LackeyCCG + Monopoly Here & Now + GMod = DG = WIN.Djemps wrote:Anton wrote: One important question: Has anything similar to DG's networked physics-based game table been done before???
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- Mon Nov 19, 2012 11:11 pm
- Forum: Desperate Gods
- Topic: Desperate Gods
- Replies: 96
- Views: 223032
Re: Desperate Gods
- Mon Nov 19, 2012 10:52 pm
- Forum: Desperate Gods
- Topic: Desperate Gods
- Replies: 96
- Views: 223032
Re: Desperate Gods
Another comment is that I don't think I could have managed to play that game without audio chatting, or chatting in some way, with my opponent. Can you build in a chatroom or something? There already is an in game chat. Press enter to open a chat box, and type away. (Enter to send) - Be sure to hit...
- Mon Nov 19, 2012 10:39 pm
- Forum: Desperate Gods
- Topic: Desperate Gods
- Replies: 96
- Views: 223032
Re: Desperate Gods
Also, a comment on game mechanics. My friend and I got to the point where the last card was the one where any player may take 1 damage to return it to the deck. It is broken because, in this situation, even if we pay ourselves to death our health regenerates, and we can pay some more. A more balance...
- Mon Nov 19, 2012 8:52 pm
- Forum: Desperate Gods
- Topic: Desperate Gods
- Replies: 96
- Views: 223032
Re: Desperate Gods
I have a major bug. The game runs and plays fine, but 90% of the textures seem to be messed up. Specifically, there seems to be an overlay image over the board squares and cards, and that overlay is corrupted; I can see parts of recently closed windows or menus in it. I say it's an overlay because s...
- Fri Jan 13, 2012 1:11 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: HELP?!
- Replies: 3
- Views: 691
Re: HELP?!
Well, the window with the "Phoenix" at the top is the game window. The other one sounds like a debug console, but I'm not sure... you'll have to wait for a more experienced poster to come along for a solution. Have you tried re-downloading it? And have you checked to see if your video card...
- Mon Jan 09, 2012 7:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Liquids?
- Replies: 1
- Views: 589
Liquids?
Will Overgrowth have support for liquids? With the detailed landscape, I feel like even a small rivulet running through a level like abandoned grove would be awesome. Perhaps make changing images move along a preset path to create a terblulent-yet-smooth water effect?