Search found 281 matches

by Macrauchenia
Tue Jan 15, 2013 10:34 pm
Forum: Modding
Topic: [Idea] Moonjump Mod!
Replies: 2
Views: 636

Re: [Idea] Moonjump Mod!

I think the latest version of the flying mod has a button to toggle it on/off. However, you're right that those 2 mods aren't compatible yet.

A moonjump would be a lot of fun. I can imagine some really neat levels making use of that. :mrgreen:
by Macrauchenia
Tue Jan 15, 2013 10:28 pm
Forum: Modding
Topic: [Weapon] War Hammer [final release] updated 1/16/13
Replies: 10
Views: 1711

Re: [Weapon] War Hammer [final release]

It seems when the weapon makes it's impact there isn't any force behind it particularly. Maybe make more of a "windup" animation before the impact.
by Macrauchenia
Tue Jan 15, 2013 10:26 pm
Forum: Modding
Topic: [Character] Frog (playable)
Replies: 37
Views: 15200

Re: [Character] Frog (playable)

The palette map is a cool thing to add to an object/character. You can do many things with that thing. And what i like to add is that the palette map is using 4 color channel maps that every texture has. In Gimp you can select those in Channels window and paint them individually, this means that yo...
by Macrauchenia
Sun Jan 13, 2013 2:22 pm
Forum: Modding
Topic: [Weapon] War Hammer [final release] updated 1/16/13
Replies: 10
Views: 1711

Re: [Weapon] War Hammer [final release]

I agree the animations look a little wonky, but the weapon is pretty cool. Looks brutal. :twisted:
by Macrauchenia
Sun Jan 13, 2013 2:20 pm
Forum: Modding
Topic: [Versus Map] Kaijusagi
Replies: 7
Views: 1720

Re: [Versus Map] Kaijusagi

Ya those trees are somewhat of a distraction. Also, the trees are really wavy, wavy to the point where it's ridiculous. I'll make a guess: the wave isn't affected by the object's scale. It's a shader parameter, I don't think shaders can read properties from objects. Not sure though. Shaders can read...
by Macrauchenia
Sun Jan 13, 2013 2:18 pm
Forum: Modding
Topic: NEW MAP (CHESS GAME!!!)
Replies: 13
Views: 2904

Re: NEW MAP (CHESS GAME!!!)

Nice level! Real creative use of the objects. I wonder if it will ever be possible to push/drag objects. That would be amazing to play a game of chess in Overgrowth. :lol:


...or heck, if pushing/dragging become possible, it might even be possible to play Desperate Gods in Overgrowth. :o
by Macrauchenia
Sun Jan 13, 2013 1:07 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Legends of Kung fu
Replies: 22
Views: 3410

Re: Legends of Kung fu

This looks great! I was eagerly looking for a download link your post. Got an ETA on when you might have a releasable version?
by Macrauchenia
Thu Jan 10, 2013 11:57 am
Forum: Modding
Topic: Contributions to the official release and modding community
Replies: 21
Views: 3424

Re: Contributions to the official release and modding commun

I'm not sure if it would work for the musictest.xml, but when making my Frog character ribbit, I could adjust the amount of variants in the sound file and it would seemingly pick random .wavs every time. <?xml version="1.0" ?> <soundgroup variants="1" delay="0" volume=&...
by Macrauchenia
Tue Jan 08, 2013 9:01 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Training (and weapon aiming)
Replies: 36
Views: 32203

Re: Additions to Lugaru 2: Training (and weapon aiming)

Lugaru 2 = Overgrowth.

They decided to rename the project.
by Macrauchenia
Tue Jan 08, 2013 8:49 pm
Forum: Modding
Topic: [Versus Map] Kaijusagi
Replies: 7
Views: 1720

[Versus Map] Kaijusagi

In this map you'll play as giant rabbits fighting each other in a desert city. :mrgreen: http://i.imgur.com/gqq71.jpg http://i.imgur.com/kHh0q.jpg This map was inspired by Kaiju Combat (http://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin) and the campaign ...
by Macrauchenia
Tue Jan 08, 2013 4:32 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: How to open objectives window?
Replies: 3
Views: 748

Re: How to open objectives window?

It was causing lag for some people so David disabled it for this alpha. He'll probably bring it back for the next one.
by Macrauchenia
Sun Jan 06, 2013 7:38 pm
Forum: Modding
Topic: Map: Are you better than cats?
Replies: 16
Views: 3304

Re: Map: Are you better than cats?

Pretty cool little map. I like how you used the ruins on the outskirts of the town, kind of made the area seem more personal somehow.

Also, you might want to rename the .xml file to something different. And you can press f7 in the editor mode to take screenshots without the UI.
by Macrauchenia
Sun Jan 06, 2013 4:50 pm
Forum: Modding
Topic: Whack a Frog
Replies: 12
Views: 2843

Re: Whack a Frog

Ha, nice level! I like how it gets progressively harder. That trampoline section is freaking sweet too. Are the frogs supposed to be colored? In the screenshot I see a green one, in the level though they are all white. edit: Come to think of it, you might have made this level with the older version ...
by Macrauchenia
Fri Jan 04, 2013 7:22 pm
Forum: Modding
Topic: Need Custom Character Tutorial
Replies: 8
Views: 1505

Re: Need Custom Character Tutorial

I was actually planning on adding to this tutorial before too long:

http://wiki.wolfire.com/index.php/How_t ... Overgrowth
by Macrauchenia
Fri Jan 04, 2013 7:18 pm
Forum: Modding
Topic: [Character] Frog (playable)
Replies: 37
Views: 15200

Re: [Character] Frog (playable)

I've been using Sculptris for all my texturing. So here is the first version of the texture I made. http://i.imgur.com/Yc4Ci.jpg I then made the texture grayscale in Photoshop and re-imported it back into sculptris. http://i.imgur.com/cs6sl.jpg Looking at the palette maps for other characters, blue,...