by Pokieboy
Mon Sep 10, 2012 10:23 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

How about for every pellet that hits the body of a killdrone there is a small chance, for example one in ten (arbitrary probability), of that pellet disabling the drone. That way hitting the drone with most of the spread is advisable and the gun is balanced for distance. So if you consider the math...
by Pokieboy
Sun Sep 09, 2012 1:51 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

Xtrit wrote:I would like to see a FN handgun. A Five-seveN or newer.
And what makes this firearm dynamic? :)
by Pokieboy
Sun Sep 09, 2012 7:12 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

The shotgun would alter the edges that the killdrones have on the player. Hmm I see where you're coming from and I'm considering adding it, I'm just curious how the damage is implemented though, still haven't answered that :P Are we talking slugs or pellets? 1 shot kill or X amount of pellets hit t...
by Pokieboy
Sun Sep 09, 2012 4:48 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 62908

Re: Possible Additions for Next Receiver Build

May I suggest a break-action double-barreled shotgun? With .22 Long Rifle ammunition? Not entirely convinced, how would you want the damage to be calculated/managed? If a single pistol shot can drop a turret or drone, a shotgun almost seems like a disadvantage other than hoping that the spread of t...