Search found 1938 matches

by akazi
Thu Feb 02, 2017 9:35 pm
Forum: Modding
Topic: [Character] Chameleon (Playable)
Replies: 17
Views: 6821

Re: [Character] Chameleon (Playable)

I had the pleasure and re-rigged the character. he works again but with a few problems. His feet sink in the ground when standing normal. and his left thumb is turned all the way around for some reason. http://www.youtube.com/watch?v=8BP2Y5xdQyU I'll see if I can't fix those issues before linking th...
by akazi
Thu Feb 02, 2017 9:26 pm
Forum: Modding
Topic: [Character] Frog (playable)
Replies: 37
Views: 10291

Re: [Character] Frog (playable)

Anton wrote:(Is the chameleon fix something I should update as well?)
would be a good idea to ya.
by akazi
Mon Jan 30, 2017 8:09 pm
Forum: Modding
Topic: [Character] Frog (playable)
Replies: 37
Views: 10291

Re: [Character] Frog (playable)

H20000 wrote:I installed this mod on SUM and when I try to spawn it my game crashes. Does anyone know of a fix?
Probably needs re-rigged like the chameleon did.
[EDIT] So I fixed the frog, should now work!
http://ogmods.antonriehl.com/downloads. ... rogfix.zip
by akazi
Mon Jan 16, 2017 10:56 am
Forum: Modding
Topic: [Map] Infinite
Replies: 2
Views: 2962

Re: [Map] Infinite

Pretty dang awesome!
by akazi
Fri Jan 06, 2017 11:18 pm
Forum: Modding
Topic: [Character] Widowmaker from Overwatch
Replies: 0
Views: 3198

[Character] Widowmaker from Overwatch

Third character port from Overwatch is Widowmaker! http://i.imgur.com/FgZtjEa.jpg she includes a mask so you can color her whatever you want (Thanks Halzoid from Discord for helping me with the texture mask) https://i.gyazo.com/73542158f2d4248ad94eaa22947f5261.gif Comes with a full set of sounds (Th...
by akazi
Sat Dec 17, 2016 9:53 am
Forum: Modding
Topic: Blender Rigging Help
Replies: 3
Views: 1948

Re: Blender Rigging Help

I'll check out the file, see whats up, and see if I can find the problem. So a problem that I see is, you scaled the rig to the model instead of scaling the model to the rig. You can't scale the rig or it probably wont work. Here is a fix, I scaled down the model, applied the rig to the models propo...
by akazi
Sat Dec 17, 2016 6:18 am
Forum: Modding
Topic: [Character] Reinhardt from Overwatch
Replies: 3
Views: 3886

Re: [Character] Reinhardt from Overwatch

daxtart wrote:Damn! That looks cool! Does it work on mac?? :P
Should work on any platform the game supports, so yes.
by akazi
Tue Dec 06, 2016 3:11 am
Forum: Modding
Topic: [MOD]Assassins Creed hidden blade+
Replies: 4
Views: 5018

Re: [MOD]Assassins Creed hidden blade+

neat quick weapons. for your character coat tail, you could use the tail bones of the OG rig to give it some physics.
by akazi
Mon Nov 28, 2016 2:38 pm
Forum: Modding
Topic: Phenomes...
Replies: 4
Views: 2157

Re: Phenomes...

So in the character xml there is a tag called "morphs" inside of it you have all of the morph targets used for the game, this is janners xml file as an example. https://i.gyazo.com/46e56115626dc99133dc0c283f2318cb.png For the fist you have steps, he has four so in blender you create a simp...
by akazi
Mon Nov 28, 2016 12:26 am
Forum: Modding
Topic: [Character] Reinhardt from Overwatch
Replies: 3
Views: 3886

[Character] Reinhardt from Overwatch

Hi, so the second character ported over from Overwatch is Reinhardt, here he is. http://i.imgur.com/r6R40IB.jpg He is fully tintable https://i.gyazo.com/06b63296cd9ee5faaae64ef88823bcc4.gif Reinhardt also has hit, block hit, land hit, attack, death, suspicious and engage noises. Also comes with his ...
by akazi
Thu Nov 17, 2016 12:00 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: old and not working category
Replies: 3
Views: 2427

Re: old and not working category

I named the tab that because those assets were some of the first created, it also has unfinished objects that either an missing textures or not fully complete like the staff. I probably could have given it a better name. ;P You dont have to delete anything in your level in order to share it.
by akazi
Tue Nov 08, 2016 6:18 pm
Forum: Modding
Topic: [Character] Genji from Overwatch
Replies: 9
Views: 4920

Re: [Character] Genji from Overwatch

RylanLego wrote:This is awesome akazi! Do you think you'll make any more characters? :)
Thanks, yeah I will probably make more.
by akazi
Sun Nov 06, 2016 8:54 pm
Forum: Modding
Topic: [Character] Genji from Overwatch
Replies: 9
Views: 4920

Re: [Character] Genji from Overwatch

hmm that is a weird error message. i've never seen it before. Maybe you could load it in the internal testing branch on steam? See if it makes a difference, not sure why it would though. [edit] So you might be trying to load in the wrong character xml file. the actor file is located in the objects f...
by akazi
Sat Nov 05, 2016 11:51 pm
Forum: Modding
Topic: [Character] Genji from Overwatch
Replies: 9
Views: 4920

[Character] Genji from Overwatch

Hi, so I ported over genji from blizzards game Overwatch, I hope you guys like him! I have the default genji color map: http://i.imgur.com/otmIgKn.jpg and a tintable version: http://i.imgur.com/zHucxmX.jpg (The tintable version is more washed out so the colors you pick show better) https://i.gyazo.c...
by akazi
Fri Nov 04, 2016 10:07 pm
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3098

Re: Overgrowth animations

Killerkitty wrote:Oh, that makes sense....but what about the eyes? The mesh doesn't have separate eyes. How do they move?
The eyes move by morph targets. eye, mouth and fist movement are created using them.