Search found 10 matches
- Tue Feb 28, 2012 4:16 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Re: Suggestion for jumping
Realism doesn't mean "better". Who said that? I just prefer realism in games. So I guess you don't like this method of jumping? I didn't say that. I just hate it when people asume that realism=better. Realsim often leads to bland games. What would happen if you made, say Super Mario Broth...
- Mon Feb 27, 2012 3:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Re: Suggestion for jumping
Who said that? I just prefer realism in games. So I guess you don't like this method of jumping?MagnusM1 wrote:Realism doesn't mean "better".
- Sat Feb 25, 2012 7:11 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Re: Suggestion for jumping
Ah, I see. No, I've never played it. Sounds good.Count Roland wrote:Ah, was replying to korban3, didn't want you to get the impression that it was only crouching in lugaru that affected the jump height (in case you hadn't played it).
- Sat Feb 25, 2012 6:56 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Re: Suggestion for jumping
What do you mean? I think you misinterpreted my original post.Count Roland wrote:While the crouching gave you higher jumps the length of time that you held or pressed the jump key did affect height.
- Sat Feb 25, 2012 6:23 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Re: Suggestion for jumping
I feel like if the minimum height is a skip, it might feel too unresponsive for fluid platforming, but to an extent it might work well in Overgrowth. Actually, in Lugaru, you crouched to obtain higher jumps, so David may or may not have considered using that Overgrowth. We'll have to wait and see h...
- Sat Feb 25, 2012 6:11 am
- Forum: Wolfire
- Topic: Overgrowth logo in Overgrowth
- Replies: 11
- Views: 7030
Re: Overgrowth logo in Overgrowth
Very cool, looks good even in the video. One thing you probably already have planned: Where you have blocks intersecting and you see them flickering back and forth (z-fighting), you should select one and just move it a tiny amount forward so that the flickering stops. Yeah, I'm aware of that, but I...
- Sat Feb 25, 2012 5:09 am
- Forum: Wolfire
- Topic: Overgrowth logo in Overgrowth
- Replies: 11
- Views: 7030
Re: Overgrowth logo in Overgrowth
That looks great =) any chance you could upload the level file? Certainly. Just let me tidy it up for all angle viewing. I won't be too long. EDIT: It will be infinitely long. I lost the file when I updated the version. I think I'm about to start the worlds largest tsunami with all these tears I'm ...
- Sat Feb 25, 2012 3:16 am
- Forum: Wolfire
- Topic: Overgrowth logo in Overgrowth
- Replies: 11
- Views: 7030
Re: Overgrowth logo in Overgrowth
thats cool. my new desktop pic, :D WOW! Awesome! Now I wish I had done a large resolution version. Yeah, no shit, that looks awesome. Are the grasses and plants in-game objects? They look great in that shot! Yep, flora is in-game, with some slight touch ups. I was hoping to post the original file i...
- Sat Feb 25, 2012 3:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion for jumping
- Replies: 15
- Views: 2119
Suggestion for jumping
I think something that would make the game real-er (If it's even considered real?!) is that instead of holding the jump button while jumping, perhaps it should be held, and then released to jump. This can mean if you were to jump and land on a small surface you can't exactly jump at the maximum dist...
- Fri Feb 24, 2012 9:37 pm
- Forum: Wolfire
- Topic: Overgrowth logo in Overgrowth
- Replies: 11
- Views: 7030
Overgrowth logo in Overgrowth
So I saw someone had made a make shift logo. So using that as my idea, I did my best to recreate the logo of Overgrowth. Built in Overgrowth and then taken into Photoshop for a fair few touch ups, as the lighting was weird, among other oddities.